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Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Its a quality of life ... for Cryptic since they can now just crap out specializations and not having to bother with specialist Bridge Officers, makes their life easier at the same time they reach out and steal your wallet as they are at it.

Plus I suspect this does allow then to even further fuck up the game but putting abilities on Lock Boxes.
 

eklektyk

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Snowballs, Unmelting Snowballs, and Half-melted Snowballs no longer have any chance of knocking down snowmen or players of the opposite faction.

no more trollinnn racers ....for shame for shame!!!! :)
 

Davidshky

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Personally I'm not that concerned about the fact that it's gonna cost dil to craft them. Mostly because I don't really have any intentions of crafting them myself and I kinda doubt it's gonna be very expensive so except for maybe the lvl 3 intel skills they probably won't cost too much EC to get them on the exchange.

And tbh new skills from lockboxes wouldn't be that bad either. Imo any new boff abilities would be welcome, especially if they're not restricted like intel abilities. I mean there aren't really that many abilities and a lot of them are kinda useless. Like before we got surgical strikes with the intel powers, FAW was the only viable beam ability. BO and the target subsystem abilities are mostly useless so any cruiser, escort etc etc with beams would just spam FAW.
 

Bliblablubb

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BO and the target subsystem abilities are mostly useless so any cruiser, escort etc etc with beams would just spam FAW.
But it's super effective! Imagine a Scimiturd running OSS + BFAW.

Uuuuh, are you also saying that cannons are the suck now and I should switch my escorts to fast beamboats?
 

Davidshky

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Cannons don't suck but they're subpar when it comes to total dps. Beams with faw has been the king of dps for like 1,5 years.
 

Vaarna_Aarne

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Mostly due to the fact beams will be blasting full ahead 99% of the time, I think. Cannons still deal considerably higher burst damage as far as I can tell, making them better for alpha strike.
 

Bliblablubb

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I am just wondering if I should switch from DHC to BA (or even DBBs) on the Martha, before I start aquiring the good stuff. Since the KDF's junior cloak isn't nearly as useful as the masterrace's one, alpha strikes don't happen all that often.
 

Bliblablubb

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With the Martha's 5/2 setup, i COULD run 5 DBB in the front + KCB + omnidirecshunal beam to have 7 foward firing beams... Take that scimiturd! Or slot BAs in the front and circle around enemies like an ioun stone. Weeeeeeeeeeeeeeee...
 

Davidshky

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With antiproton you can have 2 omni beams, the one from the mission and one that you've crafted/bought. That way you can do the DBB + Omni combo even on ships with 3 aft weapons.
 

Bliblablubb

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Even though I wanted to keep the Klangboat classy with disruptors (of course no undine box gave me one), I just remembered you can actually get purple AP DBB from the undine mission. I am going to try an AP DBB build with the obelisc warp core for giggles. Didn't Klang ships even have red beams in DS9?
 

Vaarna_Aarne

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Only the K'tinga cruisers had a single red beam, but it looks nothing like antiprotons.

Look at it this way, real men only use canon energy types.
 

Bliblablubb

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My Fedling uses phaser (stop laughing), since the old DR patrol missions handed such nice mk12 purples out. The Romulard uses the romplas, which i consider pretty canon for the romrep. The Klang was supposed to get bio-disruptors, but the disadvantage of sponsored reps is.. only half of the boxes. Gonna use APs while I continue to farm marks because I am to cheap to buy them from the shop. Did it for the Romulard and it was frigging expensive. :cry:
 

eklektyk

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since i kinda like winter carrier that i got goin with my space elf sci im wondering now:
im using fighters that come with it and want those frigares that u can unlock with getin raider ship
but now it gets kinda murky : thers dil ones and ec ones - witch is betah and why ? :)
or am i doin it wrong and need sime other pet for carrier? [since i akmost have enough dill for store ones but did not played carriers before so no unlocked pets or anything]
 

Drakron

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There are two choices, either EC or Elite ... if you dropping Dil on pets you might go all the way to Elite, difference of cost is 25k vs 38k Dil were the real bitch is FC since its 100k each.
 

Davidshky

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http://sto-forum.perfectworld.com/showthread.php?p=21651331#post21651331



Secondary Deflectors
  • There are three base types of Secondary Deflectors:
    • Deteriorating Secondary Deflectors enhance Debuff-focused science skills.
    • Inhibiting Secondary Deflectors enhance Control-focused science skills.
    • Resonating Secondary Deflectors enhance Support-focused science skills.
  • Secondary Deflectors can be crafted in the Science section of Research and Development.
  • EC Stores will sell basic Secondary Deflectors.
  • Secondary Deflectors also have a chance to drop in loot when defeating enemies in space.
  • Secondary Deflectors can be upgraded.
Ron-Paul_Its-Happening1.gif
 

eklektyk

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im more interested in number of t6 ships with command specialisation seat [as in sales of items in $30 a pop] those morons in marketing want to sell with new shiny command only chairs boffs that dont work in any other slot that i see craptic is really hard pushing on us with this new specialization...

im really curious how that one was concived so soon after milking sheep with inteligence boats ...

just curious since im flying my new carrier and dont give a fuck about those greedy fuckers :)
 

Bliblablubb

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Tribble said:
  • Episodes which have been removed are:
    • “Under the Cover of Night”
    • “Minefield”
    • “Divide et Impera”
    • “Saturday’s Child”
    • “Preemptive Strike”
    • “Hunting the Hunters”
    • “Project Nightingale”
    • “Ground Zero”
    • “Ghost Ship”
    • “Friend of My Enemy”
    • “Trapped”
That's.... a lot. I mean it was about time they axed that plothole called "Divide et Impera", but all of them?
Tribble said:
  • The cap on Captain Specialization Points has been increased from 60 to 90 to accommodate this new specialization.
So THAT's our new endgame goal: grind xp in Argala for the next year because Cryptic will add more specialisashuns! Oooookay...
 

Drakron

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That's.... a lot. I mean it was about time they axed that plothole called "Divide et Impera", but all of them?

Its not a plot hole, unless you are a whiner that complains about it because they dont like being tricked into doing something bad, heh ... reminds me of Oblivion design were they put down NPCs could not trick the players ... ARE YOU A OBLIVION FANBOY SON? ARE YOU?

The mission is simply set in a way were the moment you get second thoughts its too late, there is no way to tell what is going on until you already in and cannot just back out, I never find anything wrong with it because the moment were you can say "wait a second" you already had to kill several Romulans.

It could been reworked to make it so you only learn of what you did at the last second, its not terrible hard to rework it a bit to work that way.

So THAT's our new endgame goal: grind xp in Argala for the next year because Cryptic will add more specialisashuns! Oooookay...

Yes, plus you need 10 fucking levels every fucking time they release a new primary specialization with a BO seating attached since you need at least 10 points to train them, I called them lazy before but damn, this is really in another "I dont give a fuck" realm as they arent adding specialized BOs outside Lobi ones (assuming they will) or by 15k Packs so they created a system that allows them to simply crap out specializations yet they also requiring grinding 10 levels every time and considering the absolute SHIT XP we get from ANYTHING that isnt a patrol ... and on top of that they are going to sells us even more ships with the selling point being the new specialization seating.

Its like they are working at the same time a subscription base that drags everything at one point in order to push people to renew subcriptions and on the other a freemium model were you have to spend millions of some kind of virtual currency to actually get anything, its not going to please either side even if it would work (it doesnt).
 

Davidshky

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Personally I'm just gonna buy the abilities on the exchange from those who are actually willing to grind that much and then just spend my own specialization points however I like.
 

Norfleet

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Jun 3, 2005
Messages
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Its not a plot hole, unless you are a whiner that complains about it because they dont like being tricked into doing something bad, heh ... reminds me of Oblivion design were they put down NPCs could not trick the players ... ARE YOU A OBLIVION FANBOY SON? ARE YOU?
You aren't really "tricked" in the mission because at no point are you able to decide to do or not to do anything.

The mission is simply set in a way were the moment you get second thoughts its too late, there is no way to tell what is going on until you already in and cannot just back out, I never find anything wrong with it because the moment were you can say "wait a second" you already had to kill several Romulans.
What, this mission didn't strike you as fishy from the moment you started? I knew something was off before I had even fired my first shot. Of course, there was absolutely nothing I could actually DO in response to this. No dialogue options to pursue, no option NOT to kill anyone, despite the fact that you all have magic stun-guns...

It's all highly suspicious from the beginning. At no point can you go, "Okay, let's not kill any Romulans...yet."
 

Bliblablubb

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ARE YOU A OBLIVION FANBOY SON? ARE YOU?
Oy! That was uncalled for, no need to get insulting here!

The big problem with the mission is: everybody can see it's a fishy from the start. Come on, they pulled the same trick on you with the Vulcan dude earlier already. Fool me twice...
In a movie where you lay back with a bowl of popcorn and laugh at the tricked protagonist while the trainwreck is about to happen, stuff like that can work out. It will get flak for being stupid though (unless all that bombastic actshun leaves no room to think about it).
But this is a game where YOU are the protagonist, and intelligence wasn't my toon's dumpstat. It's just a prime example of bad game design.

I played that mission recently, so my memory of that clusterfuck is still fresh. I even played a well praised foundry mission afterwards that tried to fix it with some timetravel approach and mindcontrol explaination.
It brought back memories of the ME3 ending and the fanbois "indoctrinashun" headcanon... and that is not a good thing. RIP Marauder Shields. Nevah forget! :salute:

Reminds me of that sandbox game "Godfather (2?)", where you character was so horrible stupid and got played by the most amateurish villains ever while the writers thought it was great storytelling. The game was not great to begin with, but wanting to hit you toon in the face everytime is makes a decision certainly made it memorable.

Also: the XP gain through missions is really laughable. I played two DR missions sunday and I think ALL of the DR missions together wouldn't give enough XP to bring me from 56 to 57. Not even bonus XP can help there... welp, back to doffing.
 

Norfleet

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Oh, and it wasn't like the Vulcan wasn't fishy either. You first experience that as an utter noob...and your first and most immediate reaction is that something is not right with that guy. This is knowing NOTHING ELSE about STO. When you first encounter those Klingons, you're like "Yeah, I think they're onto something here." Naturally, they prevent you from talking to them about it, but you REALLY start to wonder...

I mean, sure, they might have attacked you immediately without listening, being Klingons and all, but that doesn't mean you have to go and kill them all and then ignore what they said.
 

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