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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Alienfreak

Novice
Joined
Feb 7, 2010
Messages
16
Ghost in the Shell
MCA could invent and write a concept of spider-legged robot companion with philosophical issues.
Lots of issues.
I wish Obsidian would take on Cyberpunk sometime.
Stand Alone Complex is shit, but the first movie is excellent.

I've never read the comic, so I can't comment on that.

How can you not love a Tachikoma.

You... MONSTER:deadhorse:
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
"So no Bioware fan bought KotOR2 or NWN2, sequels to Bioware games"

Nope. Theyb were fans of KOTOR and NWN or Obsidian. If you like Obsidian that makes you an Obsidianweenie. YOU DO FUKKIN' REALZIE THAT ONE CNA LIKE MORE THAN ONE FUKKIN' COMAPNY RIGHT!!?!

No true BIOTARD would pay for a game by another company before that gaem si even fukkin' released. Only OBSIDRONES WOULD DO SUCHA FUKKIN' THING.

Just like if Troika strill existed and did a KS and there were a bunch of morans begging for roamnces it would be Troikiafagz who'd be asking for it.

THIS IS OBSIDIAN'S TARGET AUDIENCE HENCE THEY ARE OBSIDIANPUNKS.

DEAL. WITH. IT.

Ok, let's look at this post in a little more detail. You firstly say
YOU DO FUKKIN' REALZIE THAT ONE CNA LIKE MORE THAN ONE FUKKIN' COMAPNY RIGHT!!?!

This is a pretty sensible, but obvious point. Can't disagree with this.

No true BIOTARD would pay for a game by another company before that gaem si even fukkin' released

This is where I start to doubt your line of argument. You just implied that being a "BIOTARD" does not exclude you from liking Obsidian games in your first point, but now you seem to suggest the exact oposite

Only OBSIDRONES WOULD DO SUCHA FUKKIN' THING.

Before you called them Obsidianweenies, is there a difference? If so, please explain.

Just like if Troika strill existed and did a KS and there were a bunch of morans begging for roamnces it would be Troikiafagz who'd be asking for it.

Here is where I think you should probably stop drinking/smoking/injecting whever you're under the influence of, and finally

THIS IS OBSIDIAN'S TARGET AUDIENCE HENCE THEY ARE OBSIDIANPUNKS.

After just talking about "Triokiafagz", you say "this", so I guess that means that Triokiafagz are the same as Obsidianpunks? Are they the same as Obsidrones and Obsidianweenies? Is it possible that all three are basically different classic of the same Obsidian Fan Race? A sort of fighter, mage, thief trio? Please clarify, I want to absorb the wisdom from these great words
Thanks in advance xxx
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
That is a Volourn you have encountered. He, like many older table-top monsters, is in fact a puzzle-monster. You do not defeat him by using conventional methods, you must instead employ something that circumambulates his abilities entirely and allows you to progress past that point. Like most puzzle-monsters, engaging conventionally will result in sinking a large amount of resources, time, and possibly failing.

It is only with the best intentions that I warn you.
 

Minttunator

Arcane
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Holy crap, that's an awesome quote (and a great picture, Jack)! I'm off to enjoy the pure, concentrated butthurt on the Obsidian forums. :love:
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,730
Ghost in the Shell
MCA could invent and write a concept of spider-legged robot companion with philosophical issues.
Lots of issues.
I wish Obsidian would take on Cyberpunk sometime.
Stand Alone Complex is shit, but the first movie is excellent.

I've never read the comic, so I can't comment on that.

You my friend, are an idiot. You could argue that the series is uneven and hygienic most of the time, but overall the quantity of quality from SAC is simply outstanding.
 

Minttunator

Arcane
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Overall, I'm surprised to see so little butthurt from the Biodrones at this moment - I guess the interview is recent enough that some of them haven't yet recovered from the fact that they won't be getting any waifus in PE. Nevertheless, some choice bits have already been posted:

Rink said:
I think his answer gives a sad answer about himself, but of course if he doesn't understand that emotion, then he also isn't able to write about it. So yes, I took note.

Don't really care for you guys rubbing it into the faces of people that wanted to see it in the game though. Seems like a sad and childish thing to do for me too ^^

Rabain said:
Why are people using this interview as some kind of announcement for no romances in PE? All it basically says is that Chris doesn't like writing romances, is everyone who enjoys experiencing romances supposed to just admit defeat and walk away?

I don't see anything here that indicates romances won't be in PE, just Chris stating he doesn't like them.

Mannock said:
Anyways, nice interview. I think MCA lacks the understanding of how important love is in our society today and that not implementing love at any part of a story might hamper it. It shouldn't easily be disregarded at any rate.

Tsuga C said:
Those who can't do, mock. That was quite the ever-flowing font of bitterness from Mr. Avellone...
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,178
So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance. Maybe I’d explore it after a “loving” relationship crashed and burned, and one or both was killed in the aftermath enough for them to see if it had really been worth it spending the last few years of their physical existence chained to each other in a dance of human misery and/or a plateau of soul-killing compromise. Or maybe I’d explore a veteran’s love affair with his craft of murder and allowing souls to be freed to travel beyond their bleeding shell, or a Cipher’s obsession with plucking the emotions of deep-rooted souls to try and see what makes people attracted to each other beyond their baser instincts and discovers love... specifically, his love of manipulating others. You could build an entire dungeon and quest where he devotes himself to replicating facsimiles of love, reducer a Higher Love to a baser thing and using NPCs he encounters as puppets for his experimentations, turning something supposedly beautiful into something filthy, mechanical, but surrounded by blank-eyed soul-twisted drones echoing all the hollow Disney-like platitudes and fairy tale existence where everyone lives happily ever after.

:drink:

Avellone, coming down on Biotards and Obsitards like a ton of fucking bricks. :salute:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,623
Considering that there were skills to give them more tactics slots and the like - that doesn't seem to be them being balanced around friendly fire.
Those options aren't for people who want to micromanage. They make it clear in the manual, easy-mode is for playing in realtime/with a single character and the higher difficulties require more pausing the higher you go (to issue orders to your stupid companions)

It's been a long time but I also don't believe that the only setting lacking friendly fire is the easiest one, but I can't be bothered to go check either.
http://dragonage.wikia.com/wiki/Difficulty_settings
If they couldn't hardcode don't stand in/run into fire as part of the basic ai, they should've had a tactic command that you could put in the priority list e.g. get out of aoe.
http://dragonage.wikia.com/wiki/Tactics
Except for Aggressive, all preset behaviours will cause characters to escape from harmful AoE areas (unless there's a superseding custom instruction).
Though one also needs to get the Advanced Tactics mod which changes it so that they won't actually attack enemies that are in or about to be in an aoe nor cast an aoe if friendlies are in the area.
 

mediocrepoet

Philosoraptor in Residence
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If they couldn't hardcode don't stand in/run into fire as part of the basic ai, they should've had a tactic command that you could put in the priority list e.g. get out of aoe.
http://dragonage.wikia.com/wiki/Tactics
Except for Aggressive, all preset behaviours will cause characters to escape from harmful AoE areas (unless there's a superseding custom instruction).
Though one also needs to get the Advanced Tactics mod which changes it so that they won't actually attack enemies that are in or about to be in an aoe nor cast an aoe if friendlies are in the area.

So what you're telling me is that with mods the tactics system is fine is what you're getting at because without it, they would in fact, take a tactic that says attack X or use skill Y (which is basically EVERYTHING) over a general directive to not stand in or run into fire. Clearly Bioware has designed a flawless system.

It's not even about only controlling one character, it's that using tactics at all causes your guys to be suicidally retarded in the game that shipped. You can order them to fall back but their tactics will send them right back into a firestorm (for instance) even if you repeatedly select all and order them out of it. The only way around it is by disabling it entirely or apparently looking for mods.
 

Roguey

Codex Staff
Staff Member
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Messages
36,623
And since it seems unlikely Rex's interview's going to make the front page...

The budget means more hiring than we expected at first - no surprise considering it’s roughly 4x the funding goal and the stretch goal content additions. The good news is we already have a capable crew to draw from, not to mention volunteers who popped out of the woodwork. It doesn’t affect time frame of the project, and considering we have the logistic info from the Black Isle Infinity Engine games (resources, time frame per asset, etc. – this is important because of one of the questions & answers below), and the fact that a lot of us have done this type of game before, that helps nail down a lot of the X factors involved with the project.
I wonder what the programming poof has to say about this. Y'know the one who said 18 months "was and is unthinkable for a full-featured role playing game" in a book that was published earlier this year.

I’d argue dialogue and dialogue exploration was the principal mechanic in Torment (not something I’m proud of, wish I’d pushed for more dungeons and other mechanics).
:bounce:

While we’ll have a core narrative, we would like to allow for player-driven stories through the game mechanics when possible, as those end up being far more personal and stronger to a player than anything we could script (a lesson I learned very early on in my gamemastering days all the way to the Van Buren play sessions we had at Black Isle for Fallout 3).
This sound very suspicious to me considering the lack of those moments in the majority of Obsidian games, especially the ones where he was lead.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,178
Any idea why Avellone is so jaded about love?

Its not about love, which Avellone has already dealt with quite expertly in Torment (Deionarra). Is about romances. That shit is bad enough to play through, imagine having to actually write it.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
Any idea why Avellone is so jaded about love?

Its not about love, which Avellone has already dealt with quite expertly in Torment (Deionarra). Is about romances. That shit is bad enough to play through, imagine having to actually write it.
That was actually very intelligent, because it involved cruelly manipulating a woman into dying and entering permanent undeath just so that she could serve as an useful tool for the hero.

She willfully stood by all of this, knowing full well that the man was a liar who cared about nothing but himself.

So instead of lovey-dopey drama, we have a caricature of a woman endlessly frozen in time out of devotion to a deeply evil man...which is Avellone's neat demonstration of what love can do.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Romance is what children envision love to be. Fantasy. Flowers, chocolate, and all that mushy, mindless bullshit. Romances end when you don't give the person enough shiny shit or you say "lol no" when they demand you stay with them only. (AKA, Dragon Age: Origins, Baldur's Gate 2)

Love is what adults experience in good and bad times. Reality. When mistakes are made and (emotional) wounds are deep, love binds people together because they realize that nothing is perfect, including love itself. They do realize that, however, that they can forgive those imperfections and can choose to accept who their lover is. Love never ends, and neither does the pain that comes with it. (AKA: Planescape: Torment)
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,178
What Wyrmlord wrote was actually quite insightful. What you wrote was pretty pedestrian and shallow. Just go away with your "reality" shit. Stop trying to drag anything of an universal order to a lowly "human" level. That's where the decline begins.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
What Wyrmlord wrote was actually quite insightful. What you wrote was pretty pedestrian and shallow. Just go away with your "reality" shit. Stop trying to drag anything of an universal order to a lowly "human" level. That's where the decline begins.

- Love is anything but "universal order". It's just an abstract human concept. Trying to make it into some super natural order bullshit thing where the power of love can overcome all evil and summon the "giant sword of holy rainbow light justice avenger blah blah" is where the decline starts.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,956
Let's not talk about love. Let's talk about hate. It is not surprising that the Codex hates love. The Codex hates everything. the Codex hates everything. The Codex hates hate.

Here's evidence: I, Volourn, hate Fallout, and the Codex HATES the fact that i hate Fallout.

R00fles!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,956
Prove it. Send me a million dollars. Word is cheap. A million dollars is not.

Perhaps, I'll start a KS just to see how much Codex 'loves' me. I wouldn't even reach $100 9and I'd only reach that because of contrarians).L0L


p.s. BACK TO pe WHCIH IS MORE IMPROTANT: They better do well or my hate for AP will be seen as love. :)
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Let's not talk about love. Let's talk about hate. It is not surprising that the Codex hates love. The Codex hates everything. the Codex hates everything. The Codex hates hate.

Here's evidence: I, Volourn, hate Fallout, and the Codex HATES the fact that i hate Fallout.

R00fles!
The Codex nothings you, Volourn. You simply serve as a reminder/warning of how far a Codexer can fall. What happens when you stare too long into the abyss.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance. Maybe I’d explore it after a “loving” relationship crashed and burned, and one or both was killed in the aftermath enough for them to see if it had really been worth it spending the last few years of their physical existence chained to each other in a dance of human misery and/or a plateau of soul-killing compromise. Or maybe I’d explore a veteran’s love affair with his craft of murder and allowing souls to be freed to travel beyond their bleeding shell, or a Cipher’s obsession with plucking the emotions of deep-rooted souls to try and see what makes people attracted to each other beyond their baser instincts and discovers love... specifically, his love of manipulating others. You could build an entire dungeon and quest where he devotes himself to replicating facsimiles of love, reducer a Higher Love to a baser thing and using NPCs he encounters as puppets for his experimentations, turning something supposedly beautiful into something filthy, mechanical, but surrounded by blank-eyed soul-twisted drones echoing all the hollow Disney-like platitudes and fairy tale existence where everyone lives happily ever after.

Watch this, Lise - you can actually pinpoint the second the BSNers heart rips in half!



Edit: ironyuri, here's the link
http://www.gameranx.com/features/id...view-with-chris-avellone-on-project-eternity/
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,956
What does BSN have to do this? These are Obsidiantards. BIO has nothing to do with PE. Sorry.
 

ironyuri

Guest
So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance. Maybe I’d explore it after a “loving” relationship crashed and burned, and one or both was killed in the aftermath enough for them to see if it had really been worth it spending the last few years of their physical existence chained to each other in a dance of human misery and/or a plateau of soul-killing compromise. Or maybe I’d explore a veteran’s love affair with his craft of murder and allowing souls to be freed to travel beyond their bleeding shell, or a Cipher’s obsession with plucking the emotions of deep-rooted souls to try and see what makes people attracted to each other beyond their baser instincts and discovers love... specifically, his love of manipulating others. You could build an entire dungeon and quest where he devotes himself to replicating facsimiles of love, reducer a Higher Love to a baser thing and using NPCs he encounters as puppets for his experimentations, turning something supposedly beautiful into something filthy, mechanical, but surrounded by blank-eyed soul-twisted drones echoing all the hollow Disney-like platitudes and fairy tale existence where everyone lives happily ever after.

Watch this, Lise - you can actually pinpoint the second the BSNers heart rips in half!




Where is that quotation taken from?
 

suejak

Arbiter
Patron
Village Idiot
Joined
Aug 16, 2012
Messages
1,394
Let's not talk about love. Let's talk about hate. It is not surprising that the Codex hates love. The Codex hates everything. the Codex hates everything. The Codex hates hate.

Here's evidence: I, Volourn, hate Fallout, and the Codex HATES the fact that i hate Fallout.

R00fles!
The Codex nothings you, Volourn. You simply serve as a reminder/warning of how far a Codexer can fall. What happens when you stare too long into the abyss.
Volourn predates the Codex. He was the token dwarf on the BIS forums. Now he's mostly just a funny caricature that Codexers compare themselves against and say, "Man, I'm LEGIT. I'm so hardcore I don't even pretend I'm a dwarf!" Then they feel like they Belong.
 

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