Cynic
Arcane
- Joined
- Feb 22, 2011
- Messages
- 1,850
I don't think Dark Souls would work for this kind of game. To include respawning at campsites you'd have to remove any exp gained from mobs and make it all objective based which I guess they are doing anyway. That way you couldn't simply farm trash encounters and get too overpowered. On the other hand I don't think people would enjoy it. In DS you can run past those trash encounters whenever you want. I think it would be difficult in a IE type game to run past all the encounters. Mobs would still chase you around the large caves in IWD. In DS after you move far enough out the mobs will simply go back to their starting spot similar to a MMO.
Of course it wouldn't be an exact copy, but an adaptation. And the EXP problem is easily solved by giving less EXP based on number of monster type killed, which is a far more believable system anyway than just Monster X gives EXP value Y.