Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
how many ways can you pronounce EIR GLAN-FATH?
 

Tagaziel

Scholar
Joined
Feb 20, 2008
Messages
193
Location
Ass end of Niedersachsen
I like languages wich do and hate the ones that don't.

So, like English and Hungarian? :martini:


Joking aside, it's a personal taste. I don't mind the names in Project Eternity, I like them. Maybe being Polish and having an utterly horrible language that's the bane of foreigners when it comes to learning it rendered me immune to problems with pronounciation. Hell, you try pronouncing DraQ's location (which is a lovely nod to a lovely Polish movie, in case you didn't know that).
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
Taumatawhakatangihangakoauauotamateapokaiwhenuakitanatahu

is an actual city in New Zealand.
also svirfneblin. that rolls off my tongue like molasses.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Godhammer Citadel
Echo Bay
Geiran's Grasp
New Heomar
New Yarma
Mercy Vale
Hel's Gate Citadel
Gilded Vale
Raedric's Hold
Loghome
Eina's Rest
Cold Morn
Dawning
Durgan's Battery
Stalwart
Defiance Bay
Sorcerer's Tomb
Kindle Vale
Abbey of the Cloven Wheel
Dyrford
Twin Elms
The Court of Bowing Ashes
Telaneir
Forked Vale
Baelreach
Solace Vale
Ibrel's Well
Maiden Falls
Brass Crown Tower
Madsdam
Bael Marsh
Midwood
Thein
Thein Bog
Dulani's Keep
Hill's Edge
Lake of Drowned Tombs
(Pearlwood Gulf)
(White March)
(Eir Glanfath)

and a few other ones I can't see the full name of

But for the most part those names seem 'normal' to me and fairly easy to say.

However prepare for some weird stuff ...

I'm working on conlangs right now. Eld Aedyran is based on Old English and Icelandic with some other North Germanic bits thrown in.

The Glanfathan language is based on Irish and a lot of the place names in Eír Glanfath (most of which predate the Dyrwoodan colonies) still have Glanfathan names.

Yes! I love Occitan. Vailian is developing as a blend of Catalan, Occitan, and Italian vocabulary with cased grammar. The "bel" in "ducs bels" comes from the Occitan bèl. The lesser ducs of the Vailian Republics are "ducs panits", with "panit" coming from the Occitan "manit" and and French "petit".

My lazy ulterior motive for having the source languages of surrounding cultures be Germanic, Romance, and Insular Celtic in flavor is that it allows for easy use of similar English terms in the common Aedyran. *~ My bastard language. ~*

Eld Aedyran is this world's equivalent of Old English with (contemporary) Aedyran being the common language of the Dyrwood and surrounding environs. Hylspeak is an Aedyran dialect (closer to Scots) that is spoken by a few people, but Eld Aedyran itself is effectively a dead/scholarly language that mostly lives on in personal names, place names, and cultural touchstones/idioms. The same will typically apply to other languages, like Vailian and Glanfathan.

E.g. if you talk to a Vailian, the dude or lady (probably) isn't going to speak entire sentences in Vailian, but he may mention the ducs bels (great doges) of the cuiteti beli (great cities) and the consuagli asegia (councils of the siege) that elected them. Those terms are all idiomatic to Vailian culture, so he or she wouldn't give you the literal translations of them.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Whatever. Again, it is not game breaking for me of course. But Sawyer is no Tolkien, that's for sure.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,629
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It will also feature a slow combat toggle that can be used with or in lieu of the pause feature. In slow combat, players can manage the flow of combat without needing to halt the game entirely.
I did not know about this. I wonder how useful it will be. I also did not know didn't know godlike weren't a separate race. Can't wait to see how different the ethnicity/godlike status changes a character (appearance, stats and reactions).

We've known about the slow motion controls for some time. If you've ever played the Myth or Total War games you'll know how useful that can be.

As for the godlike, it's not so surprising. The Planetouched in NWN2 were also a Human "subrace".
 

imweasel

Guest

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy

How many times will someone whine for a source regarding Sawyer's love of Skyrim? Shit's getting obnoxious. It's like you think there's a folder called "Evidence That Josh Sawyer Loves Skyrim" on someone's browser bar.

Suffice it to say, he'd been extremely active in Skyrim-related Steam Workshop discussions and issued numerous Tweets about the game indicating that he's a fan. My Google-fu isn't strong enough to find such specific evidence on a whim. It's been proven in the thread before, so either accept it and move on, find the relevant posts yourself, or go on assuming you're being lied to.

Even Roguey knows this, and defends his idol by saying "something something hiking simulator something".
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
Sawyer is sexy and New Vegas was an awesome game, that's all the proof I need that PE will be good. :P
He also led devment of its worst (but not too bad, more like 6/10) DLC.
There was a big time pressure and strict budget (it served as a gap filler between Old World Blues and Dead Money), so it falls with that. But this also might mean, that he kinda fails at setting scope of a project in respect to it budget.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395

How many times will someone whine for a source regarding Sawyer's love of Skyrim? Shit's getting obnoxious. It's like you think there's a folder called "Evidence That Josh Sawyer Loves Skyrim" on someone's browser bar.

Suffice it to say, he'd been extremely active in Skyrim-related Steam Workshop discussions and issued numerous Tweets about the game indicating that he's a fan. My Google-fu isn't strong enough to find such specific evidence on a whim. It's been proven in the thread before, so either accept it and move on, find the relevant posts yourself, or go on assuming you're being lied to.

Even Roguey knows this, and defends his idol by saying "something something hiking simulator something".

And again completly ignoring that Sawyer never once says that Skyrim has good mechanics/gameplay or anything. Nearly all of the pics accomping the tweets and so on is him doing random stuff.

Which also brings us to the fact that this applies to EVERY game designer the codex adores. According to *Codex General Game Opinion* Chris Avellone is a lot worse. Just recently with Bioshock: Infinite.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
IIRC, he doesn't like BG2's "sidequests packed into every corner of the world" design. I'm not sure he's ever said why. I can see why somebody would consider that to be poor design in terms of pacing, though.

If by saying that he means that in Atkhatla you stumbled upon a quest every twenty seconds, then he has a point. I very much liked the classic design of BG2 mind you, but from a designer's standpoint, it lacks three things : more "organic" quest starts to avoid the feeling of being forced into a mission, less quests in the main hub and more in the "empty" areas, and quests that are structurally linked together to create a seamless, coherent world...
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,629
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And again completly ignoring that Sawyer never once says that Skyrim has good mechanics/gameplay or anything. Nearly all of the pics accomping the tweets and so on is him doing random stuff.

Which also brings us to the fact that this applies to EVERY game designer the codex adores. According to *Codex General Game Opinion* Chris Avellone is a lot worse. Just recently with Bioshock: Infinite.

It also applies to most Codexers. :P
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
how many ways can you pronounce EIR GLAN-FATH?
It is not about pronunciation. It's about it not rolling easily from the toungue. I like languages wich do and hate the ones that don't.
Át folyamokon, túl a hegyeken,
végteleneken, rengetegeken
kel keleti szél, hogy hazavigyen,
hogy hazavigyen, hogy hazavigyen.

Jön alagúton, vaskerekeken,
át a hidakon, gyártelepeken
kel keleti szél, hogy hazavigyen,
hogy hazavigyen, hogy hazavigyen.

Át az anyagon, rőt szöveteken,
szerveken és szervezeteken
kel keleti szél, hogy hazavigyen,
hogy hazavigyen, hogy hazavigyen.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
IIRC, he doesn't like BG2's "sidequests packed into every corner of the world" design. I'm not sure he's ever said why. I can see why somebody would consider that to be poor design in terms of pacing, though.

Can you elaborate on why it could be considered poor design in terms of pacing? Sidequests were one of BG2's biggest strengths.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom