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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

J_C

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I don't like the concept of the monk because this system with damage stacks and shit only makes sense in a turn-based environment. This is going to fucking suck big dick in RTwP, having to micromanage even the melee combatants like this. For a min-maxer like me it's gonna be a fucking nightmare to play.
Min-maxers should fucking die! :smug:
Even if not min-maxing, it will cause any smart person to pause quite often to be efficient with the wounds system.
In BG2, pausing was for spell-casting and when receiving lots of damage (recuperating). Fighters were pretty much self-going. I don't mind more active abilities on fighters, but this wounds system will trigger a player response every single time the monk is hit.
I assume the devs will notice this obvious problem and will balance it.
 

dunno lah

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I'll be using slo-mo like a motherfucker for this game, coz otherwise, I'd be spamming spacebar like a motherfucker. And I don't like that.
 

Cynic

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Realismfags. Realismfags never change.
The mechanic in of itself is not shit, but the name and reasoning behind it lore wise so far are kind of shit. Shit makes no sense bro. Don't go all Biowarian and say "But it's FANTASY, it's not supposed to BE REAL, so WHAT if I want to romance A TRANS FURRY VAMPIRE!"
 

Cynic

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Why couldn't they just have been real bros and made it turn based. Seems like everything they are talking about so far will work 100x better in turn based.
 

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The mechanic in of itself is not shit

Good.

but the name and reasoning behind it lore wise so far are kind of shit. Shit makes no sense bro.

Who cares? Vancian magic didn't make sense either when it was invented. You'll learn to accept the fantasy. You just can't deal with it now because it's new and different. This is why generic, unoriginal shit sells.
 

Zed

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I assume the devs will notice this obvious problem and will balance it.
Assume makes an ass out of u and me.

Seriously though, they might think it's real great because it would work under these conditions:
I'll be using slo-mo like a motherfucker for this game, coz otherwise, I'd be spamming spacebar like a motherfucker. And I don't like that.

...and I don't know about you but I'd rather eat corn out of an asshole than play in slow motion.
 

J_C

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You just can't deal with it now because it's new and different. This is why generic, unoriginal shit sells.
Meanwhile, Codexians complain about the game being too generic. But when it tries something new, they complain about it not being generic.

I assume the devs will notice this obvious problem and will balance it.
Assume makes an ass out of u and me.

Seriously though, they might think it's real great because it would work under these conditions:
I'll be using slo-mo like a motherfucker for this game, coz otherwise, I'd be spamming spacebar like a motherfucker. And I don't like that.

...and I don't know about you but I'd rather eat corn out of an asshole than play in slow motion.
I've played Dragon Age Origins without any preset AI help, meaning that I had to pause all the time. No big deal.
 

Cynic

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Good.



Who cares? Vancian magic didn't make sense either when it was invented. You'll learn to accept the fantasy. You just can't deal with it now because it's new and different. This is why generic, unoriginal shit sells.

I hope the irony of you talking about originality in the context of a class (alongside many others in this game, let alone the races as well) which has has its name and premise completely ripped from D&D is not lost on you. And I hope you also realise is that generic and unoriginal is exactly what P:E is right now. It's Forgotten Realms 1.5, gimme a fucking break.
 

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...and I don't know about you but I'd rather eat corn out of an asshole than play in slow motion.

I think you'll find that you change your mind about this. There's actually something exciting about watching a battle unfold slowly, microsecond by microsecond. It's slow-paced enough that you can see every hit connect. The battle becomes more interesting because you can notice what's going on and anticipate things. You don't notice that it's slow. Trying playing a battle in Total War at default speed and you'll see what I mean.

And I hope you also realise is that generic and unoriginal is exactly what P:E is right now. It's Forgotten Realms 1.5, gimme a fucking break.

But apparently not generic and unoriginal enough for you. Because there's only way that monks can work, right? Bald Asian men wandering around in Western Europe and dodging dragon claws - TOTALLY REALISTIC.
 

J_C

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Good.



Who cares? Vancian magic didn't make sense either when it was invented. You'll learn to accept the fantasy. You just can't deal with it now because it's new and different. This is why generic, unoriginal shit sells.

I hope the irony of you talking about originality in the context of a class (alongside many others in this game, let alone the races as well) which has has its name and premise completely ripped from D&D is not lost on you. And I hope you also realise is that generic and unoriginal is exactly what P:E is right now. It's Forgotten Realms 1.5, gimme a fucking break.
Yet you complain that the monks don't work as generic monks.
 

Zed

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...and I don't know about you but I'd rather eat corn out of an asshole than play in slow motion.

I think you'll find that you change your mind about this. There's actually something exciting about watching a battle unfold slowly, microsecond by microsecond. It's slow-paced enough that you can see every hit connect. The battle becomes more interesting because you can notice what's going on and anticipate things. You don't notice that it's slow. Trying playing a battle in Total War at default speed and you'll see what I mean.
The Total War games are some of the worst games I've played so I rather not. Also the last game I'd ever want to play in a slow mode.

IE games didn't have slowmotion and it shouldn't be a necessity to slowmo for efficiency in this game.
 

Cynic

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Yet you complain that the monks don't work as generic monks.

Where the fuck did I say that? I said the Wounds concept was retarded and they should have called it something else. The mechanic in of itself is fine.
 

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The Total War games are some of the worst games I've played so I rather not. Also the last game I'd ever want to play in a slow mode.

IE games didn't have slowmotion and it shouldn't be a necessity to slowmo for efficiency in this game.

If you'd rather use pause you can do that. But I'm telling you slow motion is the best thing that could happen to this genre. It would finally end the false comparisons with turn-based combat (PAUSE IS MEANT TO BE A COMPROMISE BETWEEN REAL TIME AND TURN BASED, OMG DECLINE).

Another game with slow-down mechanics is the Myth series. Do you like those?
 

dunno lah

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Okay...it's "Teach the Newfag" time:
I finished BG1 recently for the 1st time(newfag remember) and I pressed spacebar like at every point my char got hit. Am I playing it wrong?
 

evdk

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Another game with slow-down mechanics is the Myth series. Do you like those?
Doesn't Myth have pause as well?

Okay...it's "Teach the Newfag" time:
I finished BG1 recently for the 1st time(newfag remember) and I pressed spacebar like at every point my char got hit. Am I playing it wrong?
Well, you could setup some automatic triggers for pausing, so mashing the spacebar like a tard does not seem smart, but it's not inherently a wrong way to play it. I would say it's useless, but that's a different debate.
 

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Another game with slow-down mechanics is the Myth series. Do you like those?
Doesn't Myth have pause as well?

Sure, and so does Total War. There's no reason not to have both. Combat that can be slowed down can also be stopped.

Okay...it's "Teach the Newfag" time:
I finished BG1 recently for the 1st time(newfag remember) and I pressed spacebar like at every point my char got hit. Am I playing it wrong?
I would say it's not very fun to play that way. But many people are tempted to play like that, and slow motion will be able to cure them of this. Since they can make the combat run slow enough for them to keep up with things, instead of having to "pause spam".
 

Zed

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The Total War games are some of the worst games I've played so I rather not. Also the last game I'd ever want to play in a slow mode.

IE games didn't have slowmotion and it shouldn't be a necessity to slowmo for efficiency in this game.

If you'd rather use pause you can do that. But I'm telling you slow motion is the best thing that could happen to this genre. It would finally end the false comparisons with turn-based combat (PAUSE IS MEANT TO BE A COMPROMISE BETWEEN REAL TIME AND TURN BASED, LOLOLOL DECLINE).

Another game with slow-down mechanics is the Myth series. Do you like those?
Haven't played Myth.

The comparisons to turn-based combat (to me) doesn't come from the pausing. It comes from the fact that the game simulates turns in real-time.

The pauses are there for a tactical reason. You pause, issue commands to all your dudes, and then kinda see how the next few "turns" play out. Then you pause again, or whenever you deem necessary.

To be clear, I don't have a problem that slowmotion is in the game. My problem is that I could be forced to play it because there's just too many active abilities that I would otherwise not have time to activate -- unless I would want to pause every second because my monk takes damage.
 

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To be clear, I don't have a problem that slowmotion is in the game. My problem is that I could be forced to play it because there's just too many active abilities that I would otherwise not have time to activate -- unless I would want to pause every second because my monk takes damage.

Understood, but of course that would be a problem even if slow motion wasn't in the game.

So basically your problem is that you think they're putting mechanics in the game that will FORCE people to use slow motion. You think the game should be designed such that slow motion is completely optional.

That's a legitimate gripe - you should ask Josh about it. Or I can, if you want.
 

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Realismfags. Realismfags never change.
Just 4 words and yet so much wrong on the most basic level ;)

Every form of fiction, be it a novel, a film or a game, no matter how fantastic, needs to follow a consistent model or structure of the pesented reality. That model is pretty much always, at least on the most basic levels, based on our own reality: we don't know any other. Therefore, the author of fiction has to convince the audience that what they read/hear/see is true within the created reality: has to create secondary belief.

Now, if the mechanics governing how the masochist plays are incosistent with the rest of the rules existing in the fictional world, the created reality is no longer credible. The gamers refuse to believe all of that is possible. And in my view, that's what'll likely happen here. Why does only the monk benefit from being manhandled? Is this magic? If it is, why only monks have access to it? It's all not very clear, right now.

So it has nothing to do with being a realismfag (which I am to some extend :P)
 

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Now, if the mechanics governing how the masochist plays are incosistent with the rest of the rules existing in the fictional world, the created reality is no longer credible. The gamers refuse to believe all of that is possible. And in my view, that's what'll likely happen here. Why does only the monk benefit from being manhandled? Is this magic? If it is, why only monks have access to it? It's all not very clear, right now.

"Why can only the mage cast spells? Why can't my fighter cast spells?"

The gamers refuse to believe all of that is possible.

Just like consoletard Morrowind players who couldn't believe their sword missed the mudcrab, amirite?
 

~RAGING BONER~

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Why couldn't they just have been real bros and made it turn based. Seems like everything they are talking about so far will work 100x better in turn based.
life itself would be better if it were turn based...it would all just make so much more "sense".

/Aspie
 

norolim

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"Why can only the mage cast spells? Why can't my fighter cast spells?"
Ahh, you see. If it's just some basic masochist magic, mages you mentioned should know some more powerfull versions of the skill, don't you think. Or is it some other, special kind of magic...? Besides, it's not stated it has anything to do with magic. That was just one posssibility.

Just like consoletard Morrowind players who couldn't believe their sword missed the mudcrab, amirite?

No, I'm afraid, not like that. Unfortunately, I can't really think of a way to explain the concept in more simple words for you.

EDIT:
Oh, I know. Imagine you are watching a film adaptation of The Hobbit or There and Back Again. You know it's all bullshit, that there are no elves and dwarves, but you believe all that is possible within the fictional reality of the Middle Age. An then comes an albino orc from the last grade, who just wants to bi the shit out of the romantic little dwarf and take his girlfriend to prom. That's when you leave the theatre.
 

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Besides, it's not stated it has anything to do with magic.

Wrong. All class abilities in the Project Eternity world are based on soul power, which can manifest itself in various ways based on different training disciplines.

Get your head out of the Forgotten Realms box, bro.
 

J_C

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Is this magic? If it is, why only monks have access to it? It's all not very clear, right now.
Because they train their soul and body in a special way. That's what shaolin monks do in real life FFS!
 

Arkeus

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Ahh, you see. If it's just some basic masochist magic, mages you mentioned should know some more powerfull versions of the skill, don't you think. Or is it some other, special kind of magic...? Besides, it's not stated it has anything to do with magic. That was just one posssibility.
Because every classes in PE gain exp by mastering their soul. There is no pretense that any classes doesn't use it, they just all use them in different ways.

Monks, in PE, seems to be traditional REAL LIFE western monk where things like self-flagellation and self-starvation were very important themes when it came to mastering yourself and communing with the divine.

So, yeah, lorewise it makes perfect sense.
 

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