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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ok, so all we have to judge him is New Vegas? Oh, we can't use that either, because they were forced to use shitty Bethesda game engine and to release it early... so we are left with....?

NWN II It was going to use the same 2nd edition that IWD used, but Sawyer talked Feargus into making it 3rd edition. He implemented that.

Uh I think you mean IWD2
 

Dhralei

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Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Why the hell does the discussion seem to fall back on "what Sawyer's like" every 5 pages or so? He's not the only person working on the project and i doubt Obisidian's project development system is dictatorshi-like where project lead vetoes everyone and does whatever he wants without caring what the other people say. Sawyer clearly seems to have some hardcore fans on here (one in particular) and a few haters as well (again one in particular at least in the last few pages), why are people feeding them with more off-topic material by arguing on Sawyer with them?
Your opinion smacks of dire butthurt, an incurable disease. No one here, I repeat no one, is saying that the game will be shit In fact with people like MCA, Ziets on board it can only be good.

Meh, most of what was discussed over the last few pages smacks of butthurt whether one is for or against Sawyer. Lots of people regurgitating the same stuff over and over again as if repeating it will make it true.
 

felipepepe

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Meh, most of what was discussed over the last few pages smacks of butthurt whether one is for or against Sawyer. Lots of people regurgitating the same stuff over and over again as if repeating it will make it true.
Feel free to start a smart and proper discussion whennever you want if my butthurt-ness bothers you.
 

Duraframe300

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Captain Shrek

But MCA likes/loves even more questionable games. And even praises their narrative and wants to do them in the future.

RPS: Yeah. It’s this brilliant thing. It’s kind of depressing, because it really didn’t get the kind of notice it deserved. I think there’s a lot to be learned from it. And while we’re on the subject of interesting means of telling stories in games, we can’t not bring up The Walking Dead. Because apparently I just do that in every interview now.
Avellone: Oh, yeah. I’ve only played the first episode right now, but I loved that so much. I think it was because the other episodes hadn’t come out yet. What I played, I loved. I thought it was awesome. I wasn’t sure if a story-focused game was something that would appeal to people, but I’m glad that it proved there’s an audience for that kind of thing. They did an excellent job with it.

RPS: As someone who is, by trade, a storyteller, does your soul yearn to do something similar?
Avellone: Yes, absolutely. I just… Selling that has always been an issue, but I don’t think it would be as hard to do now that Walking Dead was so successful.

So, how are you positive with that?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Why the hell does the discussion seem to fall back on "what Sawyer's like" every 5 pages or so? He's not the only person working on the project and i doubt Obisidian's project development system is dictatorshi-like where project lead vetoes everyone and does whatever he wants without caring what the other people say. Sawyer clearly seems to have some hardcore fans on here (one in particular) and a few haters as well (again one in particular at least in the last few pages), why are people feeding them with more off-topic material by arguing on Sawyer with them?
Josh Sawyer and Tim Cain working together on an RPG system will either be the perfect combination of cool ideas and balance or oil and water.

I like to remain optimistic.
 

Arkeus

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I don't get why people say that Sawyer criticize every RPG devellopers and say he'll make a perfect game. All i see is him saying that 'this' and 'that' could have been better done, and explaining his plans to implement a better solution.

It's not saying "everyone but me sucks", it's saying "i stand on the shoulders of giants and i am going to try and make them proud".
 

uaciaut

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Why the hell does the discussion seem to fall back on "what Sawyer's like" every 5 pages or so? He's not the only person working on the project and i doubt Obisidian's project development system is dictatorshi-like where project lead vetoes everyone and does whatever he wants without caring what the other people say. Sawyer clearly seems to have some hardcore fans on here (one in particular) and a few haters as well (again one in particular at least in the last few pages), why are people feeding them with more off-topic material by arguing on Sawyer with them?
Your opinion smacks of dire butthurt, an incurable disease. No one here, I repeat no one, is saying that the game will be shit In fact with people like MCA, Ziets on board it can only be good.

What the hell does this even mean? I said that the thread getting derailed into either "Sawyer suxxxx" (see weasel's post above) or "Sawyer is almost goddddd" (see roguey) is becoming dumb and people should probably stop replying to them. How is that dire butthurt? And where am i saying the game will suck?
 

Lancehead

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Does anyone have the full quote and context of "Pretty much all games get it wrong"? Google doesn't turn up anything. Roguey?
 

Duraframe300

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Captain Shrek

But MCA likes/loves even more questionable games. And even praises their narrative and wants to do them in the future.

RPS: Yeah. It’s this brilliant thing. It’s kind of depressing, because it really didn’t get the kind of notice it deserved. I think there’s a lot to be learned from it. And while we’re on the subject of interesting means of telling stories in games, we can’t not bring up The Walking Dead. Because apparently I just do that in every interview now.
Avellone: Oh, yeah. I’ve only played the first episode right now, but I loved that so much. I think it was because the other episodes hadn’t come out yet. What I played, I loved. I thought it was awesome. I wasn’t sure if a story-focused game was something that would appeal to people, but I’m glad that it proved there’s an audience for that kind of thing. They did an excellent job with it.

RPS: As someone who is, by trade, a storyteller, does your soul yearn to do something similar?
Avellone: Yes, absolutely. I just… Selling that has always been an issue, but I don’t think it would be as hard to do now that Walking Dead was so successful.

So, how are you positive with that?
I am. Because he is not responsible for designing game mechanics. I know what kind of work he can and has done.

? Has done. He was/is a designer too, you know? He worked on game mechanics.

Also, the narrative and narrative mechanics of Bioshock: Infinite, Walking Dead and so on are awesome for you?
 

Duraframe300

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Why the hell does the discussion seem to fall back on "what Sawyer's like" every 5 pages or so? He's not the only person working on the project and i doubt Obisidian's project development system is dictatorshi-like where project lead vetoes everyone and does whatever he wants without caring what the other people say. Sawyer clearly seems to have some hardcore fans on here (one in particular) and a few haters as well (again one in particular at least in the last few pages), why are people feeding them with more off-topic material by arguing on Sawyer with them?
Your opinion smacks of dire butthurt, an incurable disease. No one here, I repeat no one, is saying that the game will be shit In fact with people like MCA, Ziets on board it can only be good.

What the hell does this even mean? I said that the thread getting derailed into either "Sawyer suxxxx" (see weasel's post above) or "Sawyer is almost goddddd" (see roguey) is becoming dumb and people should probably stop replying to them. How is that dire butthurt?
Because sawyer is not being criticized as he is Ugly or gay. He is being criticized for designing poor game mechanics. I see that as very relevant.

Such as?
 

Duraframe300

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? Has done. He was/is a designer too, you know? He worked on game mechanics.

Also, the narrative and narrative mechanics of Bioshock: Infinite, Walking Dead and so on are awesome for you?


Are you retarded or just doing this on purpose? Did I say I would be interested in playing games he designed mechanics for anywhere? No? Uh Oh. Strawman much?

Also, I don't care much about what he says about Bioshock as long as he writes like he wrote for Torment. It can be simple a case of being polite towards Levine for all we know.

So, why do you care what Sawyer likes?

Isn't that hypocrisy?

:troll:
 

Duraframe300

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Read this thread. I am not your personal summarizer.

Yeah, I read it. Which game mechanics?

IWD2? Well the implentation wasn't the best, but its been a while.

NWN2? Didn't really design anything as much as clean shit up.

F:NV? Improved on a shitty system making it somehow playable. Provided a really great mod afterwards thats praised by Codexers even.
 

imweasel

Guest
Heh, some nice and relevant quotes in that thread from Sawyer.
Yeah, that thread is full of LOL.

Here is a good one:
Major_Blackhart said:
Yeah. Word on the street sawyer is that you're a dick. It's amazing you don't fit in better around us, but then again, you're not as awesome as I.
It's always interesting to learn from others that I'm incompetent at everything other than bamboozling companies full of people!
:lol:
 

felipepepe

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Such as NWN2, that we can't use as parameter since he came in only at the end, or New Vegas, that we also can't use because it uses Bethesda's engine and was a rushed job and all that... and that's the problem, every thing you point at him is dodged, yet he feels okay to bash everyone else. Say to him that New Vegas combat was shit, he'll tell you it's a heritage from F3 and he did the best he could... yet he never wonders why something he might consider "broken" was implemented, he just say it's wrong and that he does better.

I find that amusing, because is the quitessential amateur's view. Is extremely common to see young people that just graduated go into the workforce full of ideas and thinking everything is shit and everyone is dumb, but when they get into the actual working they realise some things have a reason to be, that theory is very different from practice. Josh oddly looks like he never matured, even after facing very tough things like taking NWN2 lead or having to "fix" Fallout 3...
 

Volrath

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Why the hell does the discussion seem to fall back on "what Sawyer's like" every 5 pages or so? He's not the only person working on the project and i doubt Obisidian's project development system is dictatorshi-like where project lead vetoes everyone and does whatever he wants without caring what the other people say. Sawyer clearly seems to have some hardcore fans on here (one in particular) and a few haters as well (again one in particular at least in the last few pages), why are people feeding them with more off-topic material by arguing on Sawyer with them?
Your opinion smacks of dire butthurt, an incurable disease. No one here, I repeat no one, is saying that the game will be shit In fact with people like MCA, Ziets on board it can only be good.
So when it's good it will be because of MCA and Ziets and when it's shit it will be because of Sawyer?
 
Unwanted

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I feel just the opposite, the mostly empty maps of BG1 were a let down for me, i prefer to have quests and stuff happening in every zone i visit.

There is a compromise between these two extremes.
There is, but that doesn't mean it's the best way to do it. Fuck moderation.
The BG2 extreme is the way to do it right.
 

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