Sensuki
Arcane
I can't help but think that some of the design there was deliberate Bethesda fan trope mockery, but I may be wrong because usually Josh likes to be as accommodating as possible.
Bethesda fans certainly deserve it though.
Back on topic:
A couple of things I've been thinking about recently
War Hammers and Morningstars are going to be very useful weapons in that they will allow a melee character to cover all three damage types if they use one of these weapons in their weapon slots. War Hammers and Morningstars will use the most efficient damage type vs the DT of an opponent out of Pierce and Crush. A character could use a War Hammer and a Long Sword or a Morningstar and a Greatsword and cover all 3 damage types.
According to a recent Josh post, the DPS value across weapon speeds has been calibrated to pretty much not matter (this is a re-post of a quote)
Is this a good thing codex?
Bethesda fans certainly deserve it though.
Back on topic:
A couple of things I've been thinking about recently
War Hammers and Morningstars are going to be very useful weapons in that they will allow a melee character to cover all three damage types if they use one of these weapons in their weapon slots. War Hammers and Morningstars will use the most efficient damage type vs the DT of an opponent out of Pierce and Crush. A character could use a War Hammer and a Long Sword or a Morningstar and a Greatsword and cover all 3 damage types.
According to a recent Josh post, the DPS value across weapon speeds has been calibrated to pretty much not matter (this is a re-post of a quote)
BTW, the fast/standard/two-handed differences are much less pronounced than they originally were. Fast weapons do have an efficiency advantage when DT values are comparably lower and two-handed weapons have an efficiency advantage when DT values are higher, but the margins are not large. Because of other considerations that I think are more interesting/important for players, I focused instead on making the weapons have roughly equal viability on the basis of raw damage alone. I.e., it's rarer that players will find themselves questioning whether or not they should be using a fast weapon vs. a two-handed weapon, but they will probably question whether they should attack a target with a stiletto or a club (both fast, one Pierce, one Crush, the former negates DT, the latter has increased Accuracy) or a pike instead of a pollaxe (Pierce vs. Slash/Crush, the former has reach, the latter uses the more advantageous of two damage types
Is this a good thing codex?
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