LeStryfe79
President Spartacus
Yes! Hopefully they continue to codex it up through dev time as well.
General Discussion 43%
Which is less. What's your fucking point?General Discussion 43%
Fucking Jaesun. How does he work? Oh that's right, shitty hypocritical one liners, I forgot.
GarfunkeL
General Discussion 5,026 43%
Jaesun
General Discussion 4,126 23%
Which is less. What's your fucking point?General Discussion 43%
Fucking Jaesun. How does he work? Oh that's right, shitty hypocritical one liners, I forgot.
GarfunkeL
General Discussion 5,026 43%
Jaesun
General Discussion 4,126 23%
The spells do refresh for each combat but not for the highest level spells you can cast (those require resting and we have no idea if/how resting is restricted). He's doing it this way because this is seemingly how most people played the Infinity Engine games according to his own observations:Ah, I can live with spell level lockout, especially if its daily thing and not encounter/combat thing. If abilities/spells refresh anew for each combat, well, then the combat devolves into a fairly simple manner of brainless bashing like it was in DA and ME.
What I've been consistently saying is that in the IE games, most players did regenerate their spells (through rest) after the end of combat, if not after the end of one combat, usually after two or three. We have some players in this thread insisting that they never do that. I'm not doing to dispute them, but I certainly know what I've watched players actually do (rest constantly and backtrack to rest constantly).
"ut seriously Garfunkel, cooldowns are far, far better than D&D vancian bullcrap"
IGNORANT FUKKIN' IDIOT MORAN DETECTED.
Volourn describe to me how resting every fight or every other fight is functionally different than a cooldown that resets some of your spells after every or every other fight.
It would have been a waste of time, especially since on at least one point you made up a position you think he had and railed against that.Hi.
I see that you did not reply to my (lol) analysis of Sawyer's 5 point's of RPG games he learnt.
Did you see that at that point I pointed to an alternative?It would have been a waste of time, especially since on at least one point you made up a position you think he had and railed against that.Hi.
I see that you did not reply to my (lol) analysis of Sawyer's 5 point's of RPG games he learnt.
Hmm, very interesting. I agree that apparently many people, even on the Codex, rest-scumm all the time.
Me neither. It was awesomely exciting trying to struggle through a dungeon when low on spells and utilizing wands and scrolls carefully. Problem in IE games was that almost always the random monsters "waking" you up were not a challenge at all, so it devolved into what Roguey described - select all, auto-attack, win - which was boring and silly.Hmm, very interesting. I agree that apparently many people, even on the Codex, rest-scumm all the time.
In the gold box games I sure didn't do this. But I think the sleep interruption worked better there. If I really needed to rest I normally went back to the city. Lack of spells was countered by wands and scrolls.
So according to you attrition is the ONLY mechanism preventing a game from being a "brainless bashing" fest ? What if the game could end up being harder this way because each encounter is designed around the need to use all your ressources flawlessly instead of being able to save your bigger spells for harder fights ? what if all the fights were the "hard" ones ?Ah, I can live with spell level lockout, especially if its daily thing and not encounter/combat thing. If abilities/spells refresh anew for each combat, well, then the combat devolves into a fairly simple manner of brainless bashing like it was in DA and ME.
So according to you attrition is the ONLY mechanism preventing a game from being a "brainless bashing" fest ? What if the game could end up being harder this way because each encounter is designed around the need to use all your ressources flawlessly instead of being able to save your bigger spells for harder fights ? what if all the fights were the "hard" ones ?Ah, I can live with spell level lockout, especially if its daily thing and not encounter/combat thing. If abilities/spells refresh anew for each combat, well, then the combat devolves into a fairly simple manner of brainless bashing like it was in DA and ME.
I'm not saying getting rid of attrition is the best choice, but it's pretty silly to assume it's automatically a very wrong move.
Oh, shut up about the cooldowns already.
Donations have shot up again, we have over 100k today already with 7 hours to go.