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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Sensuki

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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I'm lazy. I'll just copy/paste what I wrote on teh PE forum:

I also noticed it reflects the currently popular view that women have no breasts (beacuse if they did, it would be sexist). Good job.

I agree with this point.

edit: although I do recall the Godlike concept character to be rather stacked under her brigantine armor.
 

Sam Ecorners

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Gallbladder of Western Civilization
Didn't Sawyer say that monk's abilities only affect stamina damage and not health damage? On top of that, monks don't negate damage, it's just applied over time, so i don't see how any of this is lacking in verisimilitude: monk still gets hurt, but can withstand physical pain longer than others, and use it to achieve some level of enlightenment via mortification of the flesh.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Didn't Sawyer say that monk's abilities only affect stamina damage and not health damage? On top of that, monks don't negate damage, it's just applied over time, so i don't see how any of this is lacking in verisimilitude: monk still gets hurt, but can withstand physical pain longer than others, and use it to achieve some level of enlightenment via mortification of the flesh.
If you use your wounds fast enough you won't take damage from them. It's not going to be "no damage" because as specified in the update monks still take some stamina damage.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
But health and stamina are connected, you take damage to both at the same time. The update doesn't distinguish between health and stamina damage.


I like the Monk concept because there is some decision-making involved in using the special attacks. For one, all the damage is not converted to Wounds. So if you want to accumulate a lot of Wounds to unleash that super special attack or multiple special attacks in a row, you'll have to sacrifice a lot of health for that. This is important because there's no healing or rest-anywhere, meaning you also have to think about upcoming battles.

Also, I don't get the micromanagement complaints. How does this lead to more micromanagement than when you're using standard attacks? The only extra thing that needs to done to keep an eye on Wounds, which, unless the UI is designed like shit, should be as painless as keeping an eye on health, and not involve pressing any buttons.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
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There was the pre-Augustine Irish monk tradition that was into competitive mortification, that might be a thing

Also tedious micromanagement in RTw/P? Surely not
 

Arkeus

Arcane
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Oct 9, 2012
Messages
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What about an option for automatically use the accumulated wound in special attacks. That way some of the "micromanagement" haters could be more happy.
There is a reason that Monk isn't a 'core' class, you know. It being a bit harder to use and 'out there' are what non-core is about.
 

dunno lah

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Boleh!land
Fuck the monks. I'm finally going to be able to roleplay as an actual Belmont character with spiked chain whip and you guys should be happy about that too.
 
Self-Ejected

Cosmic Misogynerd

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Codex 2013 Divinity: Original Sin
What about an option for automatically use the accumulated wound in special attacks. That way some of the "micromanagement" haters could be more happy.
There is a reason that Monk isn't a 'core' class, you know. It being a bit harder to use and 'out there' are what non-core is about.
I agree, but that doesn't stop some people of whining about that issue.

Fuck the monks. I'm finally going to be able to roleplay as an actual Belmont character with spiked chain whip and you guys should be happy about that too.
Indeed. :bro:
 

Mastermind

Cognito Elite Material
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Bethestard
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Steve gets a Kidney but I don't even get a tag.
I'm very pleased with the monk. Some of their classes seemed pretty lackluster but this one has an interesting, original mechanic and I'm also pleased with the lack of equipment restrictions. Historically warrior monks came in all shapes and sizes, including armored knights.
 
Joined
Jan 12, 2012
Messages
4,077
I'm very pleased with the monk. Some of their classes seemed pretty lackluster but this one has an interesting, original mechanic and I'm also pleased with the lack of equipment restrictions. Historically warrior monks came in all shapes and sizes, including armored knights.

This. I don't want to be limited to the weaboo monk. Playing like some kind of flagellant... :incline:
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
Sawyer's post on Obsidian forum:


Thanks for the feedback, everyone. To clarify a few things:

* A percentage of damage done to the monk, after DT, is converted to Wound damage. If the monk gets hit for 100 points of damage, a big chunk of that is still sailing through.

* Wounds are "buckets" of damage, so the monk needs to have that amount filled before they gain the Wound resource.

* Monks start with a limited number of Wounds they can carry at one time. Once that limit is hit, additional damage goes straight through. This is one reason why wearing some amount of armor can be a wise strategic decision, even for a monk.

* Monks' unarmed damage does increase as part of their Transcendent Suffering class ability. This makes their attacks competitive with other fast melee weapons, but their raw damage is nowhere near as high as something like a longsword or a maul. When fighting heavily armored opponents, monks can benefit from using other melee weapons (their special attacks still work with them).

* While monks do have several active-use abilities, Turning Wheel exists to give the monk a passive bonus from fighting with Wounds. If you let a monk with Turning Wheel "ride" for a while, he or she will do additional fire damage on melee hits automatically.

We describe monks in a way that makes them sound powerful because we want you to look forward to playing them, but they are not invincible! They also can't do a lot of the things that other classes can. Their strengths are in mobility, status effects on hits, and resisting/confounding status effects on themselves. They're intended to be melee skirmishers, but they lack the raw damage output of rogues and barbarians, they cannot "hold" enemies like fighters can, and they don't have the command/targeted buff capabilities of paladins.
 

stony3k

Augur
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470
Strap Yourselves In
I'm very pleased with the monk. Some of their classes seemed pretty lackluster but this one has an interesting, original mechanic and I'm also pleased with the lack of equipment restrictions. Historically warrior monks came in all shapes and sizes, including armored knights.
I agree. I hardly ever play a monk because the traditional concept sucks. I will probably play this class at least once, and at least P:E is forcing me to think before choosing classes.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Fuck the monks. I'm finally going to be able to roleplay as an actual Belmont character with spiked chain whip and you guys should be happy about that too.

Meh, I did that already in ToEE. Whips are also in NWN.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Rogue should only deal high damage as a result of using positioning or subterfuge to their advantage. Getting more attacks per round due to being faster (higher DEX lighter armour) is also acceptable.
 

Cynic

Arcane
Joined
Feb 22, 2011
Messages
1,850
Fucking hell why don't you all just gang bang Rougey already? I'm sure she'd be fine with it as long as you all wore Sawyer masks and cried while you did it.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Sawyer said:
We'll probably do a lore update for them in the future, but here are the basics:

* Centuries ago, one man founded the fighting monastic disciplines. He was an old warrior who had knocked on death's door many times and had endured numerous periods of captivity and torture. He discovered a method of mentally focusing on his pain to invoke power from his soul. When he left the service of his lord, he devoted his time to developing these techniques and teaching them to other warriors (in this way, he can be seen as a sort of cross between Ignatius of Loyola and Suzuki Shōsan). He believed that mortification of the flesh not only made warriors more powerful, but that it strengthened the souls of its practitioners, making it more likely that their souls would remain intact (i.e., not fragment) when they died. He advocated fighting with bare fists and without armor to emphasize a fighting monk's personal suffering.

* Because the founder of these disciplines was old when he began teaching and died only a few decades later, there are now many different monastic orders. Some are more secluded, some are mendicant travelers, some are mercenaries. They all tend to believe, like their founder, that combat is the ideal path for pursuing their particular brand of mortification of the flesh. Some choose to pursue this in dedicated service, some become mercenaries or assassins, and others devote their lives to dangerous wandering and exploration. There are other groups that also practice mortification of the flesh, but they are not "fighting" monks.

* Monks believe in the fundamental philosophy of mortification of the flesh, but different orders and individuals have wildly different takes on it. Some monks (and entire orders) are very religious, but the founder was not religious and the discipline does not depend on religion. Most monks see the disciplines as a method of self-improvement that can co-exist with (or without) religious beliefs.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
As a side note here, why am i not seeing the names of the people that are posting? All i see is registration date instead of names and then everything else is normal D:
Weird, it's only you.
No, it's me too. I can't see who is posting or his avatar, just a join date.
Looks fine to me, Rake.
Well, i know who you are only because i quoted you. In quotes and alerts i can see the names, but in regular comments,no.Just a join date. It happens since yesterday...
 

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