RedScum
Arbiter
wasted money... better to donate for the codex party!
Already did my duty and donated to the fundraiser . Also, wanted a extra copy for a friend.
wasted money... better to donate for the codex party!
Who is to say it isn't what they'll be doing?Heart of Fury mode... You mean the one they had immense stat-bloat on fucking goblins so you had to kite them in full plate magical armour? Yeah, that's sounds promising. Wake me up when they add extra layers of tactics, and improved AI.
The rest sounds ok, I guess.
Already did my duty and donated to the fundraiser . Also, wanted a extra copy for a friend.
Branching character views are pretty much stapple of any novel. Multiple parallel plot threads are actually part of a definition of novel, at least in Poland.
The thing is that game is a different medium with it's own rules, strengths and limitations. If ou actually control the protagonist, you should, generally be limited to protagonist's knowledge (with a few permissible exceptions if they can't really affect your behaviour) and you should be limited to controlling this protagonist and at most his immediate allies in the same area if it's required by gameplay (party based cRPGs). Stennis or Henselt when they duke it out don't really fit such criteria.
Maybe, but what I'm talking about is hitting on all of your companions or NPCs.Didn't New Vegas already do something like this with Veronica? Or am I remembering it wrong...MCA should put dialogue in the game to flirt with NPCs and everytime you do they reject you. They say they have a boyfriend, or they're gay, or you're not their type. Anyone with some sense will ignore those options while the romance crowd will choose them everytime and wonder why they can't get laid in the game.
The butthurt from that would be glorious.
And if you continued to try to romance your party members after they reject you, then they leave your party for being a creep.
Josh Sawyer said:If you are turning on Expert Mode at the beginning of the game, you're permanently (for that game) setting all dials to 11. You don't need to do that, though. If you start a normal game, you can manually turn on/off the options of Expert Mode that you enjoy at any point in the game. If you want combat to be standard but you prefer having companion influence messages turned off, you can just select that feature (and/or other story/dialogue-based elements).
Josh Sawyer said:When we talk about adding races, we mean as races that can be played as the main PC.
And if you continued to try to romance your party members after they reject you, then they leave your party for being a creep.
Or poison you in your sleep.
I often go into games thinking I want the tactical challenge, hearing about the clever ways they've balanced difficulty to test players but as soon as I hit that first really difficult fight - not a boss fight, that's a fair challenge I'll do that a few times, I'm talking about that pack of bandits that should be a walkover - I'm turning down all the settings to get to the next piece of story. I can totally see the fun in doing the same battle fifty times until you've found a cunning strategy, but that is not for me.
"Wizards. Why do they wear dressing gowns and dunce caps?" http://forums.obsidian.net/topic/60690-wizards-why-do-the-wear-dressing-gowns-and-dunce-caps/
That's only if they are grimdark types some biowhores so adore.Or poison you in your sleep.
"Wizards. Why do they wear dressing gowns and dunce caps?" http://forums.obsidian.net/topic/60690-wizards-why-do-the-wear-dressing-gowns-and-dunce-caps/
[LJBF'ed
To be clear: we're making a game in which story, setting (i.e. exploration of the setting), and tactical combat are emphasized in more-or-less equal measure. The options we're talking about are present so you can tune your particular flavor of gameplay elements, but we're not making a game for people who inherently dislike these gameplay elements.