I've only heard of ethnicity and culture.
Ethnicity is like sub-race, culture is more like uhh backgrounds in NWN2 I guess. Not actually sure what mechanical differences they will have but they will be referenced in dialogue.
Ethnicity and culture are separate characteristics in the game. Individual meadow folk can be from the Vailian Republics just as coastal aumaua can be from Aedyr. The common-name descriptions of ethnicities don't restrict where they can be from. Literally every ethnicity in our race document has a bit-by-bit description of what physical characteristics they have, including facial features, skin tones, hair colors (and textures), eye colors (and shapes), etc. E.g., only savannah folk, pale elves, and boreal dwarves have epicanthic folds. Of those, only boreal dwarves have them consistently.
At the start of the game, the player can create and customize his or her character, choosing from six races and several ethnicities, eleven classes, and a number of cultural backgrounds.
http://forums.obsidian.net/topic/63672-update-50-so-project-eternity/page-5#entry1324476
Ethnicity and culture are separate characteristics in the game. Individual meadow folk can be from the Vailian Republics just as coastal aumaua can be from Aedyr. The common-name descriptions of ethnicities don't restrict where they can be from. Literally every ethnicity in our race document has a bit-by-bit description of what physical characteristics they have, including facial features, skin tones, hair colors (and textures), eye colors (and shapes), etc. E.g., only savannah folk, pale elves, and boreal dwarves have epicanthic folds. Of those, only boreal dwarves have them consistently.
Sawyer said:Meadow Folk (humans) are white (Aedyr/Dyrwood) people originally from the north, Ocean Folk are black (Vailians) seafaring equatorial people, and Savannah Folk are (essentially) mestizo. They also have native names for themselves (Meadow = Thyrtan, Vailians = Calbandra, Savannah = Natlan) like the other races/ethnicities (Wood Elves = Sceltrfolc, Pale Elves = Glamfellen), but the common names are what you see on your character sheet.
Race affects attributes, but ethnicity does not.
Man, I find Josh's obsession with Pikmin deeply troubling. I played the first two games; there's no trickiness to be found.Josh said:I use my mind more in a single game-day of Pikmin than I did in most ToEE battles. Pikmin isn't a particularly good looking game. In fact, it's very simple and cartoonish. Despite this, it was often very tricky and hard to figure out.
The game can actually be tricky if you try to save the max. amount of Pikmin per level.Man, I find Josh's obsession with Pikmin deeply troubling. I played the first two games; there's no trickiness to be found.Josh said:I use my mind more in a single game-day of Pikmin than I did in most ToEE battles. Pikmin isn't a particularly good looking game. In fact, it's very simple and cartoonish. Despite this, it was often very tricky and hard to figure out.
Duraframe300 Roguey It's Josh Sawyer's birthday today. You both FAIL. Now, who's going to volunteer to make an embarrassing dedicated thread for it?
Man, I find Josh's obsession with Pikmin deeply troubling. I played the first two games; there's no trickiness to be found.Josh said:I use my mind more in a single game-day of Pikmin than I did in most ToEE battles. Pikmin isn't a particularly good looking game. In fact, it's very simple and cartoonish. Despite this, it was often very tricky and hard to figure out.
Yeah well, no offense but I would not donate to your Kickstarter.Man, I find Josh's obsession with Pikmin deeply troubling. I played the first two games; there's no trickiness to be found.Josh said:I use my mind more in a single game-day of Pikmin than I did in most ToEE battles. Pikmin isn't a particularly good looking game. In fact, it's very simple and cartoonish. Despite this, it was often very tricky and hard to figure out.
Pikmin was probably one of the best gaming experiences I have ever had.
Ahoi Adam!
1.) Regarding clothing, armour and weapons: are you folks sometimes checking the Armour Plea thread? There are some great suggestions there in terms of historically inspired armour. Related to this: How renaissanc-y are the Vailian Republics going to be? What I've seen looks very 17th century-ish, especially some of the jackets and hats looked really musqueteery. Any chance for Landsknecht gear? You know, sliced clothing and all?
2.) As a backer with the Beta tier: Is the Beta you're going to release part of the original game or is it a Beta setting to just try out the different mechanics? I would prefer the latter to not get spoiled as far as story goes... (and I hate playing the starting section multiple times)
3.) How are things going generally? Are you still optimistic (besides the "everything's going well stuff)? Or did you run in some unexpected problems?
Hail Sophos,
1.) We do check the armor thread. We don't have plans for Landsknecht sliced armor, but you can get the same effect with the colorful gear and plumed hats coming from the Valian Republics. Wield a greatsword and you should be good to go.
2.) The backer beta will not contain story spoilers. We are still discussing exactly what we want to do for it.
3.) Things are going really well. The game is playable, mostly feature complete, runs well, and the team is able to work productively. All of those items are key for being able to make a good game.
-Adam
How did your Fog of War implementation turn out ?
How is the UI coming along ?
the longer the Contract VFX Artist position is open, does that mean you will have to wait until someone is hired to get VFX for spells etc or will you pull staff from the project / other projects to fill in ?
What format are the game audio files going to be? Will you be using a form of compression or going for a higher-res format (such as uncompressed wav).
Did you end up doing dynamic hair as well as dynamic cloth ?
Hail Sensuki,
The Fog of War is alright. I'm still not happy with it, so more work is to be done on it. The UI is coming along - the inventory screen is almost to alpha. Josh, and Kaz have spent a long time debating on how the inventory should work, and I think we have something that is functional and easy to use. We still haven't hired a VFX person for the project, and we have been using other people to create VFX in the meantime. The audio will be compressed b/c of file sizes - I'm not sure of the compression. We have done tests for dynamic hair but it's not in the game yet. We will revisit it down the road if time permits.
-Adam
The backer beta will not contain story spoilers. We are still discussing exactly what we want to do for it.
The backer beta will not contain story spoilers. We are still discussing exactly what we want to do for it.
Well that's interesting. An AoD style combat demo?
All this beta access is proving to be pretty worthless regardless.
Those are games made by amateurs who desperately need course correction and not the king of RPG design.