I don't think we actually have hard stuff anymore, anyway. Unless someone slots a mineral-eating project, all the things are easy things, just to differing degrees of annoying. Suffice it to say it is not recommended to slot mineral eating projects since I no longer have a mineral-producing infrastructure, not that I would feed a pointless dump project anyway.I like the current system of having to ask. It means that nobody can just fill the easy stuff and leave the hard stuff for somebody else. That sort of behaviour is just plain annoying.
Why can't you progress further? Because of a bug, or a "why am I doing this at all" crisis? Strangely Nimbus didn't bother me as much as running "Temporal Ambassador" for the nth time...maaan i need a reason to finish delta recruits ... i stalled on nimbus hard and seeems cant to progress further
Sounds normal to me. Do some doffing. Low-level episodes are a pain in the butt because there's only so far you can drag a Miranda before it gets annoying. Plus, they suck.maaan i need a reason to finish delta recruits ... i stalled on nimbus hard and seeems cant to progress further
While my experiences with an engineer is limited to 1,5 toons, I have to (gasp!) agree with Norfleet there. The only ability I ever used is EPS power transfer and even that is not really needed these days if you fly a cruiser, thanks to cruiser commands and +power slapped on everything you get your grabby hands on. The rest of the abilities is heartwarming pointless because you already have similar ones on your boffs. Nadion invershun... yeah, whatever.Engineer doesn't really get much out of their capabilities unless put in command of a pure Carrier or Sci Boat. That's where their extra tanking (and power bonuses) can get some real edge.
Didn't even unwrap mine, is he any good?Photonic bridge officer here I come!
You have many things that explode, though. It's like Allah's Snackbar! Ground Engi is pretty neat, stuff blows you, you can solo Temple Hard. Placing mines on enemy spawn points never gets old. I dunno about you, but I LIKE hiding behind shields and blowing things up. Space Engi certainly does not lack for hiding behind shields, but is critically missing the part where stuff blows up. Hiding behind shields and blowing things up is awesome. Hiding behind shields and NOT blowing things up is merely being a chickenshit.And ground engi? Hiding behind a cover shield like a pussy while your turrets/mines kill stuff is not really my cup of tea, but to each their own.
Point of order. Coughing up Gravwells is not actually a Science Captain specific ability. Anyone can do that in the right ship.can cough up majestic grav wells of doom.
My bad. I put points into particle generator thinking a sci captain had different space skills and sci fleet would add bonus to science skills. Only ground skills are different though and sci fleet buffs shield and res. But the rest is still valid.Coughing up Gravwells is not actually a Science Captain specific ability. Anyone can do that in the right ship.
I have become a very happy panda recently by insta-desintigrating spawning enemies as a tac (using the romulard kit that giveth 200% dmg to the alternate fire mode). 4 digit dmg numbers on the ground give me small manly tears of happiness. Might not work as well against shielded enemies, but there is always cockring's shotgun.I dunno about you, but I LIKE hiding behind shields and blowing things up.
I LIKE hiding behind shields and blowing things up.
I LIKE
I LIKE
What can you tell me about Eve, anyway? How does one approach becoming space-rich in it? It seems like a very expensive game to play, costing about infinity times more to even start than STO, the worst possible time to even consider paying for anything when I have no idea what to even do, nor can do anything, if what I hear of the skill system is true.I'm back after a six-month sabbatical in Eve. Had finished all the 3 species storylines (Fed, Klingon, Elf) and maxed out the reps (then) available for them.
You need one new character ASAP in order to get Delta Recruit benefits. Having one is enough, other factions' Delta Recruits only give a few extra goodies (as in marks). The main rewards are accountwide and not faction-specific.
Also, if you refer to carriers as anything that can rock at least one hangar, the new Command Cruisers are p. cool.