LeStryfe79
President Spartacus
I'm guessing full party creation will happen pretty early in P:E. At most I figure at the 25% mark. I can live with that. It's a definite incline over most modern games.
Let's say it really is available only after 25% of the game (which I understand is speculation). What was the first 25% of the game then? An extended tutorial? A "get to know the characters" expository portion that could've been handled in the opening cutscene or through regular dialogue? Just plain filler? Should it be skipped on a second playthrough (if there even is one)? If not, if it's actually an integral part of the game that isn't exactly the same every time you play it, why can't you play it with your own party?I'm guessing full party creation will happen pretty early in P:E. At most I figure at the 25% mark. I can live with that. It's a definite incline over most modern games.
Tarant.Let's say it really is available only after 25% of the game (which I understand is speculation). What was the first 25% of the game then?
Inb4 Roguey and Infinitron explain that Sawyer has deep thoughts on how a party game for the first 25% of the game will handle tactical challenges and interesting gameplay by not giving you a full party.
Well considering the 25% is just a made up number, I don't think we can have an intelligent conversation about it.Nice diversion away from the question of whether it is a good decision in a game like this or not.
Nice diversion away from the question of whether it is a good decision in a game like this or not.
"Portfolios" for gods is huge derp and sickens me.
"Portfolios" for gods is huge derp and sickens me.
I think it's funny how someone throws out a completely made-up bullshit number like "25%" and you immediately assume it's true.Inb4 Roguey and Infinitron explain that Sawyer has deep thoughts on how a party game for the first 25% of the game will handle tactical challenges and interesting gameplay by not giving you a full party.
Baldur's Gate is the basic focus of PE, so having the party grow larger as you explore more is what I am expecting.
Baldur's Gate is the basic focus of PE, so having the party grow larger as you explore more is what I am expecting.
I think it's funny how someone throws out a completely made-up bullshit number like "25%" and you immediately assume it's true.Inb4 Roguey and Infinitron explain that Sawyer has deep thoughts on how a party game for the first 25% of the game will handle tactical challenges and interesting gameplay by not giving you a full party.
Nice diversion away from the question of whether it is a good decision in a game like this or not.
Does it have to be good or bad?
Some games start you off with a weaker and simpler party and let you expand it gradually, while others give you the full party almost immediately. I can't say I've ever seen anybody claim that one is better than the other.
The former approach has its strengths. Besides making the game easier to learn, it also functions as an additional progression mechanism - each additional party member you gain over the course of the game is a serious boost in power, much like a level-up or an awesome piece of loot.
Another thing is that early game enemies in CRPGs are often quite simple and limiting the party at that stage prevents the player from utilizing "Zerg" tactics on them.
This approach also makes the game more diverse overall. If you can create a full party right away, that's the only way you'll play the game. When the party gradually expands, you get to experience the game with a variety of of party sizes, each of which may call for a different set of tactics.