hiver
Guest
o_ONo. Fuck no. Item durability should not be tied to crafting skill at all. It makes no sense,(...) they should also rework item durability to have mitigating factors outside of a single combat skill (crafting).
oh...its you again...
it doesn't enhance gameplay
thats what you falsely think, and many others who cannot seem to grasp basic reasoning capabilities.it only is, because Sawyer thinks that having 1-2 dedicated crafters to fulfill whole party needs is bad.
And that all stems from his retarded axiom that all races, genders and classes have to be equal, no stat must be left behind and no build can be fucked up enough to be unviable. Which may arguably be good philosophy when designing competetive PvP or MMO games, but it sucks for singleplayer RPGs.
He has no such axiom at all. Fact. This is your assumption which is - lethe - completely wrong.
No...idiot. he doesnt mean equally good for fuck sake... he means useful, viable - not exactly the same.Looking at the bigger picture, I can see that Sawyer is trying to solve this dilema: "if you have a choice, where one answer is obviously good and other is obviously bad, then you don't really have a choice at all" - what you have is a problem with exactly one correct solution which you should pick every time. Instead, he's trying to present to players a set of choices in which every option is equally good.
Logic based on factually wrong assumption as noted above.But what he misses in his reasoning is that when every option is equally valid, then you also don't have a meaningful choice - since everything leads to the same good outcome it doesn't matter what you pick.
In fact, it means that the player must choose specific options for a specific build - out of a larger pool of options - to choose what is best for his own playstyle and his own gameplay he creates by all the choices he makes.
o_OYou're only picking a flavor of your success.
Thats those guys who are all worse then you in every way, right?So, I can see why his designs might be cheered by idiots
unlike YOU - THE MAN. right? arent you the super awesome hero aintya!?who only want to feel good about themselves and don't like to frustrated by any kind of failure,
but for a person who likes challenge and overcoming obstacles it can only result boring and tedious gameplay.
No, the gameplay should be great and more diverse then ever before. Whats missing is "challenge and overcoming (by re-rolling a char and starting again)" fucked up skills that provide no gameplay viable options.
Understand?