Oh noes I have to choose if the character spent his youth studying magic or practicing swordplay
That would be the case in a IE game, where character customization is mostly contained within your class - which stands for, in part, the character's history.
But in P:E's case, much character customization goes through skill choices. Meaning that the character hasn't spend his youth learning swordplay, but rather is choosing to learn one thing or another as times passes. Its building a character through development, which here happens through
game mechanics. Can't understand why exactly a codexian would oppose this.
Besides, I just don't understand why RPG enthusiasts would keep class stereotypes so close to their hearts. Have we been playing the same genre? There are often more rules about creating a hybrid character than a pure physically inept wizard.