Data4 said:I've got a question about the Act 3 dragon fight.
I went to the tower and fought her, then rode her down to the forest where she was impaled on a tree. My options were to kill her then or walk away. I went ahead and killed her. I figured the choices given were kill her in mercy, or let her suffer until she succumbed to her injuries. Did anyone just walk away, and if so, was there any followup about her? When I killed her, it seemed that was pretty much that. This was having taken the Iorveth path, so Geralt knew who/what Saskia was. I didn't help Phillipa, so no dagger.
Data4 said:I've got a question about the Act 3 dragon fight.
away, and if so, was there any followup about her?
When confronting Letho with Iorveth bound"playing prisoner", Roche will come. Iorveth will shout for his sword, and you have a few seconds to decide whether to throw him the sword or not. The consequence to this particular choice is mostly flavour and information.
Havoc said:Wrong.
Not giving the sword - Iorveth will be captured and the town will rejoice.
Giving the sword - Iorveth escapes and Flotsam has a pogrom of non-humans.
Roguey said:Maybe you all should actually answer his questions instead of acting like a bunch of TESForum and Bioware Social fanboy rejects. Because this is what I'm seeing:
VD: Quest design in TW2 is terrible, you get dichotomous choices at the most if you get any at all.
Potato Squad: TW2 C&C>DA C&C r00fles!
VD: Give me some examples of good C&C then.
Potato Squad: NOT GONNA SPOIL LOL DA SUCKS
VD: Here's a quest that's just as linear as anything found in Oblivion. Was I missing something?
Potato Squad: GO AWAY DA LOVER GO BACK TO YOUR DA
What an intelligent, prestigious debate we have going on here, yes.
pocahaunted said:Roguey said:Maybe you all should actually answer his questions instead of acting like a bunch of TESForum and Bioware Social fanboy rejects. Because this is what I'm seeing:
VD: Quest design in TW2 is terrible, you get dichotomous choices at the most if you get any at all.
Potato Squad: TW2 C&C>DA C&C r00fles!
VD: Give me some examples of good C&C then.
Potato Squad: NOT GONNA SPOIL LOL DA SUCKS
VD: Here's a quest that's just as linear as anything found in Oblivion. Was I missing something?
Potato Squad: GO AWAY DA LOVER GO BACK TO YOUR DA
What an intelligent, prestigious debate we have going on here, yes.
Nah, it's actually unworthy of a dignifying response as he's being way too bullheaded about the issue.
Assuming a relativistic compromise there's no way his logic makes any sense - DA2's C&C isn't even in the same league as TW2's despite both games being very much railroaded. He bashes TW2's quest design for not being open ended, while praising DA2's C&C?
pocahaunted said:Roguey said:Maybe you all should actually answer his questions instead of acting like a bunch of TESForum and Bioware Social fanboy rejects. Because this is what I'm seeing:
VD: Quest design in TW2 is terrible, you get dichotomous choices at the most if you get any at all.
Potato Squad: TW2 C&C>DA C&C r00fles!
VD: Give me some examples of good C&C then.
Potato Squad: NOT GONNA SPOIL LOL DA SUCKS
VD: Here's a quest that's just as linear as anything found in Oblivion. Was I missing something?
Potato Squad: GO AWAY DA LOVER GO BACK TO YOUR DA
What an intelligent, prestigious debate we have going on here, yes.
Nah, it's actually unworthy of a dignifying response as he's being way too bullheaded about the issue.
Assuming a relativistic compromise there's no way his logic makes any sense - DA2's C&C isn't even in the same league as TW2's despite both games being very much railroaded. He bashes TW2's quest design for not being open ended, while praising DA2's C&C? How come both games aren't being scrutinized equally? No, neither game is the pinnacle of C&C due to the story-driven nature of both games, except TW2's various binary choices do lead to different amalgamations of outcomes, with quests actually being altered depending on previous choices, whilst DA2's choices result in nothing but fluff and model swapping.
You can't seriously expect your opinion to be taken as gospel when your logic is so flawed, I reckon that stating his thoughts once would suffice - if he actually believes what he's saying, instead of being biased for whatever reason - but continuously repeating the same unfounded argument, trying to prove a point against rabid fanboys gets tiring pretty damn fast.
VentilatorOfDoom said:Here's an example:
If you choose to not give Iorweth his sword he gets captured and hauled away to the prisoners barge. Loredo is appeased. If you give him his sword instead, he starts to kick ass and since Loredo doesn't get his most valuable prisoner he starts a progrom. The city burns and dwarves and elves are killed by the lynch mob. (you can save a few though)
Total amount of content items:Grunker said:It's not like this site is heavy with content these days.
My sentiments exactly.Gragt said:VentilatorOfDoom said:Here's an example:
If you choose to not give Iorweth his sword he gets captured and hauled away to the prisoners barge. Loredo is appeased. If you give him his sword instead, he starts to kick ass and since Loredo doesn't get his most valuable prisoner he starts a progrom. The city burns and dwarves and elves are killed by the lynch mob. (you can save a few though)
I like that sort of stuff, but does it significantly change the flow of your return to town? Or maybe even stuff later in the game? I don't know myself because I only saw one side yet. A good exemple of C&C I got from the top of my head is to spare or devour Okku in MotB. Sparing him lets you recruit him as a companion and devouring him will give you an essence and the possibility to get One-of-Many a bit later, but these are the immediate consequences. Later you are invited by the tribe of monsters and they will attack you if you spared Okku, but praise you and teach you new spirit eater skills if you devoured him. That choice here doesn't only change the story but also your party composition and your potential character abilities.
Many thanks.Grunker said:Hey VD, I got around to writing down the examples. Bear in mind this is by no means all the C&C, it's just the few examples I wrote down on my playthrough... I have tried keeping it as much to Chapter 1 and 2 as possible, but some Chapter 3 stuff slipped in as well. Sorry
Like what? How does this choice affect the game? How does the info change your understanding of the events or unlock something in the future. Basically, if you're saying that this choice affects more than the color of the shirt, will you kindly elaborate?Should you decide to spare Aryan, your way through the dungeon and outside the castle will be filled with more guards. If you kill him, you will meet both Silé and Shilard already in the prologue. Shilard will call off some guards for you, and you will get some info.
More specifically? How do different choices affect the gameplay? I agree that unlike most quests, it's a quest with decent multiple solutions (praise the lord), but does it go beyond that?During the side-quest in Chapter 2 involving a hospital, rewards and story will play out very different determined by which of the choices you choose. You have the option of giving the ghost what it wants or tricking it. If you trick it, you have the option of handing over the two men to the commandant (which will net you some info about their target) or letting them go.
How do these choices affect the gameplay? What do they change?During the visit to the commandant, you can choose to barge in on him and Silé, which will yield you a confrontation with the two. Or, you can choose to go through a stealth mission that will yield some alternate info and some alternate rewards (one that will help you defeat the Krayan, for instance). You can also get caught during this stealth mission which will present you with a different confrontation with the commandant. Before making this choice you will be given the option of sabotaging the ballista, which will also yield a reward.
Hardly different from "decline the reward, accept the reward, ask for better reward" options.During the fist-fight quest in Chapter 2, the commandant will offer you some gold if you lose on purpose. The money value gained from the quest will be substantially larger if you do this, but you will gain an item you won't otherwise if you don't.
Haven't seen it yet but will take your word for it.The choices involving Triss are obviously quite impacting. As in you get to bang her or not . In all seriousness though, uour involvement with Triss will decide quite a lot of things during the course of the game, depending on how you tackle it. Too many things to mention actually.
Which troll? The DLC?Depending on the course of action you choose with the troll, the rewards and XP you gain will differ, as well as the gameplay of the quest. You can roll dice for his girlfriends head, fight him or root out the perpertrators. At the end of the quest a diplomacy or intimidate check can help you get the promised reward from the elder.
It's the same shit as saving some people in prologue and getting a reward from them in chapter 1. It's a delayed reward, not a consequence.If you choose to save the dwarves during the slaughter in Chapter 2, one will find you later in Chapter 3 with quite the nice reward. But ONLY if you choose Iorveth, as the dwarf lives in Vergen.
*sigh* And how do these amazing options affect the gameplay?When you go to Siles room and find blood and Triss gone, you can ask the whores what they saw. You are, however, limited to a few questions, and can only recieve limited info.
As been mentioned, you either get the riot or the celebration, plus Margo/the other whore variation, but it's still flavor only.When confronting Letho with Iorveth bound"playing prisoner", Roche will come. Iorveth will shout for his sword, and you have a few seconds to decide whether to throw him the sword or not. The consequence to this particular choice is mostly flavour and information.
Agree. I said the same thing. It's worth noting that this fork (and other occasional choices) in BG2 hasn't made the game stand out when it comes to C&C, mostly due to the linearity of anything else.At a point you will have to choose between Roche and Iorveth. This choice have colossal repercussions for both gameplay and story. You will be fighting for two different aspiring kings, you will be doing two entirely different sets of quests in two different quest hubs. This choice is pretty much as big as they come. It actually reminds me about BG2's Vampires or Thieves in its design, but is obviously way bigger in the consequence-department.
VentilatorOfDoom said:Vault Dweller said:Flying Spaghetti Monster said:Okay, I'm unclear on something. VD wrote a good review on Oblivion what, six years ago? Why are we pretending that his opinion still matters...
I simply posted my impressions without making any fuss about it. Is that too much for you to handle?
Btw, bros, I was asked to review this everyone's favourite RPG for the Codex. I'll gladly pass on the honor to someone more worthy and keep my ill-informed opinion to myself. Any volunteers?
As unworthy and ill-informed as your opinion might be, you can't weasel out now.
So a few wankers prefer to attack the person instead of exchanging opinions, entering debate etc? On the Codex? Who would have thought.
Here's an example:
If you choose to not give Iorweth his sword he gets captured and hauled away to the prisoners barge. Loredo is appeased. If you give him his sword instead, he starts to kick ass and since Loredo doesn't get his most valuable prisoner he starts a progrom. The city burns and dwarves and elves are killed by the lynch mob. (you can save a few though)
Black_Willow said:Sadly, none of the choices in TW2 can turn it into racing game or arcanoid clone, so the choices don't affect the gameplay.
It also affects quite a few other encounters.Gragt said:VentilatorOfDoom said:Here's an example:
If you choose to not give Iorweth his sword he gets captured and hauled away to the prisoners barge. Loredo is appeased. If you give him his sword instead, he starts to kick ass and since Loredo doesn't get his most valuable prisoner he starts a progrom. The city burns and dwarves and elves are killed by the lynch mob. (you can save a few though)
I like that sort of stuff, but does it significantly change the flow of your return to town? Or maybe even stuff later in the game? I don't know myself because I only saw one side yet. A good exemple of C&C I got from the top of my head is to spare or devour Okku in MotB. Sparing him lets you recruit him as a companion and devouring him will give you an essence and the possibility to get One-of-Many a bit later, but these are the immediate consequences. Later you are invited by the tribe of monsters and they will attack you if you spared Okku, but praise you and teach you new spirit eater skills if you devoured him. That choice here doesn't only change the story but also your party composition and your potential character abilities.
So what does it have to do with my post?Vault Dweller said:snip