RPS: Yeah. It’s this brilliant thing. It’s kind of depressing, because it really didn’t get the kind of notice it deserved. I think there’s a lot to be learned from it. And while we’re on the subject of interesting means of telling stories in games, we can’t not bring up The Walking Dead. Because apparently I just do that in every interview now.
Avellone: Oh, yeah. I’ve only played the first episode right now, but I loved that so much. I think it was because the other episodes hadn’t come out yet. What I played, I loved. I thought it was awesome. I wasn’t sure if a story-focused game was something that would appeal to people, but I’m glad that it proved there’s an audience for that kind of thing. They did an excellent job with it.
RPS: As someone who is, by trade, a storyteller, does your soul yearn to do something similar?
Avellone: Yes, absolutely. I just… Selling that has always been an issue, but I don’t think it would be as hard to do now that Walking Dead was so successful.