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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
It was a simple question. You can site some specifics or continue on as a retard.
 

Lord Andre

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It was a simple question. You can site some specifics or continue on as a retard.

Specifics ? You can't into reading ? Very well.

Sawyer is an idiot in respect to his belief that bg2 mage fights are linear because I have played the game a few times and they are not. My own experience with the game is stated in my original post addressing this issue of linearity.

Now if you want me to reinstall the game, play it, record myself using non-standard tactics against a powerful mage then post on youtube just to prove a point, I'm afraid I'll have to dissapoint. I simply don't care enough.
 

Rake

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a game that is mostly the successor of BG2

Why do you say that?

BG2 happens to be Sawyer's least favorite IE game, for a number of reasons.
P:E is the spiritual successor of the IE games. From the pitch and the updates it seems that BG2 is the main model they follow. It won't be a dungeon crawler like IWDs nor story focused in the extent that Torment was. It seems to me that they pitched P:E as BG2 with Torment's story and writting and IWD's art and dungeons.
And yet BG2 is the game that Sawyer dislikes the most. And yet is people's favorite among IE games for a number of reasons.
 

FeelTheRads

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I need a reference for which he is referring to Saywer as an idiot first.

Well, I don't know about Lord Andre, but Sawyer's "all RPGs suck, I'll do the only good one" is pretty idiotic and only a step behind Lord British. And at least Lord British actually made something.
 

Jaesun

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What is wrong with the miss mechanic?
I meant the "no miss mechanic" that Sawyer originally proposed.

OK what is wrong with it?

I need a reference for which he is referring to Saywer as an idiot first.

Well, I don't know about Lord Andre, but Sawyer's "all RPGs suck, I'll do the only good one" is pretty idiotic and only a step behind Lord British. And at least Lord British actually made something.

Missed that exact quote from him. Do you have it handy?
 

Infinitron

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And yet BG2 is the game that Sawyer dislikes the most. And yet is people's favorite among IE games for a number of reasons.

Yes, he dislikes its HUGE CITY WITH SIDEQUESTS EVERYWHERE AND EXTREEM HIGH LEVEL COMBAT model.

Expect a more evenly paced experience, somewhere between BG1 and BG2.
 

J_C

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Rake

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And yet BG2 is the game that Sawyer dislikes the most. And yet is people's favorite among IE games for a number of reasons.

Yes, he dislikes its HUGE CITY WITH SIDEQUESTS EVERYWHERE AND EXTREEM HIGH LEVEL COMBAT model.

Expect a more evenly paced experience, somewhere between BG1 and BG2.

I liked the HUGE CITY WITH SIDEQUESTS EVERYWHERE model.:( And BG1 was boring until you were in the city.

They said from the start that P:E will be low to mid level campain and no one has a problem with that.
 

861129

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I liked the HUGE CITY WITH SIDEQUESTS EVERYWHERE model.:( And BG1 was boring until you were in the city.

They said from the start that P:E will be low to mid level campain and no one has a problem with that.

I love Athkatla too, but BG1 with more depth to the wilderness areas would've been fab.
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
You should thank those feminazis and RockPaperDerpgun for this kind of developments. Now that bikini chainmail and generous cleavage are verboten, we are stuck with ambiguous character models. Expect more discussions about "it is male or female?" in the near future.
I hated fanservice armor anyway. :rpgcodex:


:bro:

Whomever brought those changes doesn't matter to me as long as stupid fanservice stuff like that is kept out from my CRPG.

Amen to that.
 

mastroego

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IIRC he's said that he disliked these fights because they had one single solution, ie, the only thing that could effectively counter a wizard was a wizard.

I think he specifically identified the problem as there being only one, specific way wizard fights could be handled, that you had to have specific spells memorized, used them in a more or less defined sequence, in order to beat the enemy wizard.

That isn't entirely true, though.
You can face a wizard with wizardry, but you also have Inquisitors, Carsomyr, The Staff of Magi... A thief with Detect Illusions could dispel a lot of things, too.
There were plenty of options.. not all obvious, but then again high level wizards are supposed to be POWERFUL.

I'll miss that, I know it already.
 

Osvir

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I hope there are more interesting ways to handle magic duels.

Instant cast Counter-Spells. Press pause as you see that Fireball coming at you mid-air, click your Wizard, ready some sort of defensive spell. Un-pause. Instant cast, mitigate some of the damage and/or effects. Of course, the AI would be able to do the same towards you (Except they wouldn't need to pause ofc). I think it could create some pretty interesting Wizard duel situations..

Even better would be to be able to have power struggles, see that Fireball coming at you mid-air? Pause. Click your Wizard, cast a spell to take control of the Fireball (And throw it back at them). Un-pause. Dice rolls to see who wins power struggle~
 

~RAGING BONER~

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Really, the one thing that concerns me about Eternity(well, aside from Obsidian's buggy history) is Sawyer's involvement with the combat system...this guy has said that he thinks rogues suck then goes ahead and leaves out rogue traps (one of the most tactical elements available in BG2) from IWD2.

He talks a great game, hell he convinces me every time with his lofty 'vision' of what a 'proper' combat system should be...I just don't know if he has what it takes to implement it in both a fun and tactically interesting way.
 

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