Yeah man, that's totally different from IE games. Oh, wait. Classes still had roles.
They didnt have just the one role to role them all.
My warriors werent "tanks", sometimes my mage with stoneskin was the tank, sometimes his summons were. My rogues werent dps, they did pretty good damage and were all about either positioning or ranged shit like arrows of fireball, potions of invisibility, etc., they also made for awesome scouts. My warriors could either deal damage or take it depending on the weapons/armor they were using and they felt different depending on the kit. My clerics either buffed the party, buffed themselves or buffed/healed the party, or simply went to the frontlines themselves and fucked shit up.
Not saying IE games did it right, just saying sawyer went in the wrong direction, he should have spread the roles, give more freedom to chose yours even in the same class, not cut out that very freedom in the name of balance!!!
Xeon Yes, he did say that, but he also said that warriors tank, rogues dps, no one will ever outdo them at what they are good at, and that if you chose to give them another role it will mean that youll be pretty much using them the wrong way.
PS: i just realized that no matter how much i say hes wrong, it does not matter, he wont read it/care, and i still havent seen all hes got planned, so ima drop it for now, who knows how it will end up being. His analysis and critics of old/current systems seem pretty accurate and true (even if a bit tired, everything he points out has been talked over a thousand times in D&D forums), even if his design philosophy sounds like bullshit, i cant be sure it will turn out being shit.