Vaarna_Aarne
Notorious Internet Vandal
We need Dilithium printing R&D!
http://www.arcgames.com/en/games/star-trek-online/news/detail/9065603
With the launch of Season 10 Sector Space will be comprised of only three maps, with each one representing a quadrant that exists in STO.
I'm kinda looking forward to this but it wont surprise me at all if it kinda fucks up doffing for a while.
Not exactly, Marauding is a KDF thing and as long KDF gets exclusive of it ... doesnt change too much..
this is Cryptic ... expect idiocy and failure.
At first I thought I would be to stupid for this game after hearing you guys getting 2300 and a sliver on average... To my relief it's not me. I did a test run on the Bajor traces, being in my own instance with no interference and... the theoretical maximum I could get is about 1400. The reason for this is: when the game changes speed, it jumps ahead several seconds in time, a big amount of molecules are not even displayed for me.Btw, use the mouse for the minigame.
And 800 is kinda shite which is why you get shitty rewards. Get over 2000 and you should start getting better stuff pretty frequently. I've gotten a few shards and fragments from scoring 2600.
I am curious about that one too. Sometimes you already get all 6 freighter missions in one sector already, making farming with several alts quick. It would definitly make doffing a lot easier, hopefully even doable via a web interface.Not exactly, Marauding is a KDF thing and as long KDF gets exclusive of it ... doesnt change too much..
Only if they up the number of available missions in each of the 3 quadrant sectors they're consolidating down to. Right now I can easily pick up huge numbers of marauder missions by doing a sweep through Eta Eridani, Pi Canis, Regulus and Sirius. Will the same amount of marauder missions be available in the singular consolidated "Alpha Quadrant"? I sincerely doubt it.
The reason for this is: when the game changes speed, it jumps ahead several seconds in time, a big amount of molecules are not even displayed for me.
Hey guys. We'd like to put an end to speculation over this, and instead let players just kick back and enjoy the Anniversary event, so we're going to do our best to explain today's changes to the Mini-Game. Hopefully it will set everyone's minds at ease.
When the Omega Stabilization Mini-Game went live, we began to notice a few design shortcomings in the reward structure:
- Many players were opening the game, and not interacting with it, having come to believe that their performance in the mini-game was detached from the random rewards.
- Earning a high score in the Mini-Game did not guarantee any sort of increase in rewards.
Today’s patch was intended to solve both of the above issues, by changing the reward structure so that earning a higher score now guarantees better rewards, making engagement in the game mean something that is easily verifiable, and always worthwhile.
The old scoring/reward system was built around random chance that gradually increased in score. But it still meant that even when earning a Perfect Score (2600) there was still a decent chance of receiving nothing more than a single Common Material.
Here is the new reward structure, based on Score, as they stand after today’s patch:
0-850 = 1 Common
851-1300 = 2 Common
1301-1700 = 3 Common
1701-2000 = 1 Uncommon + 1 Common
2001-2300 = 1 Uncommon + 2 Common
2301+ = 1 Uncommon + 3 Common
In addition to the above guaranteed rewards, scoring anywhere above 1301 grants you an additional small chance to receive a Rare or Very Rare Material.
(All Common Traces received in all of the above rewards will match the color of the node interacted with.)
Maybe it's a sign that the whales who have financed us have cut back spending?
Fuck no, this is awesome. I have 100M to unload still. Has the market gotten better there? It's going to get there because I'll put it there, obviously.The biggest sign is this ... Cryptic wants for players to buy Dil with Zen ... but Cryptic says they dont put Dilithium on the exchange so how is Dilithium going to end up there? They are so obvious stupid to basic supply-demand chain that honestly I am only surprised someone at PW didnt had enough of their antics and cleaned house.
If they plan on removing the R&D task at the end of the event, the board will burn with rage from all those amassed particles. #BURN WITH ME! #drakron2014
We recently came to the decision to allow the Omega Projects to remain available indefinitely, after the conclusion of the Anniversary Event.
We will be moving these projects to a new "Special Projects" R&D School in a future patch, so that they do not clutter up the Science R&D School as they currently are. The "Special Projects" School will behave very similarly to Officer Training in that it does not have any projects that reward, nor rely upon, Skill Levels or Research XP.
As stated previously, the Omega Stabilization Mini-Game (and thus source of Omega materials) will go away when the Event is over. But anything you have gathered between now and then will be yours to keep, and continue to refine forever.
The Romulan warbird does look p. badass. One of the Fed ones is also kind of nice (the slim, long one). Also, hangar bays galore.