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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
They were quite obviously planning to release on tablets, just don't say out loud because being too honest doesn't do well for kickstarter campaigns. Isn't multiplataform support one of the selling points of unity? Don't you think Wasteland 2 and Torment will get a tablet release too?

Why else would he say "we are trying to make the game one-button friendly"
1,6M mark was Mac support mark. Macs, as far as i know, come with one button mouse by default.
this game has been designed as one-button friendly since the second day of the kickstarter; and not because of the tablets.
True dat.

I doubt this will be too much of a problem for the gameplay on PC anyway, it's Sawyer after all, the guy who worries about playability at the detriment of everything else. I'm p. sure the systems design will turn me off more than needing to click and hold instead of right click to change formation. Or something.
 
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Joined
Nov 19, 2009
Messages
3,144
Just keep the number of possible interactions with your environment at a bare minimum and there's no need for rightclick context menus. :M
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Keyboard shortcuts are way superior to menu traversal, though, so lack of right-click isn't necessarily an alarming situation.
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
Keyboard shortcuts are way superior to menu traversal, though.

I think it's unlikely that they will just cut out any possibility to have shortcuts. It would also be quite absurd since you can select a dialogue option by pressing the relative number key - thus a shortcut
Just to say it once again. Sawyer said PE is going to be one-button-friendly not one-button-only.

Edit: Well, tuluse was faster.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
But we alredy know that right click and shortcuts will be in as well. Just like the IE games.
 
Joined
Nov 19, 2009
Messages
3,144
Keyboard shortcuts are way superior to menu traversal, though, so lack of right-click isn't necessarily an alarming situation.

I'm probably in the carpal-tunneled minority but as long as a game has the default action left click, context menu right click option I just use the mouse for everything.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Me too. Exept Tab,space,and Q, i never used anything else for IE. Maybe right click on portraits to go to invintory. The rest was always left click.
 

SophosTheWise

Cipher
Joined
Feb 19, 2013
Messages
522
Me too. Exept Tab,space,and Q, i never used anything else for IE. Maybe right click on portraits to go to invintory. The rest was always left click.

Don't forget F5 for ultrafast lockpicking.
F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click LOCKPICK SUCCESS!
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Aren't most mouse-driven point-and-click games one-button-friendly by definition? It doesn't even take much tweaking of design goals, and it sounds like the kind of design goal Sawyer would implement simply for ease-of-us and clarity of UI. If left mouse is ever main function, that is really easy to use and works well with hotkeys. Then right mouse button probably opens up like a context menu? I mean, how else would you want them to design it?

I feel people go to the "oooh so it's for porting to..." quite fast. It's a lazy accusation that ignores how complex design decisions are. I seriously doubt Obsidian are thinking about ports (and I wouldn't put it on Mac either, though that may be a factor)

PS: uh, just to clarify, WL2 is very much so not one-button friendly, it's a three-button game for the mouse.
 
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Joined
Nov 19, 2009
Messages
3,144
I couldn't imagine playing FO without the right mouse button, so I guess that's an example of a two-button focussed design. Like felipepe said, almost all pc mouses have 3 buttons these days, so you'd hope they'd design the game with that in mind, instead of making a one button focussed one. But then again, I probably just like using the mouse more than most.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
any game without church organ hotkeys = open palm football spike the DVD into da trash, I will burn the DVD myself if it is a direct download game
 
Joined
Nov 19, 2009
Messages
3,144
Though actually now that I think about it FO just had the right mouse button switch from move cursor to context menu cursor, so maybe not best example. Still, left button default action, right button for context menu and middle button for awesome would be my ideal.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
even AoD has it, get with da times. Besides, can't think about anything to do with the middle button off the top of my head, maybe felipepepe has an idea.

Maybe camera center.
Holding middle button so you can pan the camera would be one thing. Tapping it would center on the selected character(s)?
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Me too. Exept Tab,space,and Q, i never used anything else for IE. Maybe right click on portraits to go to invintory. The rest was always left click.

Don't forget F5 for ultrafast lockpicking.
F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click, lockpick failed. F5, click LOCKPICK SUCCESS!
Degenerate gameplay detected. Reporting to Sawyer.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Come on people, you all saw the UI mockups they showd up in previous updates, they were copies of the IE UIs. Don't jump to fucking conclusions. I can't fucking believe that every time there is an update or some new info, somebody has to turn that upside down and assume the worst.

Maintain critical thinking, but it is ridiculous that some Codexer has to bring up some retarded shit without any proof. Do you get your fix this way, or what? You really think that it will be a one-button UI? Really? After we have all seen in the updates? Sawyer explicitly says that right click button will have uses, it is just that left click will be the primary. Like in every fuckin IE game ever?
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
We also know that there will be some zoom, so the middle-button should be handling that.
 

Liston

Augur
Joined
Mar 28, 2013
Messages
200
We also know that there will be some zoom, so the middle-button should be handling that.

Nah, it will use pinch to zoom. :troll:

Edit: Now that I think about it why does IE games need zoom? Tablet port confirmed. Look on the bright side, tablet port could have turn based combat.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Come on people, you all saw the UI mockups they showd up in previous updates, they were copies of the IE UIs. Don't jump to fucking conclusions. I can't fucking believe that every time there is an update or some new info, somebody has to turn that upside down and assume the worst.

Maintain critical thinking, but it is ridiculous that some Codexer has to bring up some retarded shit without any proof. Do you get your fix this way, or what? You really think that it will be a one-button UI? Really? After we have all seen in the updates? Sawyer explicitly says that right click button will have uses, it is just that left click will be the primary. Like in every fuckin IE game ever?
We do it just in case their brain farts and they actually think its viable.
 

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