Brayko
Self-Ejected
yet he states that most other RPG designers have no fucking idea what they are doing.
Considering some of the "RPG's" out there I'd say he's about right.
yet he states that most other RPG designers have no fucking idea what they are doing.
Point is, there will be things you'll loot for the sake of looting, meaning that they are meant for selling. They might not be someone's burned trousers or a cheap gem, but they aren't meant for keeping. Such things could even be useful gadgets, but they are rendered useless in one way or another. Either because you can't use them due to builds or because old gadgets grow useless over time.Better yet, they could just call the stash a beast of burden that doesn't appear on the screen. It would be just as abstract but at least it would make sense. However, it appears Sawyer specifically doesn't want the 'stash' to be accessible, even though that should be irrelevant. The sort of thing the player is going to send there are useless vendor trash anyway.They might even have a lore reason behind it, if you can have a bag of holding in Dungeons and Dragons I don't see why they can't explain it as something similar here if needed.
Thing is, we don't know how much "useless vendor trash" this game will even have. Baldur's Gate and its ilk constantly bombarded with you miscellaneous gemstones, jewelry, scrolls and potions, but PE might be a different sort of game in that respect.
If there weren't things to loot for the sake of looting, Sawyer wouldn't bother to implement the stash in the first place.
He is also an egotisitical hypocrite who thinks that he is the motherfucking RPG design Messiah. He has never proven himself as a low level designer, yet he states that most other RPG designers have no fucking idea what they are doing.
BTW: He generally criticizes other designers for implementing bad RPG elements in their games, yet he loves Shitrim, which is also not only ironic but quite hilarious.
Isn't the game going to make enemies drop their items after killed? That could make for a lot of "vendor trash".If there weren't things to loot for the sake of looting, Sawyer wouldn't bother to implement the stash in the first place.
I'm not sure they know yet just how much loot the game will have. Josh strikes me as the type of designer who would strive to make an "item light" game where most of the loot you'll find is from quest rewards and major treasure locations, not randomly scattered stuff. We'll see, though.
Isn't the game going to make enemies drop their items after killed? That could make for a lot of "vendor trash"
He said they're not going to waste their time coming up with a lore explanation.They might even have a lore reason behind it, if you can have a bag of holding in Dungeons and Dragons I don't see why they can't explain it as something similar here if needed.
If there weren't things to loot for the sake of looting, Sawyer wouldn't bother to implement the stash in the first place.
I'm not sure they know yet just how much loot the game will have. Josh strikes me as the type of designer who would strive to make an "item light" game where most of the loot you'll find is from quest rewards and major treasure locations, not randomly scattered stuff. We'll see, though.
I honestly hope every fork and pebble isn't something you can "loot". They need to look a things from a looters point of view, not someone with area-stripping OCD. Gems, jewelry, gold candlesticks, etc. Gives it more charm.
George Ziets said:That’s a good question, and it's something we've been talking about lately. We haven’t defined all the creatures in the game yet, but based on our discussions so far, we’ll probably have some other intelligent or semi-intelligent species. Not as many as D&D, though.Are the playable races of PE meant to be closely related (ie all hominids or primates) and are they the only naturally intelligent species in the world or are there others? Is the setting more like D&D where there's many, or Dragon Age where there's few?
As to the origins of the playable races... it's a mystery.
I'd say the designer with over a decade of experience knows more about not making promises he's not sure he can keep than the amateur.
Sawyer made some rather unorthodox proposals for P:E, i.e. the no missing mechanic, cooldowns, etc.
He is also an egotisitical hypocrite who thinks that he is the motherfucking RPG design Messiah. He has never proven himself as a low level designer, yet he states that most other RPG designers have no fucking idea what they are doing.
BTW: He generally criticizes other designers for implementing bad RPG elements in their games, yet he loves Shitrim, which is also not only ironic but quite hilarious.
Oh really, he actually criticized his work and didn't just blame it on the mechanics (that he did not design)?Except he has critzized games he worked on. Multiple times.
I mean, you have to admit, it is quite ironic that Sawyer generally criticizes other designers for implementing bad RPG elements in their games, yet he loves Shitrim.Also, again. Him *loving* Skyrim means shit as he didn't even make one comment about the mechanics. The only thing we know about his *love* for Skyrim is his Steam gametime and him posting pics on twitter where the only thing he really did in the game was doing random shit. By the same metric you can pretty much discredit every other *legendary* game designer as well.
But we did this whole discussion already, didn't we weasel?
Faggot is pissed. Faggot whines. Faggot insults. Faggot fails.As convincing as a homeless drunkard, sluring incomprehensible rants and hurling insults at random passers-by...
Faggot is pissed. Faggot whines. Faggot insults. Faggot fails.
Sawyer said:yeah that's what i was saying iirc. iwd2/3e have a ton of character choices but a lot of them are bad.lmaaaaaaaaoooo i just listened to an old PE update (#36) and rope kid literally says "icewind dale 2 character advancement had *SO* many choices for you to make" which is the most funny thing ive ever heard
1) you pick a class to level up. sounds cool and SSMA as hell EXCEPT: theres absolutely no reason to multiclass a spellcaster and theres not exactly that much payoff to doing it for anyone else either. except for rogues, who are worthless and are much better served with the majority of their levels being a fighter class.
2) you pick stats every fourth level (99% of the time the only correct choice is your primary attribute)
3) you pick skills (lol, not even gonna say anything here, they contribute almost nothing to the flow of the game)
4) you pick feats. the feat list is pretty gosh darn short and even here theres a shitload of stinkers no sane person would ever pick (lol courteous mageocracy LOL!!!!!), so anyone whos not dumb will pick the same short list of dodge/power attack/weapon focus + expertise/spell focus/spell pen/aegis of rime etc.
Sawyer said:i don't!!!i love games with a million trap choices
agreed.it's a fine line between having too many worthless choices and having not enough decisions that really let you differentiate your guy from the rest. I think a lot of the problem is that games just don't have enough moments to take advantage of your skills.
Especially when the Legendary Designer still hasn't figured out what mechanics works in a RPG after working in the "industry" for 10+ years and talks about cooldowns and regens.