Blaine
Cis-Het Oppressor
Not Fraudulent, no. But fargo has been basing his marketing strength on Dreams. He is very good at selling those with telling only the minimum about his games and making a minimum numbers of updates on them. That's how he like to convince people, and he is GOOD at it.
It will be much harder for him to 'play to his strength', so to speak, once we have a game to judge him on.
That's more reasonable, but still doesn't support the idea that inXile held the T:ToN crowdfunding campaign "early" in order to hide the fact that WL2 will be a bad game (which would indeed destroy a subsequent crowdfunding campaign). It's much more reasonable to argue that they held the campaign last month because they thought that now was the right time to do so (e.g. before the "bubble" bursts), and/or because they wanted to begin development ASAP.
I'm fairly sure that Fargo doesn't particularly enjoy his subsistence career developing shit-tier casual puzzlers for iPhone. Who would enjoy that? It's the developer's equivalent of prostitution. I believe he wants to develop games that he himself would enjoy playing, not because he said so (although he did say so), but because I've played his earlier games and know they were developed by a man who is passionate about developing good games.
There's some "faith" involved in this, yes, but it's not blind faith. It's based upon Fargo's track record, what he's had to say for himself lately, and the way his projects have been presented. If WL2 and/or T:ToN turn out to be shit, then I'll be terribly disappointed, Fargo's crowdfunding career will be finished, and life will go on. I don't think he's banking or planning on failure, though, and neither am I.