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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

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Cursed Beaver

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It will also feature a slow combat toggle that can be used with or in lieu of the pause feature. In slow combat, players can manage the flow of combat without needing to halt the game entirely.
I did not know about this. I wonder how useful it will be. I also did not know didn't know godlike weren't a separate race. Can't wait to see how different the ethnicity/godlike status changes a character (appearance, stats and reactions).

For once we don't have a unified human race. I like it. It makes sense that some human subrace/culture have better relations with other race than the other humans. Savanha could look completely alien to the Ocean, while the latter share much more ressemblance to an elven faction.
There's Meadow, Ocean, and Savannah.

I bet Savannah are niggers. Obviously.
There's probably an aryan equivalent, maybe meadow? The guys that lives on the grass and green temparate climate (=meadow?).
And Ocean are obviously seafaring. Maybe Asians. Althought chinks are usually not represented much in traditional fantasy. Could be polynesian. Or maybe sand niggers?
 
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Meadow = Indians/Native Americans; Savannah = African; Ocean= West European

Yeah makes sense to. Especially since the Europeans are probably the one in a renaissance like culture and have develloped the caravels and firearms.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Audio

Austin Shannon (Sound Designer)

Where'd you confirm that he's on PE ?


Also there's Jorge Salgado - Designer

http://www.formspring.me/GZiets/q/410612333086262131

George Ziets said:
Do you think you will be able to have the same kind of impact on Project Eternity that you had on NWN2 MotB?
My role on Project Eternity is somewhat different from the one I had on MotB. While I have been working on story drafts and world design, PE is a bigger game and the narrative elements will be more of a collaborative effort. For example, the seed of the narrative and the broad outlines of the world were developed by Josh Sawyer (as seen in the Kickstarter updates), and what the story is “about” was determined in a series of very productive design meetings that included me, Josh, Jorge Salgado, Bobby Null, and others. After each meeting, I’ll go off and write a story draft, and then we come back to the table and discuss, edit, iterate.
 

AN4RCHID

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For once we don't have a unified human race. I like it. It makes sense that some human subrace/culture have better relations with other race than the other humans. Savanha could look completely alien to the Ocean, while the latter share much more ressemblance to an elven faction.
There's Meadow, Ocean, and Savannah.

I bet Savannah are niggers. Obviously.
There's probably an aryan equivalent, maybe meadow? The guys that lives on the grass and green temparate climate (=meadow?).
And Ocean are obviously seafaring. Maybe Asians. Althought chinks are usually not represented much in traditional fantasy. Could be polynesian. Or maybe sand niggers?
Aumua are already Polynesian analogues. I'm guessing the 'ocean' culture will be something like conquistadors / European. 'Wild' Orlan are an obvious Pygmy equivalent.
 

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Aumaua look p. cool. What an ugly name for a race though.
Yes. That's the only part of PE I don't like. The language. I understand that they wanted something different from the tipical elvish sounding stuff, but PE's language feels so wiered. Say what you will about elves, Tolkien's elvish language is so smooth, it rolls easily from the tounge. PE's is juts the opposite.
 
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One thing I'm left to wonder, is if they have the refined sense of esthetics that the Baldur's Gate devs had. Right at the start of the game, you would stumble on that :

baldur__s_gate_2_main_menu_by_stamatimenos-d356o9q.jpg




Not only that, but it also came each time with the grandiose theme :




That was some tasteful stuff. This Menu screen is so fucking heavy in details, the design is wholly and intricate at the same time, and everything feels earthy and solid.

I just fucking love the logo. Outlandish and appealing at the same time.


Can they nail down that similar feel?
 

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The linguistics sound like utter shit I have to say has Fanairu Fantaji taught them nothing about stupid naming systems that confuse more than add to anything?! You know you're doing something wrong when you have to explain the pronunciation of "DYREWOOD" as DEERWOOD in your update. Don't get me started on EL Gladnfaifjiaophoifhp;ewfh th what the fuck is that shit?

It's a pretty bad problem, the locations won't be as memorable if it's so fucking hard to pronounce/remember them because of their retarded ideas. No VA means that you won't get an easy explanation of how to they're meant to be said either.

I blame Sawyer and is arrogant smug self for not budging on that shit. I bet MCA was all like "Bro you should think about changing that shit" and Sawyer was all like "FUCK OFF CHRIS I'M GONNA CUT MYSELF IF YOU SAY THAT AGAIN!"
 

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Okay maybe it's not so bad, I raged prematur...WAIT WHAT THE FUCK IS THIS LAKE OF DROW TOMBS!!?!? (its probably drowned but it's more fun to think it's Drow and the resulting shitstorm it would cause)
 

Cynic

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So I can't play a Fallen Paladin Drow who is confused about their sexuality and goes on a journey of self discovery to realize they are actually a furry trapped in a tranny's corpse?

FUCK THIS GAME THEN.
 

Hormalakh

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Re: ethnicities. I don't think it's as simple as ocean = asian, savanah = african, etc etc. Remember that this is only a SMALL part of the world. It's like one single country. It's basically farmer people, city people, forest people. That's a better way to look at it.

Re: naming and difficult words. This basically shows how little you know about languages. His naming schemes are based off irish/gaelic in certain aspects and other european - for example, italian for the vailian(sp?) - languages. I'm sorry you find it difficult to pronounce but ultimately, you'll probably hear those words spoken so often in the voice overs, that you'd know how it's pronounced. some people do find languages interesting, even if you don't.
 

Cynic

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Re: ethnicities. I don't think it's as simple as ocean = asian, savanah = african, etc etc. Remember that this is only a SMALL part of the world. It's like one single country. It's basically farmer people, city people, forest people. That's a better way to look at it.

Re: naming and difficult words. This basically shows how little you know about languages. His naming schemes are based off irish/gaelic in certain aspects and other european - for example, italian for the vailian(sp?) - languages. I'm sorry you find it difficult to pronounce but ultimately, you'll probably hear those words spoken so often in the voice overs, that you'd know how it's pronounced. some people do find languages interesting, even if you don't.

Look bro, I'm all for original languages and shit but Dyrwood and Eir Glanfath sound like total crap that some 12 year old DM trying to be cool would come up with and they are completely mismatched with all the other names for every other part of the world from the looks of that map so it seems like your language argument holds as much water as Roguey's ass.
 

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Culture probably just affects what bonuses you get to skills and stuff, opens up new lines of dialogue specific to that culture and opens up cultural talents.
 
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[...]they are completely mismatched with all the other names for every other part of the world from the looks of that map
Probably because it's the elvish language and shit while the other locations are in common or whatever it is that people speak.
 

Hormalakh

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the map:
bael's marsh
eir glanfath
airana's ...something
dyrwood
raedrich
thein
telaneir
new heomar
geiran's grasp
dyrford
ibran's well

what were you saying about the map?
 

Cynic

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the map:
bael's marsh
eir glanfath
airana's ...something
dyrwood
raedrich
thein
telaneir
new heomar
geiran's grasp
dyrford
ibran's well

what were you saying about the map?

Oh right you listed some names. Can you list them all?
 

Hormalakh

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the point is that once you hear any new name often enough, it doesn't much matter. the thing about sawyer is that he made a point about naming things based on historical reasons. so even the word eir glanfath has a reason for being called that. i can't pull a quote out of my butt right now but i distinctly remember him saying something to the effect that people in this world name things after events that have happened or for some lore/historical reason.

So don't worry about it too much. Cities as well known as Mezoberanzan Suldanessellar Athkatla were was foreign to us all at one point.
 
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Cynic, I don't know what the fuck is the problem. It's a region occupied by a lot of different races and cultures, of course places will be named in different languages. Here in Brazil you can find places with name origins in native american, african and european languages all close by. It makes for a more verisimilar world than most fantasy settings where every place is named english [adjective][noun].
 

J_C

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Cities as well known as Mezoberanzan Suldanessellar Athkatla were was foreign to us all at one point.
That's the point, they weren't. I remember back in the day pronouncing these cities for the first time was easy, they felt natural, despite their foreign source. But when I first read the names of PE, I had to spell them out for myself.

It's not a game or atmosphere breaking thing, and I will get used to it, but I still don't like it.
 

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