FPS games are about killing stuff. RPGs are a bit more than that, combat is just part of the mechanics. An important one, but not so much you should drop the game completely if it's shit (unless it's Inquisitor).Yes, it's also possible to complete fps games without killing anything,
And why is that exactly? Because it has beautiful Final Fantasy inspired spells?Torment's combat isn't great, but it's ten times better than Arcanum's combat.
Sums it up nicely.Meh, it's not as bad as people make it out to be. It's not great, it's not even "pretty good". It's neutral at best. The rest of the game is amazing. Well worth putting up with the combat.
No idea. Meaningless violence and people, characters and nameless mooks both, rushing and not caring at all about their lives is one of those undefeated gaming cliches.Why should games have shit load of combat?
Arcanum - when you need to segregate people who play human warriors with melee skills and kill everything from other playersfucking golems
Arcanum - when you need to segregate people who play human warriors with melee skills and kill everything from other players
My first playthrough was cookie-cutter Fallout-like "gunslinger diplomat". I never had much trouble. Molotovs can't kill a lot, they are only good in the beginning against rats and low level scum. Grenades are better, sure, but fast revolver can carry you till midgame, sniper rifle and elephant gun are powerful enough too.I was annoyed a lot with my gunslinger techie
Players need to make that choice for it to work. There is a ton of ways to pass through magma golem in BMC exept straightforward battle, and game system supports it. Codexers argue that skills should matter, strategy, decisions, smart character building must exist, but when they are given ten ways to pass through a certain enemy in the game, and picking the most straightforward and boring one comes up as the most difficult, what could that mean?In essence, you're asserting that players should build their characters in the "correct" way, and play the game in the "correct" manner. So much for choice, huh?
This particular issue bugs me A LOT.
Why should games have shit load of combat?
Drog has found as new mode of trollan?Location:Russia
Arcanum is the reason why balance in a RPG is superimportant and anyone who says it isn't is stupid.
Is being butthurt about Arcanum's combat an obligatory part of your opinion on that game by the will of the Hivemind or something?Drog has found as new mode of trollan?
I've seen many people say "I don't care about balance in a RPG."Arcanum is the reason why balance in a RPG is superimportant and anyone who says it isn't is stupid.
Has anyone actually claimed that balance can be thrown to the wind? Because I haven't seen that, and since that would be an insane thing to ever claim, I wouldn't think anyone would state something completely idiotic like that. But maybe you saw a post that claimed it. I wanted to give you the benefit of the doubt before again pointing out that you're using a gigantic strawman.
There's a big difference between criticizing the sort of perfectionist approach to balance Sawyer has for being blind to the history of system design and outright saying "Fuck it! Let's have a level 1 feat that gives +20 strength and one that gives a single hit point!"
Tim Cain said:It was very challenging to balance all of these characteristics, and I am sure you will find no shortage of individuals who will claim that we did not.