Delterius
Arcane
People who play battle mages are boring bethesdatard munchkins who have no love for challenge and no sense of style![]()
Or the remaining vast ocean of RPGs that allow for hybrid classes.
Agree on the sense of style, tho.
People who play battle mages are boring bethesdatard munchkins who have no love for challenge and no sense of style![]()
Why do you even need a feat to do those things? SAAAWYEEEERSo don't take the feats that let you wield swords and wear armor? I'm failing to see a problem here.People who play battle mages are boring bethesdatard munchkins who have no love for challenge and no sense of style
Real mages wear dresses-- er fuck I mean, robes. Robes.
I already had a conversation like that at Obsidian's with walls of text proe and countra ("mages with swords" or somethin) and I don't want to start another one; in the end heavy restrictions on class is a system you either enjoy or not. I enjoy it and want one in a game which is supposedly an IE successor.So don't take the feats that let you wield swords and wear armor? I'm failing to see a problem here.
You should have seen the monk threads at Obsidians, there were warsmonk
Same effect can be achieved in IE games. The difference is that in IE you go the dual or multi-class route, in PE you pick the feats.I already had a conversation like that at Obsidian's with walls of text proe and countra ("mages with swords" or somethin) and I don't want to start another one; in the end heavy restrictions on class is a system you either enjoy or not. I enjoy it and want one in a game which is supposedly an IE successor.So don't take the feats that let you wield swords and wear armor? I'm failing to see a problem here.
Depends on the game, it's in BG2 where monstrosities like kensai/mage came to be, in BG1 multi classing was very tame.Same effect can be achieved in IE games
Depends on the game, it's in BG2 where monstrosities like kensai/mage came to be, in BG1 multi classing was very tame.Same effect can be achieved in IE games
Am I doing this right?![]()
That pretty much sums it up.Pardon me, but that is not what the real complaint is. The entire idea of a party based game is structured on the assumption that individual party members have individual weaknesses and strengths and non-overlapping roles. If it were NOT so I would just have 6 wizards and get done with it.
It's only pointless ifThis is why I accept abstractions of class systems - it's not that wizard can't grab a sword, he can, but it's pointless, because when facing real fighter, he'll face these sorts of fanatics of martial combat.
I don't think a mage will need to pick feats/talents to simply use swords and armor, but he probably won't be very good with them without the proper talents. I think that in general, PE will rely to a great extent on passive talents and class abilities, as a replacement for the "inherent" differences between the classes in D&D (THAC0/BaB progression, hit dice, etc)
It's about specializations, not restrictions. Do what you want, but others might be better than you.
That's actually more dangerous to the player, since trying to advance a character in a role he's not suited for might end up permanently gimping him. With restrictions, you never face that danger.
How very un-SawyerianThat's actually more dangerous to the player, since trying to advance a character in a role he's not suited for might end up permanently gimping him.