Havoc said:
"The tagline works for TW2 as well, btw."
"But we make the choices for you."
Like wut? Choosing between Iorveth and Roche?
Yeah. Let's parade The Big Choice (TM) around and pretend that everything else is on the same level.
The game starts with an uber linear prologue which is a sequence of different scenes. Then the king dies, and you're imprisoned. Then Broche frees you and you escape to his ship, which takes you to Flotsam, where you automatically save your friends, kill the krayan (the key events won't be triggered until you do), interrogate the prisoner to trigger the memory quest, etc. Then you have the big choice and then you either go to camp A or camp B, where events are forced on you again.
Where is YOUR fucking choice?
When I was playing the prologue, I hoped that once I escape the gameworld will open up a-la Fallout and I'll be free to track the kingslayer on my own, visiting different locations and camps, and making my own fucking choices.
I'm sorry, but I won't call TW2, Deus Ex, Bloodlines and Gothic a fucking Action-Adventure.
Bloodlines is an RPG. I explained why. Gothic is a lot more RPGish. At very least you get a huge sandbox to play in and make decisions.
In TW2 you follow Geralt's adventures, occasionally making a choice that affects the story. Even if you're good enough to wipe the floor with Letho without breaking a sweat, the fucker still beats you and "saves" your life. He doesn't save your life if you suck and die, only if you beat him.
I remember when people bitched about fighting Malak (the first fight) in KOTOR. Good times.