I think people are underestimating the efficiency of the system Sawyer seems to be creating because they are adverse to the way he treats the legacy he builds upon (and, maybe more so, to Roguey's trolling admiration of the man and the fact that she, too, pisses on that very legacy to rile up the residents), as well as his narrow focus on balance.
Anyone who puts as much time and dedication into understanding system design, and who obviously has his heart right in there with him on his quest to deliver a system that plays well, is bound to make something that will be immensely fun to play with. Sawyer attempts to understand what he works with, and he seems dedicated to understand his field and what makes it work. The same cannot be said for many RPG system designers in the world of video games. For most of these, core gameplay systems come first and the character system is an afterthought.
For this reason alone I think Project Eternity will be surperior to many other RPGs in the system-department.
I have a great deal of hope that Project Eternity will be a good game, also
because of Sawyer and the way he approaches design. I have no problem reconciling this with my disdain for his Icarus-esque quest for True Balance (tm) and his disapproval of the giants on whose shoulders he is standing.
EDIT: Quotes like this one:
I am not primarily interested in telling stories. I am a game designer and my primary interest is in making games.
which
Roguey posted make me hopeful. We need more RPG designers who are first and foremost concerned with the mechanics of their game.