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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

J_C

One Bit Studio
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Developer
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
This so-called "shit game" has the best D&D 3ed ruleset video game implementation, and the best ennemy AI of all the RPGs i know. So, until you've played it J_C, i think it would be best if you could just shut your fucking trap. :)
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This so-called "shit game" has the best D&D 3ed ruleset video game implementation, and the best ennemy AI of all the RPGs i know. So, until you've played it J_C, please shut your fucking trap. :)
Oh I don't doubt that. Great D&D ruleset. Aha, I get it. Great AI, of course. I believe that, honestly. Thing is, I don't care about that if that's all it offers. I'm not a combatfag. Every Codex favourite game, and my favourite games have medicore to bad AI and they don't translate the rulesets that well. But they have good stories, nice places to visit, good characters, C&C, and interesting NPCs. Wake me up when KotC has these.
 

Declinator

Arbiter
Joined
Apr 1, 2013
Messages
542
More importantly, who thinks "it's fast" is the most important thing in an RPG UI?

What could be more important? I hope you don't mean to say that how it looks is more important.
Intuitiveness of the UI is also a consideration of course but I think that it is far less important than speed. You can learn how a counter-intuitive mess works but you can never speed up a slow intuitive UI.
ToEE radial menu for example is easy to use and understand but is excruciatingly slow. And that's why the ability to set quick keys in that game is so important.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
Oh I don't doubt that. Great D&D ruleset. Aha, I get it. Great AI, of course. I believe that, honestly. Thing is, I don't care about that if that's all it offers. I'm not a combatfag. Every Codex favourite game, and my favourite games have medicore to bad AI and they don't translate the rulesets that well. But they have good stories, nice places to visit, good characters, C&C, and interesting NPCs. Wake me up when KotC has these.

Ok i understand, but as another "storyfag" (fuck i hate those stupid labels), this game is still worth it : gameplay is so good that i enjoyed the "first D&D era" scenario just as much as my first P&P sessions back in the days. A simple but genuine kind of pleasure, unlike ToEE for example, which left me with a bitter aftertaste.

Alas, the things we could do with an editor...
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Oh I don't doubt that. Great D&D ruleset. Aha, I get it. Great AI, of course. I believe that, honestly. Thing is, I don't care about that if that's all it offers. I'm not a combatfag. Every Codex favourite game, and my favourite games have medicore to bad AI and they don't translate the rulesets that well. But they have good stories, nice places to visit, good characters, C&C, and interesting NPCs. Wake me up when KotC has these.

Ok i understand, but as another "storyfag" (fuck i hate those stupid labels), this game is still worth it : gameplay is so good that i enjoyed the "first D&D era" scenario just as much as my first P&P sessions back in the days. A simple but genuine kind of pleasure, contrary to ToEE for example, who left me a bitter aftertaste.

Alas, the things we could do with an editor...
I would probably take a look at it, but I have an enormous backlog I want to finish. Maybe after that, I give KotC a try.
 

Cowboy Moment

Arcane
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Feb 8, 2011
Messages
4,407
Guys guys, this is all just a ruse, it's Matt trying to fool us by posting retarded crap on his J_C account, about Metro Last Light, then about Fallout, and now he's moved on to KotC. Nice try Matt, but I am not so easily fooled.:rpgcodex:
 

wergle

Educated
Joined
Apr 11, 2013
Messages
174
Location
Boston, MA
More importantly, who thinks "it's fast" is the most important thing in an RPG UI?
This is absolutely the most important thing in a UI. Especially in a party-based, turn-based game. Actually, in every game.

Edit: The only exceptions are cases where the time it takes to do something must be limited in some way by the game interface, like looting a body in a full loot PvP MMO (see: Darkfall) or equipping a ring in a Dark Souls-type game.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Guys guys, this is all just a ruse, it's Matt trying to fool us by posting retarded crap on his J_C account, about Metro Last Light, then about Fallout, and now he's moved on to KotC. Nice try Matt, but I am not so easily fooled.:rpgcodex:
You got me, it's all just a ruse.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
I though D&D is shit...:?

I'm not responsible for the things you think my friend.

Anyway, what's awesome about KotC's system is that it culled 3.5 to retain only relevant powers and spells, thus creating a slightly simplified but much more rigorous and stable gameplay basis.
It's a good thing because of symetry : now enemies make ample use of each and every spell in the appropriate situation, and the player has to make choices in the same panel they have. Normally in almost every D&D game (maybe not the Goldbox ones, i haven't played them), player can choose spells among a huge panel, a choice that is rendered totally moot by the fact that enemies are limited and retarded (i guess it's not a good thing for AI programers to be flooded with options, as they end up only using the most basic and simple ones), so you don't even have to play strategically and make full use of the options you have.
Here you have to, and in an ideal world that would teach a harsh lesson to every designer that worked on every D&D CRPG of the past 15 years. How many of them know of its exitence though ? :(
 

DraQ

Arcane
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Oct 24, 2007
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Chrząszczyżewoszyce, powiat Łękołody
This so-called "shit game" has the best D&D 3ed ruleset video game implementation, and the best ennemy AI of all the RPGs i know.
Too bad I never considered D&D to be a particularly good ruleset, particularly for computer RPG implementation, and I'm not much of a combatfag. OTOH based on title and screens game looks BSB, and the graphics *IS* atrocious.
I don't have any problem with resolution, but the game just looks shit. Also, what's with derpy highlights around the light sources? Whose bright idea was it to throw smooth highlights on top of the level without accounting in any way for wall geometry making the game look even flatter than it already is, then pixelized, black-outlined torch sprites on top of that?

It's one thing to makea retro top-down game with low res and liited colour palette, but you don't have to make it look so shitty.

And yeah, perspective is shit too. The only explanation I can see is trying to lure in nostalgic U7 fans or something.

Ok, *maybe* the AI makes it interesting to play, I don't know, but nothing I've seen about this game tells me I should play it in the first place.

More importantly, who thinks "it's fast" is the most important thing in an RPG UI?
In an RTWP game?
Everyone who isn't a complete cretin.
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,388
Project: Eternity
Graphics in this game are functional, and don't deter from the experience. Best thing you could hope for considering this is a one man project.
Music is good though (very oldschool but good).
 

BobtheTree

Savant
Joined
Nov 22, 2011
Messages
389
Not even a prototype video for this game and this thread is 700 pages long. I imagine 80% of what is discussed in this thread won't even be present in the final game. :P
 

wergle

Educated
Joined
Apr 11, 2013
Messages
174
Location
Boston, MA
Ok, *maybe* the AI makes it interesting to play, I don't know, but nothing I've seen about this game tells me I should play it in the first place.
As a complete package KotC is nothing special, but its snappy controls, animation style, pacing, and encounter design make it an outright blast to play, which is why people hold it in such high regard. It's a nigh-perfect example of a game wherein you don't fight against the interface but rather the mechanics of the game, even if those mechanics are standard D&D fare.

Also, the combat music is cool enough that you won't mind listening to it over and over again for hours.
 

DraQ

Arcane
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Oct 24, 2007
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Chrząszczyżewoszyce, powiat Łękołody
Graphics in this game are functional, and don't deter from the experience. Best thing you could hope for considering this is a one man project.
Music is good though (very oldschool but good).
You can make some impressive looking 320x200 pixelized 2D. Aesthetics is not graphics and aesthetics is shit in this game.
Plus, seeing coronas floating over walls does deter from my experience by making me queasy - you don't have to be an accomplished artist or anything to see that smooth, alpha blended coronas and effects don't belong in this game. They look derpy as fuck just pasted over solid walls and shit, and they look even derpier when covered by pixelized, non-blended torch sprites with black outlines.

It's one thing to be a graphicswhore, but one *can* rightfully expect someone's game to look at least as good as their fucking website and this game looks worse than those shitty mid-90s websites with fuckload of colors, pointless gifs and derpy scripts making your cursor sparkle.

Plus the only thing this game can possibly have going for it is tactical combat with decent AI. That's good, but in the end you're still left with derpy, banalshitboring premise, uninteresting setting and puke-inducing graphics that let's you, what, kil things in slightly less uninteresting way than usual?
Sorry, but being indie oldschool wannabe doesn't mean you get free ride.
 
Joined
Dec 31, 2009
Messages
6,933
PE is going to feature six characters all with a relatively large assortment of skills, and all of it in real time. This requires a lot of micromanagement, so it goes without saying that UI efficiency is extremely important.
 

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