coffeetable
Savant
- Joined
- Dec 18, 2012
- Messages
- 446
I think we'll get two big cities, but a) one will be much larger than the other and b) neither will be on par with Athkatla (which was ridiculously huge, content-wise)
They didn't promise it, it's just Athkatla is the first thing to mind when someone says "big city in an RPG".I don't recall them promising an Athkatla. That made up half of a huge game. By big city, I always thought they meant something like Baldur's Gate. But that + wilderness areas is already quite the mouthful.
Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.
They didn't promise it, it's just Athkatla is the first thing to mind when someone says "big city in an RPG".I don't recall them promising an Athkatla. That made up half of a huge game. By big city, I always thought they meant something like Baldur's Gate. But that + wilderness areas is already quite the mouthful.
Baldur's Gate and Athkatla are big cities. Spanning multiple large maps with a ton of interiors, characters and quests, big cities are a lot of fun. Like strongholds, they also take a lot of work to do well. We're going to have one big city in Project Eternity. Would you like two? If you take us on an exciting adventure to $3.5 Million, we will take you on an exciting adventure to another big city.
Taken from the Kickstarter project page. Sure, they don't explicitly say "our cities will be as big and content dense as Athkatla" but they shouldn't be that much smaller.
I'm glad they promised 2 big cities.
1 huge city in an expansive area that should clearly have more always feels unnatural. Like Arcanum with every city feeling unfinished compared to Tarant.
Agreed, that was my main gripe with SoZ - cities and dungeons being so tiny.
Well, josh specificly said that BG and Athkatla were extremely disbalanced in terms of content and they intend to prevent stuffing big cities with the majority of content in the game.
That. He said that the pacing in BG2 was off, with Chapter 2 being half of the game itself. Athkatla has too much content compaired to the rest of the game. So my guess is something along the lines of Athkatla with less content(Baldur's Gate) and that missing content will be relocated in other areas, maybe at different chapters of the game.Well, josh specificly said that BG and Athkatla were extremely disbalanced in terms of content and they intend to prevent stuffing big cities with the majority of content in the game.
I think he says that just about Athkatla, not Baldur's Gate.
And if he is a furry or other nonhuman freak of nature? In PE races cannot interbreed so I guess you'll earn stronghold one way or another.The PC could discover he is related to some long-gone Dyrwood nobility, and has inherited the "Stronghold" (which is now a long-abandoned ruin) by a letter, tempting him to travel to this land.
Good pointAnd if he is a furry or other nonhuman freak of nature? In PE races cannot interbreed so I guess you'll earn stronghold one way or another.The PC could discover he is related to some long-gone Dyrwood nobility, and has inherited the "Stronghold" (which is now a long-abandoned ruin) by a letter, tempting him to travel to this land.
Fantasy role-playing video game. Succeeded Double Fine Adventure as the highest funded Kickstarter video game. Was succeeded by Torment: Tides of Numenera in April 2013. Including private backers, the project raised over $4.5M.