felipepepe
Codex's Heretic
Of course I am! There's a invisible Sawyer-GM in the sky clearly telling me that he won't give me anything if I kill NPCs because he doesn't likes that. I don't get Xp not because NPCs are weak, not because a game mechaninc, just because Sawyer dones't like that.But you can STILL KILL THE NPCS AND THERE STILL MAY BE CONSEQUENCES. Nobody is preventing you from playing the game the way you want to. Incentives != rules. You aren't being controlled.Now instead of killing an NPC and facing the consequences, people will kill them and reload since they didn't gain nothing from it. This is dumbing down and streamlining a game to fit the creator's idea of "playing it right", nothing else.
And is even worse if there are still consequences, because why should I face them now? Is LARP-only territory (or metaknowledge), there is no in-game reason for me to kill NPCs now. That's the point, he took a decision that was pratical/moral and turned into meta-gaming/LARPing.
XP are a consequence to your actions, they are markers of your experience. Sawyer's game refuses to acknoledge my experience or rewards in killing an entire city, he's saying "this is MY game, only my objectives and goals will be rewarded". Why killing 5 goblins is more meaningfull than an entire human city?! Fuck that.Seriously, felipe, this sentence is wrong on so many levels. You're not supposed to kill people in games for the experience points. Experience points are a byproduct of progress, not an objective. Your objective in a game is to finish quests, have fun, and beat the game. Not to horde experience points.people will kill them and reload since they didn't gain nothing from it.
Baldur's Gate allowed me to betray for no reason FR-poster boy Drizz't Do'Urden, loot and equip his shit. And gave me a ton of Xp for that. I was "breaking the game", but he was tottaly cool with that and even gave me hidden rewards and a high-five. Sawyer equivalent is shrugging and saying I wasn't supposed to do that, no cookies for me.