Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Official codex Star Trek Online topic :salute:

Multi-headed Cow

Guest
So does this mean the streets won't run red with the blood of the banned, and they're not completely fixing whatever the exploit is, so if I wanted to, say, hop on STO roughly once an hour and do an exploit mission for dil I could?

Genuinely don't know since I only poked my head back in the other day and had no idea they added dil to foundry missions, and that it was exploitable. If it's now "Acceptably exploitable" (Like doing those ESD missions daily for dil) according to Cryptic I'd like to know the details though. Like roughly how long they take and how much dil you'd get per hour, etc.
Only half-assed playing anyway, but still! Gots to gets the dil for the CP for... Something. Was honestly thinking about using some of my stockpiled CP to expand my DOFF roster.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Fuck sake. Romulans release right in the middle of exam season. :x But no matter, I'll play STO anyway. Fuck my education, playing motherfucking Romulans is far more important.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Acthung Norfleet

I was wondering, should the KDF Personal Engie Equipment provisions T4 projects be queued before they become unavailable? I mean, it would save effort in keeping our provisions up, right?
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I was wondering, should the KDF Personal Engie Equipment provisions T4 projects be queued before they become unavailable? I mean, it would save effort in keeping our provisions up, right?
Nein. The T4 provisioning has a superior rate of return. We currently are(were, at this point) only able to access T3 provisioning.

Here's the math:
Engineering 3 Provisioning: 900 Vespene, 60K minerals -> 20 provisions = 45 Vespene + 3K minerals per provision.
Engineering 4 Provisioning: 960 Vespene, 80K minerals -> 25 provisions = 38.4 Vespene + 3.2K minerals per provision.
Engineering 5 Provisioning: 1200 Vespene, 100K minerals -> 30 provisions = 40 Vespene + 3.33K minerals per provision.

As you can clearly see, the sweet spot is therefore at T4, which offers the lowest rate of vespene per provision, and is categorically superior in all ways to post-starbase provisioning. Since the supply of provisions is presently adequate, it is therefore best to do our provisioning on the march to T5.

Obviously, the fact that the vespene rate worsens post-T5 is unimportant, given that we would no longer require more vespene gas, but the mineral rate is also inferior.

Looks like the D’deridex Warbird Battle Cruiser Retrofit could be decent after all, even if it's a spacewhale.
I, and many of the more knowledgeble ship builders, actually hold the opinion that the present build is actually the worst of all of the various incarnations that have emerged so far, layoutwise. All the previous versions, I could have made work. They would not have worked as well as any of the alternatives, but the ship would have been flyable.

This new one? I can't figure out how to make it work. The layout is just all over the map, and nothing fits right, like a suitcase that's precisely the wrong dimensions for you to fit anything in.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I, and many of the more knowledgeble ship builders, actually hold the opinion that the present build is actually the worst of all of the various incarnations that have emerged so far, layoutwise.

Yes ... you and some other people.

The rest of us looked at it and seen the Galaxy that doesnt work because of Eng heavy and problems with Eng abilities, the revision solved nothing because it was still a Eng heavy ship with no tactical options.

Sure you and the PvPs look at it from the perspective of team play, problem is PvE does not give a rats ass about healboats or support ships as DPS is king, the changes did make the T5 D'D a "jack of all trades" that is what people really wanted, you have it covered with other ships like the T5 Mogai and the Ha’nom, if you wanted your shitty whale so hard you have the Ha’apax for that.

Point is NOBODY wanted that fucking whale with that layoiut, this one does offer what people wanted from it, tactical options otherwise it would been a Galaxy Mk II, a ship nobody wanted.

(Waiting for the Scimitar before making decisions)
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
The rest of us looked at it and seen the Galaxy that doesnt work because of Eng heavy and problems with Eng abilities, the revision solved nothing because it was still a Eng heavy ship with no tactical options.
Well, here's thing:
Version 1, the Failaxy layout: This was a BAD layout, but one that we knew how to at least manage to get to function.
Version 2, the Amby layout: I liked this layout. I liked this layout a lot. It was perfect for the D'D in terms of both what could be done with it, and what it was known to do.
Version 3, the current weird one: Eeh...I don't want to say it's a BAD layout, but I sure as hell can't figure out how to make it WORK.

Sure you and the PvPs look at it from the perspective of team play, problem is PvE does not give a rats ass about healboats or support ships as DPS is king, the changes did make the T5 D'D a "jack of all trades" that is what people really wanted, you have it covered with other ships like the T5 Mogai and the Ha’nom, if you wanted your shitty whale so hard you have the Ha’apax for that.
Yeah, but the current version is actually less damaging due to its inability to cycle its tac powers properly due to the inability to ATB it...

Point is NOBODY wanted that fucking whale with that layoiut, this one does offer what people wanted from it, tactical options otherwise it would been a Galaxy Mk II, a ship nobody wanted.
The Failaxy layout was terrible. Everyone agreed with this point. The changed it to the Amby layout...but with the Failaxy consoles. This, of course, sparkled a new round of outrage over that, while the layout complaints were largely pacified. A THIRD change produced the current layout...and, well, while I won't say it's BAD, I sure as hell can't figure out how this thing is supposed to WORK.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Well someone used his Veteran Token on Tribble and shown the T5 D'D console ... its part of a console set (along with the T4 console) that appears to boost turn rate, the actual problem with Warbirds is power as they have -40 in power.

The Ambassador layout is not good for PvE, its a healboat and healboats dont really work in PvE and you dont really need more that a Cmdr Eng station because most of the Eng abilities suck, you only need to duplicate some abilities to lower timers but thats it, you do quite well with Au2SIF and Aux2Bat, having a Lt. Cmdr means you can slot the best attack pattern, AP:O and you can duplicate AP:B if you want,Lt Cmd Sci allows Viral Matrix and other higher level abilities, if this have a Lt Uni instead of a Ens Tac and Ens Uni I would say it would have one of the best layouts in the entire game.

But deep down it comes to this, people really want a Lt Cmdr tactical on this ... Cryptic is stubborn on having a Cmdr Eng and people realized that, leading to asking for a Lt. Cmdr Sci station, Cryptic realized this is what people were looking and instead of having another Ambassador (that is a very rare sight) or another Galaxy they end up folding to this, my experiences with the D'D T4 were not exactly good but I realize this come from having made due with the scraps that made the ship far less capable that it should been properly geared and the fact missions dont really work for the ship strengths, the moment the last arc was over and I gone back to the old missions (the Romulans and Devidians FE) the ship held up pretty well even improperly set.

Crypic just bowed down to pressure, also I would say the Ambassador layout was problematic considering how close it was with the Ha’apax layout leading to one being redundant, we really dont need 2 ships doing about the exact same thing and fact is we dont have much diversity on Warbirds yet.

I honestly dont want to spend 4500 Zen for a proper T5 D'D but I recognize the layout have potential because its a Excelsior with a Ens Tac station, less Eng and better Sci layout, the real problem comes down to power settings that are the main problem for these ships, turn rate 5.5 ends up not being a problem when your Battlecloak ends up having a 5 second cooldown timer and makes it having a 8.5 turn rate when cloaked.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
The Ambassador layout is not good for PvE
Untrue. I'm perfectly fine with my PvE Amby and Kamarag, they are great, regularly placing high...despite the fact that my Amby is a Rainbow Beam trollboat. I can carry both Gravwell and TBR on it, giving me excellent space control in case reckless beam-spewing blows a generator early.

and you dont really need more that a Cmdr Eng station because most of the Eng abilities suck, you only need to duplicate some abilities to lower timers but thats it, you do quite well with Au2SIF and Aux2Bat
You need a 2nd Lt Engi slot to properly Aux2Batt. Cdr Engi is not enough, need at least 2x Lt Engi.

if this have a Lt Uni instead of a Ens Tac and Ens Uni I would say it would have one of the best layouts in the entire game.
I agree completely on this point: If it had a Lt Uni for Lt Eng as above, it would be the perfect ship. Having two Ensigns, on the other hand, renders it a lame duck. None of the pieces fit in the box. The ship is an awkward mash trying to be too many things at once and failing at all of them.

I honestly dont want to spend 4500 Zen for a proper T5 D'D but I recognize the layout have potential because its a Excelsior with a Ens Tac station, less Eng and better Sci layout, the real problem comes down to power settings that are the main problem for these ships, turn rate 5.5 ends up not being a problem when your Battlecloak ends up having a 5 second cooldown timer and makes it having a 8.5 turn rate when cloaked.
I don't like it, and would advise passing on it. It tries to be too many things at once and falls short of being any of them. It's a ship that has its layout spread too thin.
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
So not being able to slot that 2nd Aux2Batt is the primary sticking point here? Not sure I buy the argument that the ship is a complete failure just because you won't have the ability to cycle that single BOFF power.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
So not being able to slot that 2nd Aux2Batt is the primary sticking point here? Not sure I buy the argument that the ship is a complete failure just because you won't have the ability to cycle that single BOFF power.
That single boff power is what enables you to cycle everything else. If it doesn't cycle, NOTHING ELSE CYCLES EITHER. It's the glue that holds the entire thing together. If you haven't tried it, you can't understand.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
It'll still probably work in my hands just fine, like last time we talked about my ships working well despite them not being supposed to.
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
If you haven't tried it, you can't understand.

I've read about it, but I've never tried it. I'll experiment with some double A2B builds on my Excelsior.

Honestly though if it's that great you have to know it's only a matter of time until it gets nerfed.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Bad news ...

This has not been forgotten. I made the request to our lead designer gecko to reduce the inputs of Fleet Holdings and he said that it is in the works as part of the next Fleet Holding which is coming out in June. The next holding is related to the procurement of Dilithium and has a built-in mechanic that reduces the cost of Fleet Holding projects as well as offers enhanced ways to earn Dilithium in general. More details will be shared when the design blog hits in early June (only a few weeks away).

Another Fleet Holding ... I am tired, I really am of "dont like grind? here is some more grind".
And of course costs reductions arent coming since I suspect they are making so what you MIGHT save ends up being the cost.

Now adding the idiocy that is coming on Fleet actions were you have to pick either Romulan/Tholian Marks or Fleet Marks and I am more then ready to say they can shove that up their ass.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
To me, it seems the thing that needs reduction the most in the costs is the XP needs, either through boosts to XP granted or by plain slashing the reqs. Sure, if the discount holding isn't priced in a stupid manner (lollerz, totes not gonna happen) it's a nice thing.

As for Nukara Marks, eh, not a big deal as long as there's an equivalent to Acamar for those.

EDIT: Hey Norfleet, you want anything for the Fagricator? I've been preparing for solo-filling the Tailor, but that comes afterwards.
 

Subject37

Educated
Joined
Aug 23, 2012
Messages
223
Details on the next Jewbox are out:

http://sto.perfectworld.com/news/?p=893831

http://sto.perfectworld.com/news/?p=893651

The kicker: Feds are getting Plasmonic Leech as the console. It was as if a million voices cried out in butthurt, and were suddenly silenced. :incline:

The KDF console? Ionized Gas Sensor. :troll:

Oh yeah, and on top of that the new nanite disruptors are quite similar to the elite fleet disruptors. Cryptic loves to troll the KDF.

:hero:

Seriously though I'd be more upset about the leech thing if I actually participated in PvP. I suppose the 10 people that play this game that actually do are concerned.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Another thing, are they adding in anything that will require factions to spend more Dil? I know that quite a few are nearing or have finished their station.
They adding another holding in the style of Embassy in June, they say.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Another thing, are they adding in anything that will require factions to spend more Dil? I know that quite a few are nearing or have finished their station.

Right now, only Tholian Reputation but fuck I am doing that crap.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
That wasn't related to Dil spending, Drakron, and the Rep was never about the grind (hell, you can easily manage with less than an hour every two days to max speed both Omega and Rommie reps with an alt).


But while on the subject of Tholian rep, we need to figure out what's the best quick daily to get the Marks needed for maximum speed.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom