I don't think respawning is that bad if you know in advance that you're triggering it by resting. It becomes a tradeoff that you need to decide whether you want to make.
And given that P:E will make use of Rest areas, and its inspired by one game I haven't yet played (KotC), I have a question: are 'rest areas' (in KotC) something that you see with certain regularity like in Dark Souls?
It is not a tradeoff. Nothing bad is happening to you. You just get more combat. And we play those games for combat. (mostly since combat is most of gameplay anyway)I don't think respawning is that bad if you know in advance that you're triggering it by resting. It becomes a tradeoff that you need to decide whether you want to make.
It's random/spontaneous respawning like in the IE games that can be a pain in the ass.
But P:E wont have any healing, or medicine. Rest will be the only way for health restoration.https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3765012-disable-sleep-spamming
Whats the point of anything, all those healing potions, secret medical knowledge, value of doctors... when you can just set the timer to three days and spam, spam, spam it all away?
It ruins any pretense that healing or medicine are supposedly rare or valuable.
What?
WHAAAAAAAT?
So... where is this week's update?
DraQ, I believe we're thinking of how resting and respawing works in Dark Souls. Resting can't be interrupted, but when you rest, every single enemy is respawned.
Respawns were one of the first fan suggestions he shot down back in October.Respawning encounters would fix everything
Yeah, they would help. I've actually asked Josh about that, let's see if he responds.
Respawns were one of the first fan suggestions he shot down back in October.Respawning encounters would fix everything
Yeah, they would help. I've actually asked Josh about that, let's see if he responds.
http://forums.obsidian.net/topic/60875-merged-cooldown-thread/page-30You mean those tards asking for elaborate reinforcement scripting? I don't remember him addressing simple respawns.
Dark Souls is an excellent game, but it also solves the problem in the opposite direction. It respawns creatures after rest, not on your way back to the campfire. This is also acceptable within the fiction of Dark Souls because it is quite close to being a world full of monsters and undead. This is not always the kind of area population that the BG/IWD games had.
http://forums.obsidian.net/topic/60875-merged-cooldown-thread/page-30You mean those tards asking for elaborate reinforcement scripting? I don't remember him addressing simple respawns.
Dark Souls is an excellent game, but it also solves the problem in the opposite direction. It respawns creatures after rest, not on your way back to the campfire. This is also acceptable within the fiction of Dark Souls because it is quite close to being a world full of monsters and undead. This is not always the kind of area population that the BG/IWD games had.
He's way too lenient about third edition in this interview http://www.ign.com/articles/2002/03/15/icewind-dale-2-trailer-and-interviewRoguey, just out of curiosity, could you give me an example of something where you disagree with Josh?