Brotherman Bill
Arcane
- Joined
- Dec 31, 2009
- Messages
- 6,933
Ban MCA
[Chris] I don't mind the dialogue wheel, it works, and also I think it works better with the controller in some fashion, in terms of choosing options, it's a lot easier to get to certain subjects based on the thumbstick when you have a radial like that. The two issues you have with that are, if you spell out the entire line, and then it shows it, and they say it, that sort of wastes player time, but then when you have just the topic points that you're choosing, and then the player says something in relation to the topic, you have the issue like what you were talking about, and then it's not exactly like you imagined that topic being asked about but I think that's a much lesser evil than doing the "I read the whole line, I hit the button, I say the line", I just get tired, I just get exhausted.
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I enjoyed Bioshock Infinite
You prefer Mass Effect's dialogue style Roguey?
Roguey justdislikes MCA andenjoyswatching his apologists squirmtrolling the Codex.
It's that. Obsidian cannot afford to condemn modern games and publisers like Fargo did,at least not yet. They are too big.Looks like Obsidian really needs those AAA Publisher contract work...
MCA is basically praising popamole design and justifying how the dialogue wheel forces players to hear the AWESOME voice acting (no doubt it contributes to EMOTIONAL ENGAGEMENT).
I enjoyed his previous works (Fallout 2, PST and MOTB), but if a decade or so down the line he slowly spirals like Lord British... well fuck.
Hopefully though its just fishing for AAA contracts to keep the studio employed, and it wont affect the cRPG KS projects...
It's that. Obsidian cannot afford to condemn modern games and publisers like Fargo did,at least not yet. They are too big.Looks like Obsidian really needs those AAA Publisher contract work...
MCA is basically praising popamole design and justifying how the dialogue wheel forces players to hear the AWESOME voice acting (no doubt it contributes to EMOTIONAL ENGAGEMENT).
I enjoyed his previous works (Fallout 2, PST and MOTB), but if a decade or so down the line he slowly spirals like Lord British... well fuck.
Hopefully though its just fishing for AAA contracts to keep the studio employed, and it wont affect the cRPG KS projects...
In the previous interview Avellone said that he would like Obsidian to come to a point to be working on 3-4 PE style games at the same time,some kickstarted and some not, because that was Black Isle.
If they manage to come to that point, then they could be more picky with publisers and negociate their contracts at their own terms, because they will not need to take them. Until then, they will continiue the fishing for publisers to stay in buisness.
Well maybe not. First let's see if his Wasteland 2 area design is any good
Well maybe not. First let's see if his Wasteland 2 area design is any good
He doesn't say whether there will be a skill like Tumble or whatever though.
He doesn't say whether there will be a skill like Tumble or whatever though.
The equivalent of Tumble would be a skill that lets you escape melee engagement lock with a reduced damage penalty. Josh doesn't seem like the type who would let you escape it without taking any damage at all, except maybe as a high level class-specific ability.