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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,136
Location
Copenhagen, Denmark
I wonder how much money goes into making all those goodies.
With Kickstarter/Amazon/PayPal's cut of the money plus the money from making and shipping all the goods, how much is actually left for development out of the 3m?
Are they gonna pay a film-crew to follow them around all the time too, like DoubleFine did?
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
I wonder how much money goes into making all those goodies.
With Kickstarter/Amazon/PayPal's cut of the money plus the money from making and shipping all the goods, how much is actually left for development out of the 3m?
Are they gonna pay a film-crew to follow them around all the time too, like DoubleFine did?

Double Fine: $3,446,371
After fees and failed transactions: $3,099,660.
Money Spent on rewards: $473,231
Documentary budget: $393,964
Final game budget: $2,232,465
 

Comrade Goby

Magister
Joined
Apr 29, 2011
Messages
1,238
Project: Eternity
Ayo are any of you niggas gonna record the D&D stream?

The Obsidian jews don't have recorded sessions on Ustream
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
I don't mind the monk/ninja class when fighting against other humans, but fighting a giant monster with lots of scales and teeth all over the place seems ridiculous. Karate chopping a dragon? I don't think so. Humans are puny and weak even in the real world. Humans without weapons or magic should basically just be food.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
Well, I missed the start of this but pledged $65 so far.. want T-shirt but WTF?! $25 for a fucking T?! FUCKING INSANELY OVERPRICED!

[EDIT]
They can come back when they hit $15 or less FFS!
[/EDIT]
 

Lockkaliber

Magister
Patron
Joined
Apr 27, 2009
Messages
2,542
Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
I don't mind the monk/ninja class when fighting against other humans, but fighting a giant monster with lots of scales and teeth all over the place seems ridiculous. Karate chopping a dragon? I don't think so. Humans are puny and weak even in the real world. Humans without weapons or magic should basically just be food.

Since souls seems to be the engine of every persons powers in PE, isn't it possible that the monks also can use magic to enhance their attacks?
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,649
You shouldn't fucking rest after every fight, jesus christ.

Hmm, very interesting. I agree that apparently many people, even on the Codex, rest-scumm all the time.

Don't rest spam. People who feel the need to rest after every fight in any system are pathetic pieces of shit.

So how often should you rest? Once per dungeon? Once per dungeon level? Whenever the player feels like he's been fighting for a while? Did you often run into situations where you kept trying to defeat a boss, but couldn't and instead of resting reloaded a save from the beginning of the dungeon? The problem is even if you try not to rest too much, attrition is still going to be screwed because if you find that you're too weak to defeat a boss, you just rest/restock. Even if you try to avoid resting often, attrition was still lacking.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
...and I'll be damned IF I'll read 265 pages of crap... anyways carry on my loyal subjects... BTW where's Volourn? Our "pretty princess"?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"So how often should you rest? Once per dungeon? Once per dungeon level? Whenever the player feels like he's been fighting for a while? Did you often run into situations where you kept trying to defeat a boss, but couldn't and instead of resting reloaded a save from the beginning of the dungeon? The problem is even if you try not to rest too much, attrition is still going to be screwed because if you find that you're too weak to defeat a boss, you just rest/restock. Even if you try to avoid resting often, attrition was still lacking."

I try to limit my resting inbetween dungeon romps or in CRPGs once per dungeon level (since games aren't exactly balanced properly ie.. no way can you go through Durlag's Keep or TOEE Temple w/o resting at all). I try to get creative. I don't waste stupid spells on weak enemies. I will use my stacked elsser heal potions between battles as a trudge through and save my large heal potions for when I need them mnid battle.


"you'll find volly only a page or two back, screaming about dwarven romance"

Don't exaggerate. I never mentioned romances of any sort. I also screamed about resting, cooldowns, and vancian magic and how pathetic some RPGers are.

FFS Tell the truthz not the liez or the exaggerationz.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
neways $25 fucking T-shirts?! WTF are they made of gold thread?

Hell even most department store shit I see is mostly stuff that a few years ago I'd've expected to see in the seconds outlets, and even in the stores generally for MUCH less than $25 for a fucking T-shirt FFS!

WTF are these guys doing?

[EDIT]
and yes it's ontopic as it's about their fucking ks and I've actually contributed to it, but baulk at egregiously overpaying for simplistic cotton shirts...
[/EDIT]
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,628
Location
Winter
Well i made a very kind gift donation so that a very special member of this forum can have his own tag but DU has not updated since.

I'm torn between the $150 for the 'Codpiece of Vigor' or upping to $200 for a MCA avatar or $50 and just being a good Codex citizen. The avatar I have now serves the purpose but it isn't MCA drawn. Since I am in for $140 at the KS this is a real investment. And the baby-momma doesn't like me throwing money around anymore. Anyway tomorrow is the day I decide.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,628
Location
Winter
BTW they just passed another level for the dungeon. At this rate it could get to 12 levels when you add in the PP donations.

edit: and they only need 300K in the next 46 hours to make the city goal.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,649
I try to limit my resting inbetween dungeon romps or in CRPGs once per dungeon level (since games aren't exactly balanced properly ie.. no way can you go through Durlag's Keep or TOEE Temple w/o resting at all). I try to get creative.

The operative word is "try." I do this too. I also try to not lose any companions (99% of the time I reload instead of resurrecting them). The problem with this is, like you say, there's no way (for the average player) that you can go too long without resting at all. So it ends up being left to the discretion of the player when they can rest. If you have a long series of very difficult fights (like, say, the second to last level of Watchers Keep) that you can't beat, you'll rest. This is only attrition until the players feels like recharging - which isn't attrition at all.

Conversely, I started a new character in ToB, duelled him immediately, and only took 3 NPC's with me, and the first third of the game was quite a challenge. I was resting often and using every potion and wand I had available. In the IE games, fights that were challenging when you were rested were much more compelling than ones that were only challenging if you didn't rest, because in the case of the latter you always had a way out; in the case of the former, there was no other way.
 

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