Sensuki
Arcane
Crafting: Craft items that help you in combat
Aw shucks, it's a 1 person skill, better add something else to it: Mastur Weapon Sharpenur and Armur Polishur!
That is Hormalakh's point I believe.
Out of those: Concentration and perhaps Use Magic Device are useful on more than one character, the rest are one person per party skills.
Josh and Tim are trying to turn 1-man skills into everyman skills, and instead of re-working the skill, they just slap on an abstract per-character combat bonus. The action 'crafting' only needs to be performed by one character. The character with the highest crafting skill will be the only one making items, anyone else who takes crafting is taking it for 'gear maintenance', these characters will never craft an item.
I imagine Herbalism is designed in the same manner, it's probably going to give you the same bonus as F:NV's Survival skill. Herbalism is the same, it does not require more than one person to know which herbs are which, only the character with the highest Herbalism score will be doing any Herb gathering or identifying, any other character that takes the skill will take it for the increase in consumable duration.
That is not a fix to skills.
Aw shucks, it's a 1 person skill, better add something else to it: Mastur Weapon Sharpenur and Armur Polishur!
That is Hormalakh's point I believe.
Out of those: Concentration and perhaps Use Magic Device are useful on more than one character, the rest are one person per party skills.
Josh and Tim are trying to turn 1-man skills into everyman skills, and instead of re-working the skill, they just slap on an abstract per-character combat bonus. The action 'crafting' only needs to be performed by one character. The character with the highest crafting skill will be the only one making items, anyone else who takes crafting is taking it for 'gear maintenance', these characters will never craft an item.
I imagine Herbalism is designed in the same manner, it's probably going to give you the same bonus as F:NV's Survival skill. Herbalism is the same, it does not require more than one person to know which herbs are which, only the character with the highest Herbalism score will be doing any Herb gathering or identifying, any other character that takes the skill will take it for the increase in consumable duration.
That is not a fix to skills.