Jaesun
Fabulous Ex-Moderator
It was a simple question. You can site some specifics or continue on as a retard.
You are an idiot. Happy?Sawyer is an idiot
Can you cite some specifics? Or are you just a retarded shitposter.
Having your period again Jaesun ?
Why don't you quote my join date. Or write that I'm someones alt. Show us some of that quality posting you always delight us with.
Or are you just a retarded shitposter.
It was a simple question. You can site some specifics or continue on as a retard.
P:E is the spiritual successor of the IE games. From the pitch and the updates it seems that BG2 is the main model they follow. It won't be a dungeon crawler like IWDs nor story focused in the extent that Torment was. It seems to me that they pitched P:E as BG2 with Torment's story and writting and IWD's art and dungeons.a game that is mostly the successor of BG2
Why do you say that?
BG2 happens to be Sawyer's least favorite IE game, for a number of reasons.
I meant the "no miss mechanic" that Sawyer originally proposed.What is wrong with the miss mechanic?
I need a reference for which he is referring to Saywer as an idiot first.
I meant the "no miss mechanic" that Sawyer originally proposed.What is wrong with the miss mechanic?
I need a reference for which he is referring to Saywer as an idiot first.
Well, I don't know about Lord Andre, but Sawyer's "all RPGs suck, I'll do the only good one" is pretty idiotic and only a step behind Lord British. And at least Lord British actually made something.
Ironic, isn't it?It seems to me that they pitched P:E as BG2 with Torment's story and writting and IWD's art and dungeons.a game that is mostly the successor of BG2
Why do you say that?
BG2 happens to be Sawyer's least favorite IE game, for a number of reasons.
And yet BG2 is the game that Sayer dislikes the most.
Missed that exact quote from him. Do you have it handy?
And yet BG2 is the game that Sawyer dislikes the most. And yet is people's favorite among IE games for a number of reasons.
Well there is a retarded part of every human.Ironic, isn't it?It seems to me that they pitched P:E as BG2 with Torment's story and writting and IWD's art and dungeons.a game that is mostly the successor of BG2
Why do you say that?
BG2 happens to be Sawyer's least favorite IE game, for a number of reasons.
And yet BG2 is the game that Sayer dislikes the most.
No wonder. Magic in DnD 3ed. is much less exciting than it was in AD&D.IWD 2 wasn't better in the mage batlles department.IWD was made directly after Baldur's Gate and using the same engine. Not Baldur's Gate II's engine.
There is a whole thread about it here.I meant the "no miss mechanic" that Sawyer originally proposed.What is wrong with the miss mechanic?
OK what is wrong with it?
No wonder. Magic in DnD 3ed. is much less exciting than it was in AD&D.IWD 2 wasn't better in the mage batlles department.IWD was made directly after Baldur's Gate and using the same engine. Not Baldur's Gate II's engine.
And yet BG2 is the game that Sawyer dislikes the most. And yet is people's favorite among IE games for a number of reasons.
Yes, he dislikes its HUGE CITY WITH SIDEQUESTS EVERYWHERE AND EXTREEM HIGH LEVEL COMBAT model.
Expect a more evenly paced experience, somewhere between BG1 and BG2.
Sawyer probably had the Unreal4 infiltrator real time tech demo in his head when he said that.My expectations were high because I was told I will have to pick pieces of my head of the floor. So two options. Show a demo when you have more shit done, or be more humble.
I liked the HUGE CITY WITH SIDEQUESTS EVERYWHERE model. And BG1 was boring until you were in the city.
They said from the start that P:E will be low to mid level campain and no one has a problem with that.
I hated fanservice armor anyway.You should thank those feminazis and RockPaperDerpgun for this kind of developments. Now that bikini chainmail and generous cleavage are verboten, we are stuck with ambiguous character models. Expect more discussions about "it is male or female?" in the near future.
Whomever brought those changes doesn't matter to me as long as stupid fanservice stuff like that is kept out from my CRPG.
IIRC he's said that he disliked these fights because they had one single solution, ie, the only thing that could effectively counter a wizard was a wizard.
I think he specifically identified the problem as there being only one, specific way wizard fights could be handled, that you had to have specific spells memorized, used them in a more or less defined sequence, in order to beat the enemy wizard.