Blaine
Cis-Het Oppressor
Yes, Your Grace. Let's see, four pages arguing over some concept art, and... where were we? Right, Sawyerism and people with learning disabilities.
Ultimately, I visualize this issue as a spectrum:
At one extreme, there are people like me who've been playing tabletop RPGs for decades, who've been playing cRPGs for decades, who'll read the game manual for fun, and who will probably be able to master the game even in absence of a manual or "disguised tutorials" of any kind, without relying on crutches such as save scumming.
At the other extreme, you have the impatient, oblivious, Johnny-come-lately casual gamers who won't read the manual, may not fully absorb the tutorials (however they're implemented), and will get buttravaged if their party of gnome priests can't beat a dragon by virtue of mashing buttons.
It's a conflict of interest, really. There's no way to completely please both groups. I will say that there should be a well written and extensive manual, that the game itself should be tightly designed, and that a few tutorials of some kind may not be out of order. I'll even go so far as to condone a "retard toggle" for those closer to the casual end of the spectrum who need compasses, quest markers, dialog tags, easier difficulty and so on. They have to get their funding from somewhere.
In this way, 2/3-3/4 of players should be fairly satisfied, and the other 1/4 will have the retard toggle if needed. I still wish P:E would go full-on Realms of Arkania tier, though.
Ultimately, I visualize this issue as a spectrum:
At one extreme, there are people like me who've been playing tabletop RPGs for decades, who've been playing cRPGs for decades, who'll read the game manual for fun, and who will probably be able to master the game even in absence of a manual or "disguised tutorials" of any kind, without relying on crutches such as save scumming.
At the other extreme, you have the impatient, oblivious, Johnny-come-lately casual gamers who won't read the manual, may not fully absorb the tutorials (however they're implemented), and will get buttravaged if their party of gnome priests can't beat a dragon by virtue of mashing buttons.
It's a conflict of interest, really. There's no way to completely please both groups. I will say that there should be a well written and extensive manual, that the game itself should be tightly designed, and that a few tutorials of some kind may not be out of order. I'll even go so far as to condone a "retard toggle" for those closer to the casual end of the spectrum who need compasses, quest markers, dialog tags, easier difficulty and so on. They have to get their funding from somewhere.
In this way, 2/3-3/4 of players should be fairly satisfied, and the other 1/4 will have the retard toggle if needed. I still wish P:E would go full-on Realms of Arkania tier, though.