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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Roguey

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DA:O isn't round based.

Yes, but only in expert mode. And before you get to permadie, you have to endure at least 10 autoresurrections, since apparently spells and abilities can reduce HP loss. Fuck that shit, I want to be able to permadie ANYTIME, in ANY BATTLE.
10 is a number you made up based on nothing. We have no idea how large the health buffer is. You don't necessarily need to be resurrected at all - if you go too long without resting, the constant damage you take to health will eventually make it possible that an enemy attack will kill you for good.
 

suejak

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I don't see why you put kotor or DA:O under clunkier cataegory. In fact DA:O had a more detailed micromanagement system where you could completely program the AI of the Autoattack companion BESIDES being being able to control it directly AND it was Round based meaning closer to IE games. The isometric argument is BULLSHIT way to justify why it is close to IE games. IE games were not strictly isometric and NOT THAT IT IS SO IMPORTANT. In fact 3D camera rotation DONE WELL beats fixed angle games anyday of the week. This is just an attempt to make fanboy retards wet.
Totally disagree. DA has a 100% consolized interface. Better than KOTOR, Mass Effect, etc, but it's still obnoxious Tomb Raider shit.

PE is PC-only, so it can be made with mouse-driven full micromanagement in mind.
 

Roguey

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DA:O had a PC interface, even Josh Sawyer says this. :M
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
DA:O felt like what it was - a PC exclusive game that was retrofitted for consoles at the last minute.
 

Roguey

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Yeah, he would, since he seems to dig that consolized scrolling inventory :M
It's going to be awesome when you're proven wrong about that (with the caveat that the stash might be presented in the form of a list, as it was with bags of holding).
 

suejak

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Which fact?

The part where you called follower automation micromanagement?

The part where you called Dragon Age round-based?

The part where you said IE games were not "strictly" isometric?

The part where you said full-3D games are better?
 

Arkeus

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Yes, but only in expert mode. And before you get to permadie, you have to endure at least 10 autoresurrections, since apparently spells and abilities can reduce HP loss. Fuck that shit, I want to be able to permadie ANYTIME, in ANY BATTLE.
Easy/Normal/Hard mode will have a Death/wound toggle in the menus, Expert mode just force-activate all the toggles.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What rosh means is that he wants characters to die when they run out of stamina.

I'm sure modders will quickly create a "Pure Infinity Engine Experience" mod that does just that.
 

Arkeus

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What rosh means is that he wants characters to die when they run out of stamina.

I'm sure modders will quickly create a "Pure Infinity Engine Experience" mod that does just that.
I know he does mean that, and such a mode might be interesting. The problem being that if the game is balanced right it would take out half the fun out of the game, as it won't have the whole strategic resource anymore.

...Unless, i guess, you also keep the health as is.

Mmmmh..... the easiest way to do it would be to increase the variables of the enemies to attack your K.O members, as well as a direct hit to health when the member is K.O.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What rosh means is that he wants characters to die when they run out of stamina.

I'm sure modders will quickly create a "Pure Infinity Engine Experience" mod that does just that.
I know he does mean that, and such a mode might be interesting. The problem being that if the game is balanced right it would take out half the fun out of the game, as it won't have the whole strategic resource anymore.

...Unless, i guess, you also keep the health as is.

Mmmmh..... the easiest way to do it would be to increase the variables of the enemies to attack your K.O members, as well as a direct hit to health when the member is K.O.

Obviously, such a mod would remove health from the game entirely and make stamina non-regenerating. Stamina would become the new health.
 

Arkeus

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Obviously, such a mod would remove health from the game entirely and make stamina non-regenerating. Stamina would become the new health.
Which would be a pretty sucky mod, as if the game is balanced right it would take half the fun out of the game, looking out for those points of health you cannot regenerate no matter what.

After all, you can heal stamina points.

Basically, it would be noob mod, you would just need to make sure you win the fights, and not really care about the slowly dwindling ressources of your characters.
 

Captain Shrek

Guest
Which fact?

The part where you called follower automation micromanagement?

The part where you called Dragon Age round-based?

The part where you said IE games were not "strictly" isometric?

The part where you said full-3D games are better?


All of them.
 

Arkeus

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After all, you can heal stamina points.

I guess they would have to make those daily usage abilities, like healing spells in D&D.
Sadly, if they did that and still had the same resting restrictions the game already has, it SHOULD be really unbalanced.

At least, if the developers do their job, the game should be balanced for an extreme amount of damage over a quest where you can't heal and many encounters, and as such this mod would -really- unbalance the game.

It depends if the devs make a good job of the balance though.
 

suejak

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Which fact?

The part where you called follower automation micromanagement?

The part where you called Dragon Age round-based?

The part where you said IE games were not "strictly" isometric?

The part where you said full-3D games are better?


All of them.
Ok, let's number em off and then I'm done.

1) The part where you called follower automation micromanagement?

Automation is actually the opposite of micromanagement. What you meant is that you can set very detailed automation parameters. Not sure how many people played IE games with full automation on or would consider complicated automation a plus.

2) The part where you called Dragon Age round-based?

It's not.

3) The part where you said IE games were not "strictly" isometric?

I think you're implying that the angle is not technically "isometric," in which case I'm afraid you're a boring person.

4) The part where you said full-3D games are better?

kool.
 

Bony

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P:E, brining new levels of drama and butthurt to Codex since names like MCA, Tim Cain and Josh Sawyer were slapped on the 'next best cRPG of all time' since Baldur's Gate 1.
 

Captain Shrek

Guest
Technically, 3D games aren't strictly 3D,. They're coloured pixels arranged to give the illusion of 3D.:obviously:
Yes.

I am referring to camera manipulation though, and not rendering. Even IE games were 3D rendered and 2D mapped.
 

Hormalakh

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Nov 27, 2012
Messages
1,503
So I have a question for the PnP crowd who thinks that IE=DnD. If we were back in the 90's and Tim Cain was making Fallout and he said he was going to be making it GURPS based then suddenly it didn't work out, would there be this much butt-hurt?

What I mean to say is that even though he couldn't use GURPS, was the fallout mechanics and gameplay worse for it or better for it? Did it become so terrible that the game was considered popamole?
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So I have a question for the PnP crowd who thinks that IE=DnD. If we were back in the 90's and Tim Cain was making Fallout and he said he was going to be making it GURPS based then suddenly it didn't work out, would there be this much butt-hurt?

What I mean to say is that even though he couldn't use GURPS, was the fallout mechanics and gameplay worse for it or better for it? Did it become so terrible that the game was considered popamole?

That's not really the same thing since Fallout wasn't sold as a successor to anything with GURPS.

Actually, since it was a Wasteland spiritual successor, there could be butthurt that it didn't use MSPE.
 

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