Jaesun
Fabulous Ex-Moderator
They need to make a turn-based Isometric Fallout spin-off first.
Exactly. I don't think he is as big a TB tactics fan as that. However inferior XCOM:EU is to XCOM: UD.Skyrim is a perfectly fine hiking simulator. I don't see anything wrong with Josh playing it for 95 hours. What you should be concerned about is Feargus Urquhart playing XCOM: Enemy Unknown for 223 hours.
He left the computer on between turns? Honestly I'm not sure the man has that kind of free time for any game.
He got the achievement for killing over 500 aliens, unlike Josh. Though Josh actually finished it, unlike Feargus.He left the computer on between turns? Honestly I'm not sure the man has that kind of free time for any game.
Someone's going to ask him if he is going to be in Larian's KS stretchgoals?
I guess Cain doesn't want to have any contact with the fans.Does Tim Cain have a twitter? I couldn't find him.
Tim Cain loves Oblivion
Tim Cain loves Oblivion
Tim Cain has succumbed to The Decline too?
Christ, this game truly is doomed. At least the writing will be great though.
You guys are kind going back a little bit old school with the 2.5D perspective. Have you been worried at all that some of the newer generation of RPG players who didn’t grow up with this, and they expect these publisher-funded blockbuster type things with full voice-acting, might look at a game like Eternity and think, you know, “What is this?”
No. Because everyone who supported our project understands what [we're going for], and they actually love to play that type of game. If the project appeals to more people beyond the backers, that’s great. But we’re not counting on it.
We certainly hope it does, but ultimately, we’re making a project for the audience that supported us, and we just want them to be happy.
A much more poignant part:
You guys are kind going back a little bit old school with the 2.5D perspective. Have you been worried at all that some of the newer generation of RPG players who didn’t grow up with this, and they expect these publisher-funded blockbuster type things with full voice-acting, might look at a game like Eternity and think, you know, “What is this?”
No. Because everyone who supported our project understands what [we're going for], and they actually love to play that type of game. If the project appeals to more people beyond the backers, that’s great. But we’re not counting on it.
We certainly hope it does, but ultimately, we’re making a project for the audience that supported us, and we just want them to be happy.
It's from the podcastThere was also a part where he talks about how he and Colin? were trying to buy the license from WoTC but couldnt make them ... and then he later suddenly discovered that Fargo bought the Torment IP...
But i cannot find it... i thought it was a part of that interview. Anyone has anything on that? Some other interview?
Roguey ?
http://www.rpgcodex.net/forums/index.php?threads/torment-tides-of-numenera-podcasts.81725There was also a part where he talks about how he and Colin? were trying to buy the license from WoTC but couldnt make them ... and then he later suddenly discovered that Fargo bought the Torment IP...
But i cannot find it... i thought it was a part of that interview. Anyone has anything on that? Some other interview?
Roguey ?
Eh, not sure I'd put it like that considering, from his repeated comments on visual storytelling and writing, MCA would probably won't write another game like PS:T with walls of text.The tale of how Brian Fargo stole thechristm...Torment from MCA.
isnt that a doozy?
I especially liked when Josh said something like "We are changing quite a bit from the IE games. Some people are going to be real mad about that too."A much more poignant part:
You guys are kind going back a little bit old school with the 2.5D perspective. Have you been worried at all that some of the newer generation of RPG players who didn’t grow up with this, and they expect these publisher-funded blockbuster type things with full voice-acting, might look at a game like Eternity and think, you know, “What is this?”
No. Because everyone who supported our project understands what [we're going for], and they actually love to play that type of game. If the project appeals to more people beyond the backers, that’s great. But we’re not counting on it.
We certainly hope it does, but ultimately, we’re making a project for the audience that supported us, and we just want them to be happy.