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Prophet
It'll be like a history piece for the "others"only US and Europe have something with it.
It'll be like a history piece for the "others"only US and Europe have something with it.
One thing came to mind - such setting, based on cultural references\era, can be limiting, because many countries had no such cultural experience, basically only US and Europe have something with it.
Not that I telling not to do such things (on the contrary) just ajust your expectations accordingly.
Anyway, let's wait and see what it will be like.
The twitter video shows some of the combat, basically you set what you want all of your characters to do and then combat rounds are resolved simultaneously. Not unlike say if someone introduced rounds to a close combat game or something. Isn't the Wizardry series essentially a phase based combat system as well, you set all your character's actions and then individual stats determine who acts when right?Can someone explain Phase Based combat?
Planning phase is interactive, execution phase isn't.Can someone explain Phase Based combat?
Combat looks cool. Frozen Synapse was dope. Prepare for some Codexers whining it's "too slow" or some crap.
Video definitely makes the game look better than the screenshots. Looking forward to official promo materials.
I find it weird to be thinking of the 90s as a decade. That was, like, last week?
So do you attack enemies, or areas?The twitter video shows some of the combat, basically you set what you want all of your characters to do and then combat rounds are resolved simultaneously. Not unlike say if someone introduced rounds to a close combat game or something. Isn't the Wizardry series essentially a phase based combat system as well, you set all your character's actions and then individual stats determine who acts when right?Can someone explain Phase Based combat?
90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. Permadeath, mostly.
Grumpy Grognard , can you explain what this means?
90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. Permadeath, mostly.
Grumpy Grognard , can you explain what this means?
90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. Permadeath, mostly.
... sorta. There's no magic per se in our universe, so there's no resurrection spells, etc. Death is death - we simply use the term 'permadeath' as a short-hand in the feature list. As for the 'mostly', things that die stay dead... Mostly. It'd be a pretty big deal if they didn't, and there better be a bloody good reason.
Saying more than that is touching on stuff I can't safely comment on yet.
i tjink its like x com or fallout 1. A member die, hes ded 4ever. Of course u can still reload and prevent hin from dyindGrumpy Grognard , can you explain what this means?
90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. Permadeath, mostly.
... sorta. There's no magic per se in our universe, so there's no resurrection spells, etc. Death is death - we simply use the term 'permadeath' as a short-hand in the feature list. As for the 'mostly', things that die stay dead... Mostly. It'd be a pretty big deal if they didn't, and there better be a bloody good reason.
Saying more than that is touching on stuff I can't safely comment on yet.
Let me ask in another way..is it permadeath in the sense of rogue-likes or Wizardry? I.e. there is no save game. Your party is dead and now you have to reroll another one?
So just how death works in every fucking game other than rogue-likes? Why use a specific term like permadeath at all or imply that it's even similar when it's not.
permadeath isnt exclusive to rogue like/lite whatevers. It has been around to describe permanent death, but still save,/laod able, since like fire emblemSo just how death works in every fucking game other than rogue-likes? Why use a specific term like permadeath at all or imply that it's even similar when it's not.
Like going back in time to prevent their death?Grumpy Grognard , can you explain what this means?
90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. Permadeath, mostly.
... sorta. There's no magic per se in our universe, so there's no resurrection spells, etc. Death is death - we simply use the term 'permadeath' as a short-hand in the feature list. As for the 'mostly', things that die stay dead... Mostly. It'd be a pretty big deal if they didn't, and there better be a bloody good reason.