D&D dragons are just awesome. It's great how they all have different kinds of traits and personalities, some more intelligent than the others.
One thing I hate about D&D (well, FR at least) dragons is that they are colour coded for players' convenience.
"Oh, look, it's a black dragon so it's chaotic evil!!!1"
I bet that if I replaced "dragon" with "human" in the above sequence a lot of people would be up in arms.
So that means the Dragon proper have no real desire to protect their young/hide them...
rope kid said:
They usually lay eggs when they are still drakes, which makes them (and the eggs/wurms) very vulnerable
http://forums.somethingawful.com/sh...rid=0&perpage=40&pagenumber=450#post417323282
I think that makes little sense - if they are mostly post reproductive and don't do anything to help the younger, the adult dragons serve no "purpose" evolutionarily speaking. Yes, I'm aware that a fantasy universe might not necessarily have its species arise through evolution but it still feels awkward and sloppy.
Now, if only the full grown dragons would reproduce, either in small volumes and caring about offspring or in large volumes, but leaving the offspring on its own, or if full grown dragons would be post reproductive but act as protectors for younger forms (like Niven's Paks), then it would make sense.
Not really caring about droves of sub-sapient offspring would also not necessarily make them "nasty" in terms of personality, just different from humans.
Except class based gear restrictions are one of the dumbest things ever. Comparable only to level based gear restrictions and egregious level scaling.
Mage should generally avoid rushing in with sword in hand not because he can't hold that sword, but because it would reduce him to a very shitty warrior.
Still for a situations when you really wish your mage was a warrior, even excessively shitty one, mage should be able to take up a sword and try to stab someone in the face with it because swords have fucking hilts that are designed to be grabbed and operated by generic humanoid, they don't rely on some proprietary, warrior exclusive interface.