Standard D&D fare? The scenarios I imagined in my brain as a ten-year-old child reading Advanced Dungeons & Dragons rulebooks in 1993 were less generic than that crap. Perhaps that's what D&D is to manboons with sub-100 IQs.
And that's why I don't play tabletop RPGs anymore. My standards are too high. I expect every player to avoid creating/rolling a Mary Sue character (or frivolous crap like weed-smoking Rastafarian druids), to take the setting seriously, to treat each campaign as a group effort, and I expect them to have some understanding of the setting and a modicum of sophistication when it comes to the fantasy and/or science fiction genres.
But no, it's elves with magical hair that undulates in an unseen breeze and piercing purple eyes who came from wealthy, noble families and have a pet miniature dragon named Foofie. Having created these abominations, the players then engage in stupid frivolities based upon their own shortsighted whims rather than concentrating on building a narrative, on building a world. That's your standard fantasy fare.
I need to be alone for a while with my bookshelf full of mostly unused broken dreams. I assure you I'm not the "Internet tabletop gamer" who only reads books and posts on forums either, I've run and played in groups over periods of years. It's always the same. I need to fucking clone myself.