Yes, most of these stories could work with women just as well (don't know Your Friends and Neighbors, American Pastoral, though).
¯\_(ツ)_/¯Sorry, but no. This really sounds like a very modern interpretation
I neither missed that or misunderstood it.It seems like you've misunderstood what "painted over (and peeling back from)" means here.
Wrong again. And a strawman. Do the hrklyush again.The rest of your post really just boils down to your view that an author can swap the gender of a character and it makes no difference because neither traits nor relationships are shaped in any respect by gender.
But thats not what i think. Thats what you think i think - distorted by your incorrect opinions. Based on .... ughh, its that portal again!I am surprised that you think nothing about TNO or his relationship with other characters in the game was intended to reflect TNO being male
I do not imply any such thing. And i literally say so. Some changes would need to be made, of course. But not to any of the actual core themes and subjects or events. And of course i believe Chris would be able to do so in great ways.you seem to imply that no real changes would be necessary (aside from logistics like pronouns, I presume). I guess my position is more in the middle: some changes would be required.
I would have thought that the idea that PS:T is about a male character with male flaws engaged in male relationships would be fairly uncontroversial.
Sorry, but no. This really sounds like a very modern interpretation, independent of what your politics are. When it came out most people didn't view it from a gendered viewpoint, just a human one
I would have thought that the idea that PS:T is about a male character with male flaws engaged in male relationships would be fairly uncontroversial.
Sorry, but no. This really sounds like a very modern interpretation, independent of what your politics are. When it came out most people didn't view it from a gendered viewpoint, just a human one
We did? The vast majority of people who played Planescape: Torment when it came out were young men, so I'm not sure this tells us anything other than that most people assume their experiences and worldview are universal. I know that most of the girls I recommended the game to found parts of it cringe inducing, even when they liked it.
Maybe it depends on what you think the most important parts of the story are. But, for example, I don't think anyone could honestly claim that TNO's relationship with Morte would work with a female protagonist. And even if you gender swap Deionarra, that scene in the sensory stone takes on different connotations if TNO is female--it would have more of a black widow vibe. How about a female nameless one and Mr. Ravel Puzzlewell? You're telling me that, "we were romantically involved, you wanted to be immortal, I made it happen but accidentally took away all of your memories," doesn't have different connotations with a female protagonist? Because my response would've been something like, "man, that was one abusive relationship," which is not how I reacted to Ravel in the PS:T we actually got.
“What can change the nature of a person?”
These days, you can get a full respec at most taverns for a modest amount of coin.“What can change the nature of a person?”
Less troublesome than dying and resurrecting.These days, you can get a full respec at most taverns for a modest amount of coin.
Thats what one of the past incarnations thought. Not this TNO. This one starts from not knowing anything at all and runs into consequences of that incarnation and other past deeds long before he or the player can form such a simplistic opinion in any form stronger then the usual gaming/rpg behavior of increasing skills and finding better items - which is immediately subverted too.Even the basic arc -- a person thinks that if he only has more power he can fix problems,
Seems it would work perfectly for any such quasi-feminist idea, which are often expressed, although i dont think Chris would singularly focus on that angle. As he didnt in the case of the male TNO either, except as consequences of the past and memories of other lives.only to discover that the accumulation of power creates ever-greater problems requiring ever-greater moral compromises -- is an arc that is almost always told about men.
Apparently many things, except nothing can change a nature of a male, a "babe" and a grandma. If you are one of those - thats it buddeh. You are locked into those two dimensional mazes for eternity.“What can change the nature of a person?”
I think those can be assigned only to the original TNO, before he made the deal with Ravel. With our TNO we are immediately thrown into a different, even deeper game, where death is seemingly not an issue itself but trying to escape consequences of immortality and figure out what can change our nature. As well as "is the immortality worth it" considering the cost of not just creating shades and torment we create and feel, but the fact you lose "yourself" in numerous incarnations. Neither of those were strong considerations in the gameplay unfortunately, (although i can just imagine the screams of players losing progress, journal entries, levels, items and skills... ), but they were crucial in the narrative.As you've said, a lot of its core elements (e.g., the fear of death/desire for immortality) are more universally human concepts rather than gendered ones.
Can't think of any wRPGs, though I doubt that would be true if Chris had been allowed to run with the female-protagonist Last Rites, since many would have followed in his lead (as they did with the male-protagonist PS:T).
Handmaiden's a better character than Disciple. Revan's the one that makes more sense as female, since she's wearing female mandalorian armor in the flashbacks.Is it? I may not remember correctly, but the restored content heavily implies on PC being female as a "default" choice. And then it was made canonical in the whatchacallit, err, the old SW expanded universe.
Roguey you tell us
that makes MCA look way better in my eyes, he was able to pen an enduring character "on the fly" during a turbulent design changeI think what's actually perturbing about the "TNO was almost female" revelation is that it undermines MCA as the writing demigod who intentionally penned TNO as the flawed male protagonist that he is
EDIT: Also, if someone could walk me through how to call a specific user name in a quote (MRY), I'd appreciate it. Yes, I'm old.
Also, if someone could walk me through how to call a specific user name in a quote (MRY), I'd appreciate it. Yes, I'm old.
Wasn't it MCA who said something like "Sex is great, I love sex" although he is "not great writing about love and romance". It seems like a honest and simple point and Planescape having both babes and humor (Morte) and twisted depressive romance would be normal.