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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,922
They've got salaries for artists, and they've got salaries for designers. It's not like the pretty waterfalls budget is taking away money from the dialogue tree budget. (I mean, it's _possible_ for that to happen in a company where you hire more of certain types of people and over-inflate your aesthetics side, but I don't get that vibe from Obsidian at all.)
 
Joined
Oct 13, 2012
Messages
1,205
Project: Eternity
PE-TempleEntrance01-2560x1440.jpg

PwtYDNx.jpg
Hmm, was the first screenshot a mock-up? It seems that they've lost a few details.
Ehh, still looks brilliant. Even Blaine's .gif looked awesome to me.
Screenshot is also in 2560x1440 and youtube video is in 1280x720.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,382
Location
Italy
(I just wish the AD&D ruleset were still available to these guys, or for Torment).

Or not. I'd rather they come up with their own system.
A new system would be fine too, if they managed to make it deep enough.

I'm going through BG2 again, and I'm using the mod Sword Coast Stratagems II.
I'm telling you, there's no other game, in any genre, that can provide such challenging and satisfying magic battles.
High level mages can go at each other for half an hour just to bring down a few magic defenses... I find it ultra-epic, and, as of now, it's something you can only find in BG2...
 

amar0k

Novice
Joined
Feb 3, 2013
Messages
25
Well, the implementation of the AD&D magic system in BG2 *is* fantastic.

Almost non-existent character development without any skills/traits/stuff and non-magic part of combat are kinda meh.
Take all magic things out of the combat system in BG2 and you barely have.. anything to do, which kinda sucks IMO.

That always was my biggest complaint with my otherwise beloved BG2.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,623
High level mages can go at each other for half an hour just to bring down a few magic defenses... I find it ultra-epic, and, as of now, it's something you can only find in BG2...
This won't be present in Project Eternity, Josh hates it.
 

Infinitron

I post news
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Jan 28, 2011
Messages
99,400
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
High level mages can go at each other for half an hour just to bring down a few magic defenses... I find it ultra-epic, and, as of now, it's something you can only find in BG2...
This won't be present in Project Eternity, Josh hates it.

Hates what? What is "it"? The fact that the fights take half an hour? The concept of magical defenses that need to be stripped?

IIRC he's said that he disliked these fights because they had one single solution, ie, the only thing that could effectively counter a wizard was a wizard.
 

Roguey

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Sawyerite
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Hates what? What is "it"? The fact that the fights take half an hour? The concept of magical defenses that need to be stripped?

IIRC he's said that he disliked these fights because they had one single solution, ie, the only thing that could effectively counter a wizard was a wizard.
Yes, that's the thing he hates.

Fights aren't going to take forever if you don't have to go through a checklist of specific debuffs.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Fights aren't going to take forever if you don't have to go through a checklist of specific debuffs.

I don't see why not. I mean, they probably won't, but they could. Nobody's said the option to use wizard vs wizard debuffs won't still be there, alongside other options with other classes.
 

Roguey

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Sawyerite
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I don't see why not. I mean, they probably won't, but they could. Nobody's said the option to use wizard vs wizard debuffs won't still be there, alongside other options with other classes.
People take the path of least resistance. The longer a battle goes, the more health you lose.

I think the influence will be mage fights from IWD I and II.
 

Tagaziel

Scholar
Joined
Feb 20, 2008
Messages
193
Location
Ass end of Niedersachsen
IIRC he's said that he disliked these fights because they had one single solution, ie, the only thing that could effectively counter a wizard was a wizard.

I think he specifically identified the problem as there being only one, specific way wizard fights could be handled, that you had to have specific spells memorized, used them in a more or less defined sequence, in order to beat the enemy wizard.

I always used kiting and then caving the enemy wizards' skulls in with my fighters instead. Seemed more elegant.
 

imweasel

Guest
Without dispel magic and some other debuffs you were pretty much screwed in BG2. And it was fucking great too, many of the battles in BG2 were truly epic.

Yes, that's the thing he hates.

Fights aren't going to take forever if you don't have to go through a checklist of specific debuffs.
So just water down the classes/mechanics. That certainly sounds like Sawyer.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
So just water down the classes/mechanics. That certainly sounds like Sawyer.

What games did he water down the classes/mechanics?
Nowhere, but to be fair IWD mage battles were very unexciting compaired to BG2.
P:E is my most anticipated among all kickstarted games, and most of Saywer's desisions individually sound ok to me, but i think that in a game that is mostly the successor of BG2 he dislikes the very things that made BG2 so great.
And that he dislikes the game itself is not something that inspires confidence.
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
Sawyer is an idiot, and Roguey is...Roguey.

Mage fights in BG2 are not linear. That's why the spellcasting is fun in BG2, because it has enough variety to allow creative solutions. Add the item selection to the mix and you got a ton of different ways to handle a situation.

There are about 4-5 mage fights that absolutely require stripping the mage's defences in the traditional way, and by the time you get to those you can collectively cast 6 spells in 2 rounds, guaranteed to debuff anything. That's 12 seconds.

Retards gonna' retard.
 

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