Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

imweasel

Guest
They gathered over $4 million, over 400% of what they originally proposed. Delays are to be expected because of the additional features they are implementing into the game. I personally don't expect the game to be released until Q3/Q4 2014.

Anyway, they are probably working on a gameplay demo and probably won't show it until it is nearly perfect in order build up some hype. Which is smart, avoiding the wrath of the extremely finical codex is generally also a good idea. :cool:
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
They gathered over $4 million, over 400% of what they originally proposed. Delays are to be expected because of the additional features they are implementing into the game. I personally don't expect the game to be released until Q3/Q4 2014.

I think so too. Also they are barely done with the prototype after a year. How are they going to build a huge world with two major cities in just half a year?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They gathered over $4 million, over 400% of what they originally proposed. Delays are to be expected because of the additional features they are implementing into the game. I personally don't expect the game to be released until Q3/Q4 2014.

I think so too. Also they are barely done with the prototype after a year. How are they going to build a huge world with two major cities in just half a year?
As I see it, building a prototybe with all the mechanics is the most time consuming to do. You have to make and program the ruleset, modify the engine for your own needs, after that, making content is the "easier" and faster part of development.

I think they will finish it around Q3 next year.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
I also believe they have already begun making maps a long time ago, as that's another of those "very time consuming" things.
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
wasteland 2 is (afaik) still on schedule for a 2013 release, which would give it a <20 month development cycle, up from an original 18 month cycle. if pe has slipped/expanded in the same way, it'll be out july 2014, which lines up with the "summer 2014" that's been bandied about
 

Ramireza

Savant
Joined
Apr 14, 2013
Messages
287
wasteland 2 is (afaik) still on schedule for a 2013 release, which would give it a <20 month development cycle, up from an original 18 month cycle. if pe has slipped/expanded in the same way, it'll be out july 2014, which lines up with the "summer 2014" that's been bandied about

Wasteland 2 will not be released this year, you can count on this. I think W2 will be on our Harddisks about april/may 2014.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,648
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
They gathered over $4 million, over 400% of what they originally proposed. Delays are to be expected because of the additional features they are implementing into the game. I personally don't expect the game to be released until Q3/Q4 2014.

I think so too. Also they are barely done with the prototype after a year. How are they going to build a huge world with two major cities in just half a year?

the prototypes and vertical slice are very serial processes. iterate, evaluate, repeat. once you've established the pipelines and framework though, you can massively expand your team and do everything else in parallel
 

Deleted member 7219

Guest
How are they going to build a huge world with two major cities in just half a year?

Cut story and companion development content and make this a full-on Icewind Dale dungeon crawler.

I sincerely hope they don't do that.

Same.

Obsidian's best games have been their story focused ones - KOTOR 2, MotB, Fallout: New Vegas. Games with strong stories and character interaction with the game world are what I want to play. The IWD games were pretty but boring.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
How are they going to build a huge world with two major cities in just half a year?

Cut story and companion development content and make this a full-on Icewind Dale dungeon crawler.

I sincerely hope they don't do that.

Same.

Obsidian's best games have been their story focused ones - KOTOR 2, MotB, Fallout: New Vegas. Games with strong stories and character interaction with the game world are what I want to play. The IWD games were pretty but boring.
I wouldn't say boring, but i agrre with that. Obsidian should focus on narrative.
I know some of you guys are starved for a Gold-Box like game, but do you seriously consider Obsidian the best fit for that role?
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
You're replying to Dorateen, guys.
I know. I was just curious. Do these "oldschool" dungeon crawler fans even like Obsidian's games and would they want a game of that style from them? In my mind they should be the most critical of Obsidian in general.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,648
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You're replying to Dorateen, guys.
I know. I was just curious. Do these "oldschool" dungeon crawler fans even like Obsidian's games and would they want a game of that style from them? In my mind they should be the most critical of Obsidian in general.

Well, Obsidian showed they still care about the dungeon crawler crowd when they made Storm of Zehir. And of course the lead designer of PE is Mr. Icewind Dale himself.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Same.

Obsidian's best games have been their story focused ones - KOTOR 2, MotB, Fallout: New Vegas. Games with strong stories and character interaction with the game world are what I want to play. The IWD games were pretty but boring.
All of Obsidian's games are story focused. I would say New Vegas is less story focused that almost all of Obsidian's other games. Only SOZ is less so.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Well, Dungeon siege is not exactly what I call story focused. Neither is NWN2 OC "Story focused" unless this term has some bizarre definition.
Linear games where you can't do anything but follow along with the story. Seems like it's a "focus" of the games to me.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
You're replying to Dorateen, guys.
I know. I was just curious. Do these "oldschool" dungeon crawler fans even like Obsidian's games

If you haven't noticed, the Codex "thing" as of late is lamenting that so few dogs are cats. I.e. a bunch of people want every game to cater to them specifically, and if a game doesn't fit their subjective preferences the game "sucks."

This is strong above all with the dungeon crawl crowd. Mondblut once told me you couldn't debate objective quality at all, i.e. relativism at its most extreme, i.e. "I want cats not dogs" is the only topic of debate one can ever have.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I.e. a bunch of people want every game to cater to them specifically

As of late? :smug:

Though the combatfags, the storyfags and many other fags were once united against a vaguely defined Decline; The power structure has now shifted. The Eternal Battle for what is an RPG is now fought with many others and, though apparently very optmistic about the future, Codexia may now face a new kind of Civil War. One were every participant accuses each other of being Biodrone refugees.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,733
I know some of you guys are starved for a Gold-Box like game, but do you seriously consider Obsidian the best fit for that role?
Josh Sawyer is the best fit for that role.

http://forums.obsidian.net/topic/50362-isnt-it-ironic/page-3#entry876211
Honestly, I think it's really sad that RPGs essentially get a pass on having fundamentally junk core gameplay. And yes, I do consider combat to be a core gameplay element of most RPGs. Even in Fallout, combat was one of the core elements.

http://forums.obsidian.net/topic/53034-fonv/page-8#entry970284
That is the logical conclusion: give the players fun things to do for as long as they are fun. When an ordinarily enjoyable mechanic becomes an irritating rote exercise in endurance simply because the leveling system was designed with grinding in mind, that's pretty bad game design. It's intolerable in "non-RPGs" but somehow accepted in RPGs because RPG gamers have an amazing tolerance for terrible mechanics.

http://forums.obsidian.net/topic/50814-long-rant-on-rpgs-and-comments-on-obsidian/#entry890293
As a company, I believe our biggest weaknesses have been the following:

* Games that are not fundamentally fun. That is, their core mechanics are not quickly enjoyable or do not have lasting value at a variety of difficulty levels.
* Characters that are not visually appealing. This doesn't mean characters that are attractive, but certainly that's part of it.
* Poor overall production values, polish, and stability. Not much to say here.
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
It's intolerable in "non-RPGs" but somehow accepted in RPGs because RPG gamers have an amazing tolerance for terrible mechanics.

That is incredibly true. Maybe because somehow RPGs are the most difficult genre to create, the hardest discipline to master. In German we call that Kür, I have no idea how to translate that. But somehow a good RPG is almost impossible, or at least it's almost impossible for any developer to excel at it.

That's what made me hopeful when Obsidian announced PE. Engaging combat like in IE, a sense of grand adventure like in BG and an involving and well-written story like in PS:T. But I guess that chance is out of the window. So it still stays impossible imo.

Besides, I think good fantasy storys are probably the rarest thing in existence. I basically hate almost every piece of fantasy "literature".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom