But it's also a lot of extra work. They've bitched about the amount of work that a successful KS pitch requires often enough. Also, why would they need a new IP when they have PE? They most likely are already making something for a publisher (in addition to PE and South Park) - I'm pretty sure both Avellone and Feargus have stated that they want to maintain that side of business as well, because Obsidian is too big to survive on KS alone.
I know they can't rely entirely on Kickstarter, but they'd be daft not to develop as many IPs as they can. I could easily consume two or three Obsidian RPGs a year.
They're still working on the backer site. The forms are all ready to go once the backer site goes up.
Darren Monahan (one of the owners) is developing it along with Brandon Adler. It's going to be more expansive than we originally envisioned.
Josh Sawyer @jesawyer
designing 50+ unique weapons. it's one of my favorite things to do.
https://twitter.com/jesawyer/status/383322775558950912
Josh Sawyer @jesawyer
designing 50+ unique weapons. it's one of my favorite things to do.
wtf yall niggas be even talking about for 853 pages
https://twitter.com/jesawyer/status/383325356070932480Sawyer said:most of our base weapons are fairly traditional but the unique versions can be a li'l more wacky. no huge dildos, tho. soz.
BG1 had something like 20 unique companions, but how many unique weapons? If you dicount weapon type and weapon type+1/2/3, it goes down REALLY fast.Combat-focused game!
Seriously, 50+ unique weapons versus how many "unique" companions? Six... eight?
Dildos are out. I repeat, dildos are not weapons in P:E.
BG1 had something like 20 unique companions, but how many unique weapons? If you dicount weapon type and weapon type+1/2/3, it goes down REALLY fast.Combat-focused game!
Seriously, 50+ unique weapons versus how many "unique" companions? Six... eight?
BG1 had something like 20 unique companions, but how many unique weapons? If you dicount weapon type and weapon type+1/2/3, it goes down REALLY fast.Combat-focused game!
Seriously, 50+ unique weapons versus how many "unique" companions? Six... eight?
Ah, i thought you were saying that 50 unique weapons was too low. My excuses.I don't think this game will be as massive as BG, so all this combat centric content will have a greater density in PE. Also, I prefer the unique items from Icewind Dale, which is what Sawyer's post reminded me of.
BG1 had something like 20 unique companions, but how many unique weapons? If you dicount weapon type and weapon type+1/2/3, it goes down REALLY fast.Combat-focused game!
Seriously, 50+ unique weapons versus how many "unique" companions? Six... eight?
I don't think this game will be as massive as BG
So far we have Prototype stuff which is 1 village, a few wilderness areas and some dungeons; The Stronghold area (unfinished, and also possible the same worldmap location as the Endless paths) and Defiance Bay which will be 5 or 6 districts.
But what about proud tradition of dildo-weapons every modern respectful company strives to uphold? How could he go against the future and the progress?https://twitter.com/jesawyer/status/383322775558950912
Josh Sawyer @jesawyer
designing 50+ unique weapons. it's one of my favorite things to do.