bminorkey
Guest
I would actually go with a four-tiered system.
I would use Stamina, Fatigue, Health, and Morale.
Morale would be depleted at a moderate pace, and it would be damaged by actions or taking hits. It would represent the psychological fatigue or stamina (health) of your character. You would need time or resting to recover this, or perhaps spells/songs and encouraging words.
This would also help to better emulate the realities of actual combat and adventure, in which it is much more realistic to encourage and inspire your allies during battle to keep them performing at peak capacity. You could help restore Morale temporarily by using "encouragement" on each other, etc.
I think this would be a great system too -- sort of an extension of Draq's.
I would actually go with a five-tiered system.
I would use Stamina, Fatigue, Health, Morale and Tolerance.
Tolerance would be depleted at a moderate pace, and it would be damaged by taking hits or certain spells. It would represent the physical tolerance for pain of your character. You need time or resting to recover this, or perhaps spells and herbs.
This would also help to better emulate the realities of actual combat and adventure, in which it is much more realistic to break down under sheer physical pain during battle, etc.
(Yes I'm being cheekish but again, selective realism does not a good game make.)