Really? All I see is shit graphics, awful camera angle and a terrible UI.It's by far the best RPG released in the last 10 years.I am not interested in shit games.
How is this the first time you've seen KoTC?
Ban J_C.
Really? All I see is shit graphics, awful camera angle and a terrible UI.It's by far the best RPG released in the last 10 years.I am not interested in shit games.
How is this the first time you've seen KoTC?
Ban J_C.
Oh I don't doubt that. Great D&D ruleset. Aha, I get it. Great AI, of course. I believe that, honestly. Thing is, I don't care about that if that's all it offers. I'm not a combatfag. Every Codex favourite game, and my favourite games have medicore to bad AI and they don't translate the rulesets that well. But they have good stories, nice places to visit, good characters, C&C, and interesting NPCs. Wake me up when KotC has these.This so-called "shit game" has the best D&D 3ed ruleset video game implementation, and the best ennemy AI of all the RPGs i know. So, until you've played it J_C, please shut your fucking trap.
More importantly, who thinks "it's fast" is the most important thing in an RPG UI?
Oh I don't doubt that. Great D&D ruleset. Aha, I get it. Great AI, of course. I believe that, honestly. Thing is, I don't care about that if that's all it offers. I'm not a combatfag. Every Codex favourite game, and my favourite games have medicore to bad AI and they don't translate the rulesets that well. But they have good stories, nice places to visit, good characters, C&C, and interesting NPCs. Wake me up when KotC has these.
I would probably take a look at it, but I have an enormous backlog I want to finish. Maybe after that, I give KotC a try.Oh I don't doubt that. Great D&D ruleset. Aha, I get it. Great AI, of course. I believe that, honestly. Thing is, I don't care about that if that's all it offers. I'm not a combatfag. Every Codex favourite game, and my favourite games have medicore to bad AI and they don't translate the rulesets that well. But they have good stories, nice places to visit, good characters, C&C, and interesting NPCs. Wake me up when KotC has these.
Ok i understand, but as another "storyfag" (fuck i hate those stupid labels), this game is still worth it : gameplay is so good that i enjoyed the "first D&D era" scenario just as much as my first P&P sessions back in the days. A simple but genuine kind of pleasure, contrary to ToEE for example, who left me a bitter aftertaste.
Alas, the things we could do with an editor...
retarded drivel
Oh how easy is to bring out the beast from Codexers.retarded drivel
Kill yourself, you fucking ponce.
I romanced the human chicks, if you really want to know.Acting like a biotard does that to people.
Plz tell me about your Tali romance, you poof.
This is absolutely the most important thing in a UI. Especially in a party-based, turn-based game. Actually, in every game.More importantly, who thinks "it's fast" is the most important thing in an RPG UI?
You got me, it's all just a ruse.Guys guys, this is all just a ruse, it's Matt trying to fool us by posting retarded crap on his J_C account, about Metro Last Light, then about Fallout, and now he's moved on to KotC. Nice try Matt, but I am not so easily fooled.
I though D&D is shit...This so-called "shit game" has the best D&D 3ed ruleset video game implementation
Me. I hate unnecessary clicking in any game.More importantly, who thinks "it's fast" is the most important thing in an RPG UI?
I though D&D is shit...
Too bad I never considered D&D to be a particularly good ruleset, particularly for computer RPG implementation, and I'm not much of a combatfag. OTOH based on title and screens game looks BSB, and the graphics *IS* atrocious.This so-called "shit game" has the best D&D 3ed ruleset video game implementation, and the best ennemy AI of all the RPGs i know.
In an RTWP game?More importantly, who thinks "it's fast" is the most important thing in an RPG UI?
As a complete package KotC is nothing special, but its snappy controls, animation style, pacing, and encounter design make it an outright blast to play, which is why people hold it in such high regard. It's a nigh-perfect example of a game wherein you don't fight against the interface but rather the mechanics of the game, even if those mechanics are standard D&D fare.Ok, *maybe* the AI makes it interesting to play, I don't know, but nothing I've seen about this game tells me I should play it in the first place.
You can make some impressive looking 320x200 pixelized 2D. Aesthetics is not graphics and aesthetics is shit in this game.Graphics in this game are functional, and don't deter from the experience. Best thing you could hope for considering this is a one man project.
Music is good though (very oldschool but good).
Sometimes that's all I want in a game, yeah.Plus the only thing this game can possibly have going for it is tactical combat with decent AI.
I do want that in my games, but never as the only thing.Sometimes that's all I want in a game, yeah.Plus the only thing this game can possibly have going for it is tactical combat with decent AI.
I do, but not for all my games.I do want that in my games, but never as the only thing.Sometimes that's all I want in a game, yeah.Plus the only thing this game can possibly have going for it is tactical combat with decent AI.