Excidium
P. banal
No, fuck this "encounters that just slowly wear you down" bullshit. It's just a waste of time.
So-called "trash" mobs with a good combat system are great, fuck the haters.
So-called "trash" mobs with a good combat system are great, fuck the haters.
Agreed.
. I'm fine with a big pile of really well-designed ones and a lot of combat besides.
Personally, I think Wizardry 8 is a good example of too much even with a great combat system, but that's mostly because the combat system is slow. The slower the combat system, the less "trash" fights.
. I'm fine with a big pile of really well-designed ones and a lot of combat besides.
No longer qualified for Moderator of GD status combat detected.
[/quote]Personally, I think Wizardry 8 is a good example of too much even with a great combat system, but that's mostly because the combat system is slow. The slower the combat system, the less "trash" fights.
I think the 'slow' here is plain straight contradictory to your previous statement. It would make the entire combat section BORING after first 10 encounters, since you will be unable to progress in a story heavy game because of long combats that are not long simply because of 'slow' mechanics but because there are huge number of combat events.
i dun get it
Anyway, the point was to say that "trash" mobs can be trash (and indeed Wiz8 proves that even with a great combat system combat can get tedious).
The slower the combat system, the less "trash" fights.
I find it hilarious that some people say that combat was extremely fun in IE games and that to change it is but then also complain that combat without XP as a reward just sucks because .... combat wasn't fun and XP is the reward (not combat itself).
Well then, I guess we can remove quest XP too, because the adventure and questing is the reward and not the XP you receive from doing so.I find it hilarious that some people say that combat was extremely fun in IE games and that to change it is but then also complain that combat without XP as a reward just sucks because .... combat wasn't fun and XP is the reward (not combat itself).
So-called "trash" mobs are great, fuck the haters.
Now this is just silly. No Fallout game ever released has emphasised survival/scrounging. Not a one, not even NV + hardcore + jsawyer.esp.Fallout 3/New Vegas has gameplay that emphasizes survival/scrounging. The IE games don't.
So-called "trash" mobs are great, fuck the haters.
Imagine if they had cut out over half the peeps and spawns and what a better game it would be for it.
The presence of food/water/sleep requirements and an inventory limit that forces you to think about your loadout suggest otherwise.Now this is just silly. No Fallout game ever released has emphasised survival/scrounging. Not a one, not even NV + hardcore + jsawyer.esp.
SO.
They are a game mechanic.
No. Trash mobs are bad too. And I believe that there is no difference called filler and trash. We use them here interchangeably. If you think that such a different can be motivated, please do so.
The presence of food/water/sleep requirements and an inventory limit that forces you to think about your loadout suggest otherwise.Now this is just silly. No Fallout game ever released has emphasised survival/scrounging. Not a one, not even NV + hardcore + jsawyer.esp.
It usually isn't a problem. The point is that it's something else that has to be considered.Except food/water/sleep deprivation is never a problem, even with increased rates so that's a no-no for survival.
True 'nuff. I'm sure if Josh was making a Fallout game from scratch he'd very likely make the inventory more like P:E's. With NV he has to work with what Fallout 3 already has.Thinking about your loadout is a strategic choice, has nothing to do with either survival or scrounging. To me, those two terms imply very limited supplies whereas all fallouts have tons of shit lying all over the place, even NV with loot rarity mods + NV is still ridiulously easy after the first 5 levels or so regardless of the jsawyer or project nevadas you add on top of it.
It usually isn't a problem. The point is that it's something else that has to be considered.Except food/water/sleep deprivation is never a problem, even with increased rates so that's a no-no for survival.
True 'nuff. I'm sure if Josh was making a Fallout game from scratch he'd very likely make the inventory more like P:E's. With NV he has to work with what Fallout 3 already has.Thinking about your loadout is a strategic choice, has nothing to do with either survival or scrounging. To me, those two terms imply very limited supplies whereas all fallouts have tons of shit lying all over the place, even NV with loot rarity mods + NV is still ridiulously easy after the first 5 levels or so regardless of the jsawyer or project nevadas you add on top of it.
The presence of food/water/sleep requirements and an inventory limit that forces you to think about your loadout suggest otherwise.Now this is just silly. No Fallout game ever released has emphasised survival/scrounging. Not a one, not even NV + hardcore + jsawyer.esp.
Except food/water/sleep deprivation is never a problem, even with increased rates so that's a no-no for survival. Thinking about your loadout is a strategic choice, has nothing to do with either survival or scrounging. To me, those two terms imply very limited supplies whereas all fallouts have tons of shit lying all over the place, even NV with loot rarity mods + NV is still ridiulously easy after the first 5 levels or so regardless of the jsawyer or project nevadas you add on top of it.
But whatever, I don't care to derail this thread in this direction any longer. Here's my highly d opinion on the current topic: Trash mobs (and their lovers) can all go kill themselves so that I don't have to.
SO.
They are a game mechanic.
No. Trash mobs are content, by definition. They are enemies that designers put in the game. How could they be anything else?
Are the kobolds in the Nashkel mines a "game mechanic"? For fuck's sake, man.
No. Trash mobs are bad too. And I believe that there is no difference called filler and trash. We use them here interchangeably. If you think that such a different can be motivated, please do so.
Of course there's a difference. Strategically placed trash mobs where they make sense is good. Half an hour of mindless hack and slash against trash mobs is filler combat.