Mangoose
Arcane
Aye
Eh, my favorite type of encounter is an adventuring party that is similar in build as yours. Along with some nice AI to put it on equal footing.finally some tits in this game
Looks good. I like wights and "im pretty lol jk im a monster"-women. Very Scandinavian folkloreish.
I'm glad they are going for a big beastiary. Creatures are 53534532x times more fun than "guard in red colors".
Balance.Reread what I wrote. I was referring to the opinion being shit.What's shit ? New Vegas ?
Or maybe you've been given the gift of prophecy and you KNOW that Project Eternity will be bad game ?
Exactly which of his opinions are shit?
This seems to be the real problem, while his focus on game mechanics is commendable all seems to be in the function of balance for the sake of balance.Balance.Reread what I wrote. I was referring to the opinion being shit.What's shit ? New Vegas ?
Or maybe you've been given the gift of prophecy and you KNOW that Project Eternity will be bad game ?
Exactly which of his opinions are shit?
This seems to be the real problem, while his focus on game mechanics is commendable all seems to be in the function of balance for the sake of balance.Balance.Reread what I wrote. I was referring to the opinion being shit.What's shit ? New Vegas ?
Or maybe you've been given the gift of prophecy and you KNOW that Project Eternity will be bad game ?
Exactly which of his opinions are shit?
No, balance is the principal foundation, the rest is support.That's not really true though is it? It is true that balance is, sadly, one of the pillars of his design philosophy, but it is hardly the only one. Playtesting is another (mechanical practice). Documentation and transparancy another.
How about Sawyer's transformation from a young man into a middle-aged lesbian cyclist.
Gettin' real tired of wuss wizards (hereafter referred to as "wussards") in RPGs in the name of balance.
In this game, an Irish cat-midget wielding a sharpened letter opener will be "equally attractive choice-ified" (thanks, Infinitron) against a sorcerer who's spent years studying forbidden arcane texts and performing eldritch experiments. This is at least one instance when the source material had it right. The wizard can fight a giant demon while en route to a sudden stop at the bottom of miles-deep shaft; the fat midget trips, falls on his face, and shits his pants whenever a goblin pokes its head over a rock in the distance.
http://www.formspring.me/JESawyer/q/411582357821218135This seems to be the real problem, while his focus on game mechanics is commendable all seems to be in the function of balance for the sake of balance.Balance.
What's so wrong about that?When it comes to mechanics, I believe we should design systems that work together to produce challenging gameplay content and a variety of tools players can use to overcome those challenges. If challenges can be easily circumvented by using one skeleton key tactic (whether it's reloading, a singularly overpowering item/ability, or something else), then the gameplay will get boring quickly.
I think gameplay is most enjoyable when there's a balance of frustration and triumph. Without frustration, triumph becomes cheap. Continuous frustration with minimal/infrequent triumph often feels like it isn't worth the effort. Every player has a different balance point for what they enjoy, but if the systems have easy "outs", it can make the challenges trivial.
They're wrong.What do you think about how some people say that balance doesn't matter in a non-competitive single player game?
Ok, who was the idiot who renamed the thread?
Wait, wat happen? I'm not up to date and want a tl;dr or links.Sawyer wants to end that... little does he realize, this sort of "cheating" is one of the most fun things about Baldur's Gate.
Wait, wat happen? I'm not up to date and want a tl;dr or links.Sawyer wants to end that... little does he realize, this sort of "cheating" is one of the most fun things about Baldur's Gate.
This seems to be the real problem, while his focus on game mechanics is commendable all seems to be in the function of balance for the sake of balance.