Maybe. I am not as pro-Sawyer as Roguey and Infinitron but I think the main difference between characters will pretty much be your choice of class and attribute selection.
In combat, classes still have different strengths by default, which is good even if you or I may not agree with the direction of all classes. I am not really a fan of the 4E-ism of Rogues and Rangers being the primary DPS giants, for instance.
The skill design isn't essentially
bad, previously most skills were just okay well it doesn't really matter who takes a skill as long as someone has it. Now you can use a skill to augment your build.
I am glad that the game is not exactly "Pathfinder for 4E", but it is erring pretty close in many departments. The only thing that doesn't scream 4E is the class ability and resource design.
Uh this is how D&D 3E D&D4E worked. This is Josh being loyal to how this game is expected to be.