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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Blaine

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Not Fraudulent, no. But fargo has been basing his marketing strength on Dreams. He is very good at selling those with telling only the minimum about his games and making a minimum numbers of updates on them. That's how he like to convince people, and he is GOOD at it.

It will be much harder for him to 'play to his strength', so to speak, once we have a game to judge him on.

That's more reasonable, but still doesn't support the idea that inXile held the T:ToN crowdfunding campaign "early" in order to hide the fact that WL2 will be a bad game (which would indeed destroy a subsequent crowdfunding campaign). It's much more reasonable to argue that they held the campaign last month because they thought that now was the right time to do so (e.g. before the "bubble" bursts), and/or because they wanted to begin development ASAP.

I'm fairly sure that Fargo doesn't particularly enjoy his subsistence career developing shit-tier casual puzzlers for iPhone. Who would enjoy that? It's the developer's equivalent of prostitution. I believe he wants to develop games that he himself would enjoy playing, not because he said so (although he did say so), but because I've played his earlier games and know they were developed by a man who is passionate about developing good games.

There's some "faith" involved in this, yes, but it's not blind faith. It's based upon Fargo's track record, what he's had to say for himself lately, and the way his projects have been presented. If WL2 and/or T:ToN turn out to be shit, then I'll be terribly disappointed, Fargo's crowdfunding career will be finished, and life will go on. I don't think he's banking or planning on failure, though, and neither am I.
 

suejak

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Of course, we definitely don't have any reason to expect a good game from inXile. It's sort of preposterous that the expectation exists, based on raw facts.

Brian Fargo may have led a good studio back in the '90s, but he hasn't led a successful game project since.

Same old cycle of optimism and pessimism. Whatever.
 

Arkeus

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Even if the game is just 'decent-ish', it will probably make enough money to at least make another game with the same budget, and will most likely make twice that.

By having two such 'free' games, they probably can continue making games without kickstarter at all as long as they don't do HORRIBLE games.
 

Blaine

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Brian Fargo may have led a good studio back in the '90s, but he hasn't led a successful game project since.

He hasn't led an unsuccessful project since, either, which is much more than I'm willing to say for Obsidian. If not for New Vegas, I wouldn't have pledged to P:E. I most certainly wouldn't have pledged based on NWN2 (expansion packs notwithstanding) or Alpha Protocol.
 

Kirtai

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To be a success all the games really need is to be good enough that his audience are willing to throw him money and ask for more.
 

Rake

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Brian Fargo may have led a good studio back in the '90s, but he hasn't led a successful game project since.

He hasn't led an unsuccessful project since, either, which is much more than I'm willing to say for Obsidian. If not for New Vegas, I wouldn't have pledged to P:E. I most certainly wouldn't have pledged based on NWN2 (expansion packs notwithstanding) or Alpha Protocol.
Hunted: The Demon's Forge :troll:
 

Blaine

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Hunted: The Demon's Forge :troll:

1241846-2WG0JYO.png



What were those successfull projects again?

You need to brush up on your reading comprehension. "He hasn't led a successful game project since" to which I replied "He hasn't led an unsuccessful project since, either," merely implies that he hasn't led any projects of import by which to judge him one way or the other. Casual game development doesn't count.

That was before someone reminded me that Hunted: The Demon's Forge exists, though... fuck.
 

Bluebottle

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Dead State Wasteland 2
I imagine Obsidian's next move will depend on their overall plan, which will, of course, depend on the success of PE. Do they want to continue as a developer-for-hire, as they have been in the past, with PE being their single self-funded baby, or do they want to move into the realm of being almost entirely self funded, with maybe the occasional developer-for-hire work on the side?

I would imagine if its the former, they'll continue to KS the PE series, because why throw away free money? If the latter they'll probably just self-fund the PE series as soon as its become financially self sufficient, and then KS a new series, doing this each development cycle until they've got a bank of recognisable titles to work from.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The ultimate objective should be to create a sustainable ecosystem of mid-budget RPGs, much like what Paradox has created with the grand strategy genre. That genre is MUCH nerdier and nichier, so I believe it can be done.
 

Duraframe300

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I imagine Obsidian's next move will depend on their overall plan, which will, of course, depend on the success of PE. Do they want to continue as a developer-for-hire, as they have been in the past, with PE being their single self-funded baby, or do they want to move into the realm of being almost entirely self funded, with maybe the occasional developer-for-hire work on the side?

I would imagine if its the former, they'll continue to KS the PE series, because why throw away free money? If the latter they'll probably just self-fund the PE series as soon as its become financially self sufficient, and then KS a new series, doing this each development cycle until they've got a bank of recognisable titles to work from.

They still want to do both, I imagine for the simple reason that they really like working with licenses. Especially MCA.

What they absolutly not will do is move entirly into the self-funded business. They are way too big for that and would have to downsize a lot to accomplish it. And they do like their bros.


Unless, PE and future games are turning out to be (unimaginable) goldmines.
 

Kirtai

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The ultimate objective should be to create a sustainable ecosystem of mid-budget RPGs, much like what Paradox has created with the grand strategy genre. That genre is MUCH nerdier and nichier, so I believe it can be done.
If they can do that it'll help a great deal with the boom-or-bust funding dev studios currently labour under. A stable of games all of which pull in a small but constant stream of money would be invaluable.
 

Bluebottle

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They still want to do both, I imagine for the simple reason that they really like working with licenses. Especially MCA.

What they absolutly not will do is move entirly into the self-funded business. They are way too big for that and would have to downsize a lot to accomplish it. And they do like their bros.


Unless, PE and future games are turning out to be (unimaginable) goldmines.


Certainly I can't see them going 100% self funded, but considering that they'll be seeing the majority of the money from PE (rather than a potential bonus if it reaches a high enough Metacritic score) and its relatively smaller team, I can see it being lucrative enough for them to consider switching from 2 or 3 large teams of mercenary work, to 3 smaller teams of PE scale projects, and a single team of franchise, publisher work.

Fuck they can put out all the Aliens, South Park, DnD and Star Wars titles they want if there's also a decent stream of proper titles that I can play instead. Having a* choice of decent RPGs to play makes me a lot more forgiving of someone making shit, as it's no longer a choice between starving to death and playing ARPGs.

*well, potentially. Let's not get carried away just yet.
 

Roguey

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Josh Sawyer ‏@jesawyer3m
the wizard's quest sends us to a local graveyard... http://instagram.com/p/Y3Mmz1Jx2D/

Is the team playing the (current) PE rules and trying them out in a PnP setting?
That's a non-Eternity/Obsidian-related tabletop game. I think it's Pathfinder.

You need to brush up on your reading comprehension. "He hasn't led a successful game project since" to which I replied "He hasn't led an unsuccessful project since, either," merely implies that he hasn't led any projects of import by which to judge him one way or the other. Casual game development doesn't count.

That was before someone reminded me that Hunted: The Demon's Forge exists, though... fuck.
Also Hei$t. So bad that Codemasters, a shovelware-king, canceled it.
 

Blaine

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Also Hei$t. So bad that Codemasters, a shovelware-king, canceled it.

The press releases for Hei$t's cancellation indicate that it was canceled due to being in development Hell, not because it was "so bad"—but don't let that prevent you from spewing your agenda hither and yon. Additionally, Hei$t really wasn't meant to be more than just another casual game to put food on the table.

Meanwhile, Obsidian actually finished the stonking great turd that was Dungeon Siege III and inflicted it on an unsuspecting public.
 

Roguey

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The press releases for Hei$t's cancellation indicate that it was canceled due to being in development Hell, not because it was "so bad"—but don't let that prevent you from spewing your agenda hither and yon. Additionally, Hei$t really wasn't meant to be more than just another casual game to put food on the table.
What do you think "development hell" is exactly? inXile was incapable of meeting Codemasters' pitifully low quality standards, so they chose to cancel it rather than send more good money after bad.

Meanwhile, Obsidian actually finished the stonking great turd that was Dungeon Siege III and inflicted it on an unsuspecting public.
That's not a bad game though. http://www.formspring.me/JESawyer/q/206095167231398242 :cool:
 

Mangoose

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Divinity: Original Sin Project: Eternity
Also, shit reboot of Bard's Tale.

  • The Bard's Tale (2004) (PC, Xbox, PS2) (2004)
  • Line Rider (2008) (Flash, Silverlight, DS, Wii, iOS)
  • Fantastic Contraption (2008) (Flash, iPhone/iPodTouch)
  • Super Stacker (2009) (iPhone/iPodTouch)
  • Super Stacker 2 (2009) (iPhone/iPodTouch)
  • Shape Shape (2009) (iPhone/iPodTouch)
  • HEI$T (cancelled in 2010)
  • Super Stacker Party (2010) (PlayStation Network)
  • Hunted: The Demon's Forge (2011) (PlayStation 3, Xbox 360, PC)
  • Choplifter HD (2012) (PlayStation Network, Xbox Live Arcade, PC)[8]

why is dungeon siege 3 so bad?
Because the camera is aggravatingly zoomed in and ruins the game for me, dammit.
 

Blaine

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Roguey

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Blaine

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Also, shit reboot of Bard's Tale.
  • The Bard's Tale (2004) (PC, Xbox, PS2) (2004)
  • Line Rider (2008) (Flash, Silverlight, DS, Wii, iOS)
  • Fantastic Contraption (2008) (Flash, iPhone/iPodTouch)
  • Super Stacker (2009) (iPhone/iPodTouch)
  • Super Stacker 2 (2009) (iPhone/iPodTouch)
  • Shape Shape (2009) (iPhone/iPodTouch)
  • HEI$T (cancelled in 2010)
  • Super Stacker Party (2010) (PlayStation Network)
  • Hunted: The Demon's Forge (2011) (PlayStation 3, Xbox 360, PC)
  • Choplifter HD (2012) (PlayStation Network, Xbox Live Arcade, PC)

Yes, it's a laundry list of shit-tier games. I've seen it before. All of those projects were attempted/completed with workaday staff and on shoestring budgets. They're halfhearted.

We'll see who's still bleating come October of this year. Roguey certainly will be, as zhe would criticize someone giving zher mind-blowing oral sex if it fit zher agenda.
 

Blaine

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Not at all. I completed it with all four characters and thought it decent enough each time. http://www.formspring.me/JESawyer/q/235975522612416302

I admire your willingness to make admissions that you know full well will severely undermine your credibility with not only me, but also with everyone who's seen you trash far better games than Dungeon Siege III. On the other hand, you probably realize that your credibility is, in my eyes, as thin as the dusting of gold across the far horizon at sunrise, so there's not much to lose.

I've undermined my own credibility by disregarding excellent advice and not placing you on my ignore list, but I dislike ignore list and, besides that, have a healthy sense of morbid curiosity.
 

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