and they only need 300K in the next 46 hours to make the city goal.
I start to get a little hope that 3.5 is possible J If not it will be a really close miss… Is there a place where one can monitor the PayPal pledges/number of backers? My last update on total sum was something around $50K and 1K bakers.
And the mega dungeon becomes game-in-a-game! Sitting on 9 levels and with current rate >1K new backers per days plus PayPalers it can reach 11! I wonder how it will be done – simple “old-school dungeon crawler” or npc/story rich one? It may be quite difficult to keep the initial concept and write a story of Od Nua spanning across 11 levels. Not to mention that it may be quite odd to meet single “lost adventurer” on 8th level ;-) For me the story may be simple, and since such dungeon is 100% optional thing for a playthrough, it could be something designed for the “hardcore” gamers - really hard, heavily (tactical) combat oriented with lots of deadly traps and not-so-obvious puzzles. Maybe on some levels you should have an in-direct time limit f.e. on some lower level after the party blows up the wall the level starts to flood with lava and you are forced to blitzkrieg through the whole level. Or you since high level of undead infestation you get some kind of curse/dieses slowly damaging you primary attributes so you are forced to find a recipe for the cure and the ingredients (some hiden, some being body part of the level bosses, etc.). It should be something that you cannot beat from the ground to the abyssal depths at any time. Rather a challenge for whole party, each level milestone for its development – at first you descend to level three, but 4 is too hard. You make some adventuring and after advancement a couple of character levels you are able to beat another one or maybe two levels. And final levels being chore even for an nearly end-game party. The only one convenient feature would be some form of fast ascend feature, manually navigating your party through 8 levels to reach the surface is not necessary even for the “hardcore” dungeon.
About the rest-spamming in dungeons vs. going back and forth to the town. I think that it could be solved by having “safe” rooms (and tou are not allowed to rest at will in a dungeon). Some rooms (after you clear all monsters in the room and adjacent ones) become “safe” and you can rest in it. Limitation is that you can do it only once. After resting the room becomes “unsafe” and when you try to rest more you are awaken by the bunch of angry monsters. Such approach allows very easy difficulty adjustments (from the developers perspective). On the higher difficulty levels number of “safe” rooms is lower – one or two per dungeon. On lower difficulties there are 3 or 4 “safe” rooms or instead of increasing the number of “safe” rooms you are allowed to rest 2 or 3 times before the room becomes “unsafe”. I think it’s a nice compromise between spamming resting after every battle with 2 baby goblins and going back to inn through 3 levels to get a rest and be forced to descend again (which is not fun at all).
EDIT:
In the open areas "safe" rooms may be in form of empty shacks, small caverns, old camps, glades etc. Also the "survival" skill could be used for checks if you are in "safe" room/place in the open area (or simple red/yellow/green "tent" icon).
BTW, in that interview Sawyer seems to confirm Fallout-esque open world and non-linearity, and character perma-death which I don't recall having been directly stated before.
I wonder how much money goes into making all those goodies.
With Kickstarter/Amazon/PayPal's cut of the money plus the money from making and shipping all the goods, how much is actually left for development out of the 3m?
Are they gonna pay a film-crew to follow them around all the time too, like DoubleFine did?
Hello backers! One of the key themes of this project is TRANSPARENCY. We really want to share the whole process with you, and that includes something that is usually a big secret on a game: Where does all the money go? Sorry if you don’t talk about money in your family, because we’re going to talk about it here. As you may know, we recently raised quite a bit. $3,446,371 to be specific. But that money has to go towards a lot of different things, and that’s what we’ve been working on figuring out over the past couple weeks. In order to schedule out and staff this game, we first had to actually figure out what the game’s budget would be. And now we can share a bit of insight into that process!
Fees
The first thing to be deducted from our total was Amazon fees. For every payment made through Kickstarter, Amazon took 5%. After that, Kickstarter took their 5%. There were a handful of failed transactions that were never corrected as well, leaving our final total after fees and failed transactions at $3,099,660.
Rewards
The next step of this process was figuring out how much it would cost to make and ship all of the physical rewards we offered. It was important that we set aside all this money up front so we could deliver products that live up to our high standards (holy cow you guys are going to be so stoked when you see this stuff). We also wanted to make sure the process of getting this all shipped out had as little impact on the team as possible, so we hired the amazing folks over at Fangamer to handle manufacturing, storing, packing, and shipping all of the rewards. Here’s the breakdown on where it landed:
It may look like a lot of money, but hey it’s a lot of rewards! These numbers were actually all being run while the Kickstarter project was still underway. Each time we prepared to add a new reward we ran the numbers to see how much it would cost to offer the new reward to existing backers. For each new reward, that amount was covered within hours of adding the item to the project, so this amount paid for itself and then some by enticing more of you lovely backers to sign up.
Documentary
After Kickstarter, Amazon, and rewards had been accounted for, we were left with $2,626,429. At this point we were ready to split the money with 2 Player Productions. Originally, 2PP was asking for $100,000, but just like us they were asking for a bare bones budget and their production has expanded quite a bit in reaction to the unexpected amount of support and interest in the project. It meant not just following us for 6 months, but for an entire year. It also meant covering a lot more travel (they’re in Portland, we’re in SF), buying new equipment, and paying for an amazing score from Terrance Lee. Taking this all into account, we agreed that a fair split would be to give 2PP 15% of the money after fees and rewards. This put the documentary budget at $393,964.
Game
Using the modern miracle that is math, that means we can now deduce that our game budget is $2,232,465. That’s way higher than $300,000! And will most definitely ensure that this game is suuuuuuuuuuper awesome! Here’s a neat lil’ pie graph to help visualize the breakdown:
Update 23 is up
Like us on Facebook! Next goal is 40,000 likes for another Mega Dungeon level. We're also on Twitter: @Obsidian. We announce ongoing PayPal figures there too.
Assuming that paypal will reach a minimum of 100k (it's already close to 90K), we need 250K in the next 41hrs, which means a 6K/hr average. We are currently doing better than that, and this is a "slow" part of the day.As good as the kickstarter is going though, they should be able to get 2nd big city. Well, at least I hope so.
Assuming that paypal will reach a minimum of 100k (it's already close to 90K), we need 250K in the next 41hrs, which means a 6K/hr average. We are currently doing better than that, and this is a "slow" part of the day.As good as the kickstarter is going though, they should be able to get 2nd big city. Well, at least I hope so.
We need to keep momentum, but we have VERY good odds are doing it.
J_C is very happy with the last update. The documentary is cool, but I hope they really don't use KS money for it, because according to Double Fine, it costs a lot. Although they used a professional team for it. I could settle with less professional dev videos, if that means that more money goes into the game.
The deck of cards is awesome, we play cards a lot at home. But I don't want to wait for those until 2014. I want my deck of cards as soon as possible.
They say it explicitly:J_C is very happy with the last update. The documentary is cool, but I hope they really don't use KS money for it, because according to Double Fine, it costs a lot. Although they used a professional team for it. I could settle with less professional dev videos, if that means that more money goes into the game.
The deck of cards is awesome, we play cards a lot at home. But I don't want to wait for those until 2014. I want my deck of cards as soon as possible.
As I said before, I don't think they're gonna use Kickstarter funds to manufacture and make the rewards since they said they're gonna use just the Kickstarter for the game, also the wording on the update concerning the documentary hints at this: "We talked about it more last week and decided that we don’t have a visual history of one of our games, even after almost ten years as a company."
They say it explicitly:J_C is very happy with the last update. The documentary is cool, but I hope they really don't use KS money for it, because according to Double Fine, it costs a lot. Although they used a professional team for it. I could settle with less professional dev videos, if that means that more money goes into the game.
The deck of cards is awesome, we play cards a lot at home. But I don't want to wait for those until 2014. I want my deck of cards as soon as possible.
As I said before, I don't think they're gonna use Kickstarter funds to manufacture and make the rewards since they said they're gonna use just the Kickstarter for the game, also the wording on the update concerning the documentary hints at this: "We talked about it more last week and decided that we don’t have a visual history of one of our games, even after almost ten years as a company."
"We are not going to use the Kickstarter funding to do this however, since this is something we decided to do anyway. To us, it is a thank you to all of you for supporting us over the last month in making Project Eternity a reality and a historical record for everyone at Obsidian as well."
Also, a new interview by the good folks over at GameBanshee just posted by Feargus in the comments...
http://www.gamebanshee.com/interviews/109792-project-eternity-interview.html
If you actually saw the Double Fine documentary e.g. the episodes that are already out, you would quickly change your mind. They've been really really cool and honestly were already worth the money alone, without even considering the game.J_C is very happy with the last update. The documentary is cool, but I hope they really don't use KS money for it, because according to Double Fine, it costs a lot. Although they used a professional team for it. I could settle with less professional dev videos, if that means that more money goes into the game.
I wonder how much money goes into making all those goodies.
With Kickstarter/Amazon/PayPal's cut of the money plus the money from making and shipping all the goods, how much is actually left for development out of the 3m?
Are they gonna pay a film-crew to follow them around all the time too, like DoubleFine did?
Double Fine: $3,446,371
After fees and failed transactions: $3,099,660.
Money Spent on rewards: $473,231
Documentary budget: $393,964
Final game budget: $2,232,465
I wonder how much money goes into making all those goodies.
With Kickstarter/Amazon/PayPal's cut of the money plus the money from making and shipping all the goods, how much is actually left for development out of the 3m?
Are they gonna pay a film-crew to follow them around all the time too, like DoubleFine did?
Double Fine: $3,446,371
After fees and failed transactions: $3,099,660.
Money Spent on rewards: $473,231
Documentary budget: $393,964
Final game budget: $2,232,465
Despite Obsidian not spending money on the documentary, that's still a lot of money .
If you actually saw the Double Fine documentary e.g. the episodes that are already out, you would quickly change your mind. They've been really really cool and honestly were already worth the money alone, without even considering the game.J_C is very happy with the last update. The documentary is cool, but I hope they really don't use KS money for it, because according to Double Fine, it costs a lot. Although they used a professional team for it. I could settle with less professional dev videos, if that means that more money goes into the game.
I don't think they want or they'll be able to do it on the same level of quality like 2Player Productions though.
The first episode is actually free for everyone, but it only gets a lot better as they get into the development and art and stuff: